# Starting area of the dungeon
tag biome = "underground"
tag difficulty = hard
room start 10x8 at (2, 3) {
name = "Entrance"
loot = [gold:10]
monster = none
}
room hall 20x4 at (2, 15) {
name = "Main Hall"
loot = [potion:2, scroll:1]
}
corridor 6 from start to hall
connect hall to start via west
room boss 12x12 at (20, 20) {
name = "Boss Room"
loot = [gold:100, potion:5, relic:1]
monster = dragon
}
connect hall to boss via south