roguemap 0.1.0

Parser and renderer for procedural dungeon map generation in roguelike games
Documentation
# Starting area of the dungeon

tag biome = "underground"
tag difficulty = hard

room start 10x8 at (2, 3) {
    name = "Entrance"
    loot = [gold:10]
    monster = none
}

room hall 20x4 at (2, 15) {
    name = "Main Hall"
    loot = [potion:2, scroll:1]
}

corridor 6 from start to hall
connect hall to start via west

room boss 12x12 at (20, 20) {
    name = "Boss Room"
    loot = [gold:100, potion:5, relic:1]
    monster = dragon
}

connect hall to boss via south