rogl 0.2.1

Rust GL library (rogl): A complete gl binding built for Rust.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
use crate::gl::feature::EntryGLFn;
use crate::types::*;
pub trait GL21 {
    unsafe fn entry(&self) -> &EntryGLFn;
    unsafe fn glWindowPos2iv(&self, _v: *const GLint) {
        (self.entry().glWindowPos2iv)(_v)
    }
    unsafe fn glPixelMapuiv(&self, _map: GLenum, _mapsize: GLsizei, _values: *const GLuint) {
        (self.entry().glPixelMapuiv)(_map, _mapsize, _values)
    }
    unsafe fn glDeleteBuffers(&self, _n: GLsizei, _buffers: *const GLuint) {
        (self.entry().glDeleteBuffers)(_n, _buffers)
    }
    unsafe fn glTexCoord3d(&self, _s: GLdouble, _t: GLdouble, _r: GLdouble) {
        (self.entry().glTexCoord3d)(_s, _t, _r)
    }
    unsafe fn glClear(&self, _mask: GLbitfield) {
        (self.entry().glClear)(_mask)
    }
    unsafe fn glMultiTexCoord2i(&self, _target: GLenum, _s: GLint, _t: GLint) {
        (self.entry().glMultiTexCoord2i)(_target, _s, _t)
    }
    unsafe fn glRasterPos2i(&self, _x: GLint, _y: GLint) {
        (self.entry().glRasterPos2i)(_x, _y)
    }
    unsafe fn glColor4b(&self, _red: GLbyte, _green: GLbyte, _blue: GLbyte, _alpha: GLbyte) {
        (self.entry().glColor4b)(_red, _green, _blue, _alpha)
    }
    unsafe fn glRasterPos3f(&self, _x: GLfloat, _y: GLfloat, _z: GLfloat) {
        (self.entry().glRasterPos3f)(_x, _y, _z)
    }
    unsafe fn glRasterPos3sv(&self, _v: *const GLshort) {
        (self.entry().glRasterPos3sv)(_v)
    }
    unsafe fn glPointParameteri(&self, _pname: GLenum, _param: GLint) {
        (self.entry().glPointParameteri)(_pname, _param)
    }
    unsafe fn glIndexubv(&self, _c: *const GLubyte) {
        (self.entry().glIndexubv)(_c)
    }
    unsafe fn glUniform1iv(&self, _location: GLint, _count: GLsizei, _value: *const GLint) {
        (self.entry().glUniform1iv)(_location, _count, _value)
    }
    unsafe fn glColor4uiv(&self, _v: *const GLuint) {
        (self.entry().glColor4uiv)(_v)
    }
    unsafe fn glTexSubImage2D(
        &self,
        _target: GLenum,
        _level: GLint,
        _xoffset: GLint,
        _yoffset: GLint,
        _width: GLsizei,
        _height: GLsizei,
        _format: GLenum,
        _type: GLenum,
        _pixels: *const std::os::raw::c_void,
    ) {
        (self.entry().glTexSubImage2D)(
            _target, _level, _xoffset, _yoffset, _width, _height, _format, _type, _pixels,
        )
    }
    unsafe fn glGenQueries(&self, _n: GLsizei, _ids: *mut GLuint) {
        (self.entry().glGenQueries)(_n, _ids)
    }
    unsafe fn glTexCoord2fv(&self, _v: *const GLfloat) {
        (self.entry().glTexCoord2fv)(_v)
    }
    unsafe fn glLightiv(&self, _light: GLenum, _pname: GLenum, _params: *const GLint) {
        (self.entry().glLightiv)(_light, _pname, _params)
    }
    unsafe fn glFogi(&self, _pname: GLenum, _param: GLint) {
        (self.entry().glFogi)(_pname, _param)
    }
    unsafe fn glGetShaderInfoLog(
        &self,
        _shader: GLuint,
        _bufSize: GLsizei,
        _length: *mut GLsizei,
        _infoLog: *mut GLchar,
    ) {
        (self.entry().glGetShaderInfoLog)(_shader, _bufSize, _length, _infoLog)
    }
    unsafe fn glBlendFunc(&self, _sfactor: GLenum, _dfactor: GLenum) {
        (self.entry().glBlendFunc)(_sfactor, _dfactor)
    }
    unsafe fn glGetActiveAttrib(
        &self,
        _program: GLuint,
        _index: GLuint,
        _bufSize: GLsizei,
        _length: *mut GLsizei,
        _size: *mut GLint,
        _type: *mut GLenum,
        _name: *mut GLchar,
    ) {
        (self.entry().glGetActiveAttrib)(_program, _index, _bufSize, _length, _size, _type, _name)
    }
    unsafe fn glTexEnvi(&self, _target: GLenum, _pname: GLenum, _param: GLint) {
        (self.entry().glTexEnvi)(_target, _pname, _param)
    }
    unsafe fn glRasterPos2sv(&self, _v: *const GLshort) {
        (self.entry().glRasterPos2sv)(_v)
    }
    unsafe fn glPushAttrib(&self, _mask: GLbitfield) {
        (self.entry().glPushAttrib)(_mask)
    }
    unsafe fn glColor4f(&self, _red: GLfloat, _green: GLfloat, _blue: GLfloat, _alpha: GLfloat) {
        (self.entry().glColor4f)(_red, _green, _blue, _alpha)
    }
    unsafe fn glArrayElement(&self, _i: GLint) {
        (self.entry().glArrayElement)(_i)
    }
    unsafe fn glVertex3f(&self, _x: GLfloat, _y: GLfloat, _z: GLfloat) {
        (self.entry().glVertex3f)(_x, _y, _z)
    }
    unsafe fn glColor3bv(&self, _v: *const GLbyte) {
        (self.entry().glColor3bv)(_v)
    }
    unsafe fn glRotatef(&self, _angle: GLfloat, _x: GLfloat, _y: GLfloat, _z: GLfloat) {
        (self.entry().glRotatef)(_angle, _x, _y, _z)
    }
    unsafe fn glRectsv(&self, _v1: *const GLshort, _v2: *const GLshort) {
        (self.entry().glRectsv)(_v1, _v2)
    }
    unsafe fn glDrawArrays(&self, _mode: GLenum, _first: GLint, _count: GLsizei) {
        (self.entry().glDrawArrays)(_mode, _first, _count)
    }
    unsafe fn glCopyPixels(
        &self,
        _x: GLint,
        _y: GLint,
        _width: GLsizei,
        _height: GLsizei,
        _type: GLenum,
    ) {
        (self.entry().glCopyPixels)(_x, _y, _width, _height, _type)
    }
    unsafe fn glMultiTexCoord1i(&self, _target: GLenum, _s: GLint) {
        (self.entry().glMultiTexCoord1i)(_target, _s)
    }
    unsafe fn glMapGrid2f(
        &self,
        _un: GLint,
        _u1: GLfloat,
        _u2: GLfloat,
        _vn: GLint,
        _v1: GLfloat,
        _v2: GLfloat,
    ) {
        (self.entry().glMapGrid2f)(_un, _u1, _u2, _vn, _v1, _v2)
    }
    unsafe fn glRasterPos4d(&self, _x: GLdouble, _y: GLdouble, _z: GLdouble, _w: GLdouble) {
        (self.entry().glRasterPos4d)(_x, _y, _z, _w)
    }
    unsafe fn glGetBufferParameteriv(&self, _target: GLenum, _pname: GLenum, _params: *mut GLint) {
        (self.entry().glGetBufferParameteriv)(_target, _pname, _params)
    }
    unsafe fn glVertex4f(&self, _x: GLfloat, _y: GLfloat, _z: GLfloat, _w: GLfloat) {
        (self.entry().glVertex4f)(_x, _y, _z, _w)
    }
    unsafe fn glCreateShader(&self, _type: GLenum) -> GLuint {
        (self.entry().glCreateShader)(_type)
    }
    unsafe fn glColor3usv(&self, _v: *const GLushort) {
        (self.entry().glColor3usv)(_v)
    }
    unsafe fn glColor4s(&self, _red: GLshort, _green: GLshort, _blue: GLshort, _alpha: GLshort) {
        (self.entry().glColor4s)(_red, _green, _blue, _alpha)
    }
    unsafe fn glFogCoordd(&self, _coord: GLdouble) {
        (self.entry().glFogCoordd)(_coord)
    }
    unsafe fn glPixelStorei(&self, _pname: GLenum, _param: GLint) {
        (self.entry().glPixelStorei)(_pname, _param)
    }
    unsafe fn glTexCoord2sv(&self, _v: *const GLshort) {
        (self.entry().glTexCoord2sv)(_v)
    }
    unsafe fn glUniformMatrix3x2fv(
        &self,
        _location: GLint,
        _count: GLsizei,
        _transpose: GLboolean,
        _value: *const GLfloat,
    ) {
        (self.entry().glUniformMatrix3x2fv)(_location, _count, _transpose, _value)
    }
    unsafe fn glIndexf(&self, _c: GLfloat) {
        (self.entry().glIndexf)(_c)
    }
    unsafe fn glTexEnvf(&self, _target: GLenum, _pname: GLenum, _param: GLfloat) {
        (self.entry().glTexEnvf)(_target, _pname, _param)
    }
    unsafe fn glRasterPos2dv(&self, _v: *const GLdouble) {
        (self.entry().glRasterPos2dv)(_v)
    }
    unsafe fn glVertex2s(&self, _x: GLshort, _y: GLshort) {
        (self.entry().glVertex2s)(_x, _y)
    }
    unsafe fn glVertexAttrib4fv(&self, _index: GLuint, _v: *const GLfloat) {
        (self.entry().glVertexAttrib4fv)(_index, _v)
    }
    unsafe fn glStencilOp(&self, _fail: GLenum, _zfail: GLenum, _zpass: GLenum) {
        (self.entry().glStencilOp)(_fail, _zfail, _zpass)
    }
    unsafe fn glLightModelf(&self, _pname: GLenum, _param: GLfloat) {
        (self.entry().glLightModelf)(_pname, _param)
    }
    unsafe fn glAreTexturesResident(
        &self,
        _n: GLsizei,
        _textures: *const GLuint,
        _residences: *mut GLboolean,
    ) -> GLboolean {
        (self.entry().glAreTexturesResident)(_n, _textures, _residences)
    }
    unsafe fn glRasterPos2d(&self, _x: GLdouble, _y: GLdouble) {
        (self.entry().glRasterPos2d)(_x, _y)
    }
    unsafe fn glWindowPos3i(&self, _x: GLint, _y: GLint, _z: GLint) {
        (self.entry().glWindowPos3i)(_x, _y, _z)
    }
    unsafe fn glRasterPos3iv(&self, _v: *const GLint) {
        (self.entry().glRasterPos3iv)(_v)
    }
    unsafe fn glUniform4iv(&self, _location: GLint, _count: GLsizei, _value: *const GLint) {
        (self.entry().glUniform4iv)(_location, _count, _value)
    }
    unsafe fn glLoadMatrixf(&self, _m: *const GLfloat) {
        (self.entry().glLoadMatrixf)(_m)
    }
    unsafe fn glColor4usv(&self, _v: *const GLushort) {
        (self.entry().glColor4usv)(_v)
    }
    unsafe fn glRasterPos4dv(&self, _v: *const GLdouble) {
        (self.entry().glRasterPos4dv)(_v)
    }
    unsafe fn glVertexAttrib4Nusv(&self, _index: GLuint, _v: *const GLushort) {
        (self.entry().glVertexAttrib4Nusv)(_index, _v)
    }
    unsafe fn glSecondaryColor3f(&self, _red: GLfloat, _green: GLfloat, _blue: GLfloat) {
        (self.entry().glSecondaryColor3f)(_red, _green, _blue)
    }
    unsafe fn glDepthRange(&self, _n: GLdouble, _f: GLdouble) {
        (self.entry().glDepthRange)(_n, _f)
    }
    unsafe fn glGetClipPlane(&self, _plane: GLenum, _equation: *mut GLdouble) {
        (self.entry().glGetClipPlane)(_plane, _equation)
    }
    unsafe fn glVertexAttrib4Nub(
        &self,
        _index: GLuint,
        _x: GLubyte,
        _y: GLubyte,
        _z: GLubyte,
        _w: GLubyte,
    ) {
        (self.entry().glVertexAttrib4Nub)(_index, _x, _y, _z, _w)
    }
    unsafe fn glGenLists(&self, _range: GLsizei) -> GLuint {
        (self.entry().glGenLists)(_range)
    }
    unsafe fn glVertexAttrib2fv(&self, _index: GLuint, _v: *const GLfloat) {
        (self.entry().glVertexAttrib2fv)(_index, _v)
    }
    unsafe fn glMapGrid2d(
        &self,
        _un: GLint,
        _u1: GLdouble,
        _u2: GLdouble,
        _vn: GLint,
        _v1: GLdouble,
        _v2: GLdouble,
    ) {
        (self.entry().glMapGrid2d)(_un, _u1, _u2, _vn, _v1, _v2)
    }
    unsafe fn glDrawElements(
        &self,
        _mode: GLenum,
        _count: GLsizei,
        _type: GLenum,
        _indices: *const std::os::raw::c_void,
    ) {
        (self.entry().glDrawElements)(_mode, _count, _type, _indices)
    }
    unsafe fn glRasterPos3i(&self, _x: GLint, _y: GLint, _z: GLint) {
        (self.entry().glRasterPos3i)(_x, _y, _z)
    }
    unsafe fn glBufferSubData(
        &self,
        _target: GLenum,
        _offset: GLintptr,
        _size: GLsizeiptr,
        _data: *const std::os::raw::c_void,
    ) {
        (self.entry().glBufferSubData)(_target, _offset, _size, _data)
    }
    unsafe fn glWindowPos2i(&self, _x: GLint, _y: GLint) {
        (self.entry().glWindowPos2i)(_x, _y)
    }
    unsafe fn glTexCoord2iv(&self, _v: *const GLint) {
        (self.entry().glTexCoord2iv)(_v)
    }
    unsafe fn glTexCoord4d(&self, _s: GLdouble, _t: GLdouble, _r: GLdouble, _q: GLdouble) {
        (self.entry().glTexCoord4d)(_s, _t, _r, _q)
    }
    unsafe fn glFogfv(&self, _pname: GLenum, _params: *const GLfloat) {
        (self.entry().glFogfv)(_pname, _params)
    }
    unsafe fn glClearDepth(&self, _depth: GLdouble) {
        (self.entry().glClearDepth)(_depth)
    }
    unsafe fn glSecondaryColorPointer(
        &self,
        _size: GLint,
        _type: GLenum,
        _stride: GLsizei,
        _pointer: *const std::os::raw::c_void,
    ) {
        (self.entry().glSecondaryColorPointer)(_size, _type, _stride, _pointer)
    }
    unsafe fn glTexCoord1dv(&self, _v: *const GLdouble) {
        (self.entry().glTexCoord1dv)(_v)
    }
    unsafe fn glVertex3s(&self, _x: GLshort, _y: GLshort, _z: GLshort) {
        (self.entry().glVertex3s)(_x, _y, _z)
    }
    unsafe fn glRasterPos3dv(&self, _v: *const GLdouble) {
        (self.entry().glRasterPos3dv)(_v)
    }
    unsafe fn glCopyTexImage2D(
        &self,
        _target: GLenum,
        _level: GLint,
        _internalformat: GLenum,
        _x: GLint,
        _y: GLint,
        _width: GLsizei,
        _height: GLsizei,
        _border: GLint,
    ) {
        (self.entry().glCopyTexImage2D)(
            _target,
            _level,
            _internalformat,
            _x,
            _y,
            _width,
            _height,
            _border,
        )
    }
    unsafe fn glMultiTexCoord1sv(&self, _target: GLenum, _v: *const GLshort) {
        (self.entry().glMultiTexCoord1sv)(_target, _v)
    }
    unsafe fn glTexCoord1sv(&self, _v: *const GLshort) {
        (self.entry().glTexCoord1sv)(_v)
    }
    unsafe fn glIsBuffer(&self, _buffer: GLuint) -> GLboolean {
        (self.entry().glIsBuffer)(_buffer)
    }
    unsafe fn glColor3fv(&self, _v: *const GLfloat) {
        (self.entry().glColor3fv)(_v)
    }
    unsafe fn glTexGeniv(&self, _coord: GLenum, _pname: GLenum, _params: *const GLint) {
        (self.entry().glTexGeniv)(_coord, _pname, _params)
    }
    unsafe fn glVertexAttrib2f(&self, _index: GLuint, _x: GLfloat, _y: GLfloat) {
        (self.entry().glVertexAttrib2f)(_index, _x, _y)
    }
    unsafe fn glNormal3d(&self, _nx: GLdouble, _ny: GLdouble, _nz: GLdouble) {
        (self.entry().glNormal3d)(_nx, _ny, _nz)
    }
    unsafe fn glUniformMatrix4x3fv(
        &self,
        _location: GLint,
        _count: GLsizei,
        _transpose: GLboolean,
        _value: *const GLfloat,
    ) {
        (self.entry().glUniformMatrix4x3fv)(_location, _count, _transpose, _value)
    }
    unsafe fn glIndexPointer(
        &self,
        _type: GLenum,
        _stride: GLsizei,
        _pointer: *const std::os::raw::c_void,
    ) {
        (self.entry().glIndexPointer)(_type, _stride, _pointer)
    }
    unsafe fn glRotated(&self, _angle: GLdouble, _x: GLdouble, _y: GLdouble, _z: GLdouble) {
        (self.entry().glRotated)(_angle, _x, _y, _z)
    }
    unsafe fn glReadBuffer(&self, _src: GLenum) {
        (self.entry().glReadBuffer)(_src)
    }
    unsafe fn glColor4i(&self, _red: GLint, _green: GLint, _blue: GLint, _alpha: GLint) {
        (self.entry().glColor4i)(_red, _green, _blue, _alpha)
    }
    unsafe fn glVertex4dv(&self, _v: *const GLdouble) {
        (self.entry().glVertex4dv)(_v)
    }
    unsafe fn glEvalCoord1d(&self, _u: GLdouble) {
        (self.entry().glEvalCoord1d)(_u)
    }
    unsafe fn glColor3uiv(&self, _v: *const GLuint) {
        (self.entry().glColor3uiv)(_v)
    }
    unsafe fn glTexSubImage1D(
        &self,
        _target: GLenum,
        _level: GLint,
        _xoffset: GLint,
        _width: GLsizei,
        _format: GLenum,
        _type: GLenum,
        _pixels: *const std::os::raw::c_void,
    ) {
        (self.entry().glTexSubImage1D)(_target, _level, _xoffset, _width, _format, _type, _pixels)
    }
    unsafe fn glVertex4s(&self, _x: GLshort, _y: GLshort, _z: GLshort, _w: GLshort) {
        (self.entry().glVertex4s)(_x, _y, _z, _w)
    }
    unsafe fn glPrioritizeTextures(
        &self,
        _n: GLsizei,
        _textures: *const GLuint,
        _priorities: *const GLfloat,
    ) {
        (self.entry().glPrioritizeTextures)(_n, _textures, _priorities)
    }
    unsafe fn glMultiTexCoord2f(&self, _target: GLenum, _s: GLfloat, _t: GLfloat) {
        (self.entry().glMultiTexCoord2f)(_target, _s, _t)
    }
    unsafe fn glLineStipple(&self, _factor: GLint, _pattern: GLushort) {
        (self.entry().glLineStipple)(_factor, _pattern)
    }
    unsafe fn glTexImage3D(
        &self,
        _target: GLenum,
        _level: GLint,
        _internalformat: GLint,
        _width: GLsizei,
        _height: GLsizei,
        _depth: GLsizei,
        _border: GLint,
        _format: GLenum,
        _type: GLenum,
        _pixels: *const std::os::raw::c_void,
    ) {
        (self.entry().glTexImage3D)(
            _target,
            _level,
            _internalformat,
            _width,
            _height,
            _depth,
            _border,
            _format,
            _type,
            _pixels,
        )
    }
    unsafe fn glVertexAttrib4f(
        &self,
        _index: GLuint,
        _x: GLfloat,
        _y: GLfloat,
        _z: GLfloat,
        _w: GLfloat,
    ) {
        (self.entry().glVertexAttrib4f)(_index, _x, _y, _z, _w)
    }
    unsafe fn glVertex3i(&self, _x: GLint, _y: GLint, _z: GLint) {
        (self.entry().glVertex3i)(_x, _y, _z)
    }
    unsafe fn glUnmapBuffer(&self, _target: GLenum) -> GLboolean {
        (self.entry().glUnmapBuffer)(_target)
    }
    unsafe fn glGetQueryObjectuiv(&self, _id: GLuint, _pname: GLenum, _params: *mut GLuint) {
        (self.entry().glGetQueryObjectuiv)(_id, _pname, _params)
    }
    unsafe fn glMapBuffer(&self, _target: GLenum, _access: GLenum) -> *mut std::os::raw::c_void {
        (self.entry().glMapBuffer)(_target, _access)
    }
    unsafe fn glVertexAttrib3s(&self, _index: GLuint, _x: GLshort, _y: GLshort, _z: GLshort) {
        (self.entry().glVertexAttrib3s)(_index, _x, _y, _z)
    }
    unsafe fn glAlphaFunc(&self, _func: GLenum, _ref: GLfloat) {
        (self.entry().glAlphaFunc)(_func, _ref)
    }
    unsafe fn glCullFace(&self, _mode: GLenum) {
        (self.entry().glCullFace)(_mode)
    }
    unsafe fn glMultiTexCoord1s(&self, _target: GLenum, _s: GLshort) {
        (self.entry().glMultiTexCoord1s)(_target, _s)
    }
    unsafe fn glMultiTexCoord3i(&self, _target: GLenum, _s: GLint, _t: GLint, _r: GLint) {
        (self.entry().glMultiTexCoord3i)(_target, _s, _t, _r)
    }
    unsafe fn glSecondaryColor3us(&self, _red: GLushort, _green: GLushort, _blue: GLushort) {
        (self.entry().glSecondaryColor3us)(_red, _green, _blue)
    }
    unsafe fn glRectdv(&self, _v1: *const GLdouble, _v2: *const GLdouble) {
        (self.entry().glRectdv)(_v1, _v2)
    }
    unsafe fn glEnable(&self, _cap: GLenum) {
        (self.entry().glEnable)(_cap)
    }
    unsafe fn glCompressedTexImage3D(
        &self,
        _target: GLenum,
        _level: GLint,
        _internalformat: GLenum,
        _width: GLsizei,
        _height: GLsizei,
        _depth: GLsizei,
        _border: GLint,
        _imageSize: GLsizei,
        _data: *const std::os::raw::c_void,
    ) {
        (self.entry().glCompressedTexImage3D)(
            _target,
            _level,
            _internalformat,
            _width,
            _height,
            _depth,
            _border,
            _imageSize,
            _data,
        )
    }
    unsafe fn glFogCoorddv(&self, _coord: *const GLdouble) {
        (self.entry().glFogCoorddv)(_coord)
    }
    unsafe fn glVertexAttrib2dv(&self, _index: GLuint, _v: *const GLdouble) {
        (self.entry().glVertexAttrib2dv)(_index, _v)
    }
    unsafe fn glWindowPos3fv(&self, _v: *const GLfloat) {
        (self.entry().glWindowPos3fv)(_v)
    }
    unsafe fn glPixelTransferi(&self, _pname: GLenum, _param: GLint) {
        (self.entry().glPixelTransferi)(_pname, _param)
    }
    unsafe fn glSecondaryColor3iv(&self, _v: *const GLint) {
        (self.entry().glSecondaryColor3iv)(_v)
    }
    unsafe fn glDepthMask(&self, _flag: GLboolean) {
        (self.entry().glDepthMask)(_flag)
    }
    unsafe fn glColor4iv(&self, _v: *const GLint) {
        (self.entry().glColor4iv)(_v)
    }
    unsafe fn glCopyTexSubImage3D(
        &self,
        _target: GLenum,
        _level: GLint,
        _xoffset: GLint,
        _yoffset: GLint,
        _zoffset: GLint,
        _x: GLint,
        _y: GLint,
        _width: GLsizei,
        _height: GLsizei,
    ) {
        (self.entry().glCopyTexSubImage3D)(
            _target, _level, _xoffset, _yoffset, _zoffset, _x, _y, _width, _height,
        )
    }
    unsafe fn glMultiTexCoord4d(
        &self,
        _target: GLenum,
        _s: GLdouble,
        _t: GLdouble,
        _r: GLdouble,
        _q: GLdouble,
    ) {
        (self.entry().glMultiTexCoord4d)(_target, _s, _t, _r, _q)
    }
    unsafe fn glLinkProgram(&self, _program: GLuint) {
        (self.entry().glLinkProgram)(_program)
    }
    unsafe fn glUseProgram(&self, _program: GLuint) {
        (self.entry().glUseProgram)(_program)
    }
    unsafe fn glVertexAttrib1f(&self, _index: GLuint, _x: GLfloat) {
        (self.entry().glVertexAttrib1f)(_index, _x)
    }
    unsafe fn glFogCoordPointer(
        &self,
        _type: GLenum,
        _stride: GLsizei,
        _pointer: *const std::os::raw::c_void,
    ) {
        (self.entry().glFogCoordPointer)(_type, _stride, _pointer)
    }
    unsafe fn glColor4ubv(&self, _v: *const GLubyte) {
        (self.entry().glColor4ubv)(_v)
    }
    unsafe fn glMaterialfv(&self, _face: GLenum, _pname: GLenum, _params: *const GLfloat) {
        (self.entry().glMaterialfv)(_face, _pname, _params)
    }
    unsafe fn glIsProgram(&self, _program: GLuint) -> GLboolean {
        (self.entry().glIsProgram)(_program)
    }
    unsafe fn glActiveTexture(&self, _texture: GLenum) {
        (self.entry().glActiveTexture)(_texture)
    }
    unsafe fn glVertex2sv(&self, _v: *const GLshort) {
        (self.entry().glVertex2sv)(_v)
    }
    unsafe fn glColor3ui(&self, _red: GLuint, _green: GLuint, _blue: GLuint) {
        (self.entry().glColor3ui)(_red, _green, _blue)
    }
    unsafe fn glColor3dv(&self, _v: *const GLdouble) {
        (self.entry().glColor3dv)(_v)
    }
    unsafe fn glCopyTexImage1D(
        &self,
        _target: GLenum,
        _level: GLint,
        _internalformat: GLenum,
        _x: GLint,
        _y: GLint,
        _width: GLsizei,
        _border: GLint,
    ) {
        (self.entry().glCopyTexImage1D)(_target, _level, _internalformat, _x, _y, _width, _border)
    }
    unsafe fn glMatrixMode(&self, _mode: GLenum) {
        (self.entry().glMatrixMode)(_mode)
    }
    unsafe fn glSecondaryColor3ub(&self, _red: GLubyte, _green: GLubyte, _blue: GLubyte) {
        (self.entry().glSecondaryColor3ub)(_red, _green, _blue)
    }
    unsafe fn glTexCoord1s(&self, _s: GLshort) {
        (self.entry().glTexCoord1s)(_s)
    }
    unsafe fn glClearAccum(&self, _red: GLfloat, _green: GLfloat, _blue: GLfloat, _alpha: GLfloat) {
        (self.entry().glClearAccum)(_red, _green, _blue, _alpha)
    }
    unsafe fn glInterleavedArrays(
        &self,
        _format: GLenum,
        _stride: GLsizei,
        _pointer: *const std::os::raw::c_void,
    ) {
        (self.entry().glInterleavedArrays)(_format, _stride, _pointer)
    }
    unsafe fn glVertexAttrib2d(&self, _index: GLuint, _x: GLdouble, _y: GLdouble) {
        (self.entry().glVertexAttrib2d)(_index, _x, _y)
    }
    unsafe fn glVertex3fv(&self, _v: *const GLfloat) {
        (self.entry().glVertex3fv)(_v)
    }
    unsafe fn glTexCoord3iv(&self, _v: *const GLint) {
        (self.entry().glTexCoord3iv)(_v)
    }
    unsafe fn glWindowPos3f(&self, _x: GLfloat, _y: GLfloat, _z: GLfloat) {
        (self.entry().glWindowPos3f)(_x, _y, _z)
    }
    unsafe fn glTexCoord1i(&self, _s: GLint) {
        (self.entry().glTexCoord1i)(_s)
    }
    unsafe fn glRasterPos4i(&self, _x: GLint, _y: GLint, _z: GLint, _w: GLint) {
        (self.entry().glRasterPos4i)(_x, _y, _z, _w)
    }
    unsafe fn glPassThrough(&self, _token: GLfloat) {
        (self.entry().glPassThrough)(_token)
    }
    unsafe fn glMultiTexCoord4i(
        &self,
        _target: GLenum,
        _s: GLint,
        _t: GLint,
        _r: GLint,
        _q: GLint,
    ) {
        (self.entry().glMultiTexCoord4i)(_target, _s, _t, _r, _q)
    }
    unsafe fn glGetVertexAttribdv(&self, _index: GLuint, _pname: GLenum, _params: *mut GLdouble) {
        (self.entry().glGetVertexAttribdv)(_index, _pname, _params)
    }
    unsafe fn glMultiTexCoord2sv(&self, _target: GLenum, _v: *const GLshort) {
        (self.entry().glMultiTexCoord2sv)(_target, _v)
    }
    unsafe fn glCompressedTexSubImage1D(
        &self,
        _target: GLenum,
        _level: GLint,
        _xoffset: GLint,
        _width: GLsizei,
        _format: GLenum,
        _imageSize: GLsizei,
        _data: *const std::os::raw::c_void,
    ) {
        (self.entry().glCompressedTexSubImage1D)(
            _target, _level, _xoffset, _width, _format, _imageSize, _data,
        )
    }
    unsafe fn glVertexPointer(
        &self,
        _size: GLint,
        _type: GLenum,
        _stride: GLsizei,
        _pointer: *const std::os::raw::c_void,
    ) {
        (self.entry().glVertexPointer)(_size, _type, _stride, _pointer)
    }
    unsafe fn glGetPixelMapfv(&self, _map: GLenum, _values: *mut GLfloat) {
        (self.entry().glGetPixelMapfv)(_map, _values)
    }
    unsafe fn glCompressedTexImage2D(
        &self,
        _target: GLenum,
        _level: GLint,
        _internalformat: GLenum,
        _width: GLsizei,
        _height: GLsizei,
        _border: GLint,
        _imageSize: GLsizei,
        _data: *const std::os::raw::c_void,
    ) {
        (self.entry().glCompressedTexImage2D)(
            _target,
            _level,
            _internalformat,
            _width,
            _height,
            _border,
            _imageSize,
            _data,
        )
    }
    unsafe fn glLightfv(&self, _light: GLenum, _pname: GLenum, _params: *const GLfloat) {
        (self.entry().glLightfv)(_light, _pname, _params)
    }
    unsafe fn glFeedbackBuffer(&self, _size: GLsizei, _type: GLenum, _buffer: *mut GLfloat) {
        (self.entry().glFeedbackBuffer)(_size, _type, _buffer)
    }
    unsafe fn glSecondaryColor3sv(&self, _v: *const GLshort) {
        (self.entry().glSecondaryColor3sv)(_v)
    }
    unsafe fn glVertexAttribPointer(
        &self,
        _index: GLuint,
        _size: GLint,
        _type: GLenum,
        _normalized: GLboolean,
        _stride: GLsizei,
        _pointer: *const std::os::raw::c_void,
    ) {
        (self.entry().glVertexAttribPointer)(_index, _size, _type, _normalized, _stride, _pointer)
    }
    unsafe fn glTexCoord4i(&self, _s: GLint, _t: GLint, _r: GLint, _q: GLint) {
        (self.entry().glTexCoord4i)(_s, _t, _r, _q)
    }
    unsafe fn glColor4sv(&self, _v: *const GLshort) {
        (self.entry().glColor4sv)(_v)
    }
    unsafe fn glTexParameterf(&self, _target: GLenum, _pname: GLenum, _param: GLfloat) {
        (self.entry().glTexParameterf)(_target, _pname, _param)
    }
    unsafe fn glTexParameteri(&self, _target: GLenum, _pname: GLenum, _param: GLint) {
        (self.entry().glTexParameteri)(_target, _pname, _param)
    }
    unsafe fn glIsShader(&self, _shader: GLuint) -> GLboolean {
        (self.entry().glIsShader)(_shader)
    }
    unsafe fn glMultiTexCoord1fv(&self, _target: GLenum, _v: *const GLfloat) {
        (self.entry().glMultiTexCoord1fv)(_target, _v)
    }
    unsafe fn glVertexAttrib4Nbv(&self, _index: GLuint, _v: *const GLbyte) {
        (self.entry().glVertexAttrib4Nbv)(_index, _v)
    }
    unsafe fn glUniformMatrix4x2fv(
        &self,
        _location: GLint,
        _count: GLsizei,
        _transpose: GLboolean,
        _value: *const GLfloat,
    ) {
        (self.entry().glUniformMatrix4x2fv)(_location, _count, _transpose, _value)
    }
    unsafe fn glDetachShader(&self, _program: GLuint, _shader: GLuint) {
        (self.entry().glDetachShader)(_program, _shader)
    }
    unsafe fn glFogf(&self, _pname: GLenum, _param: GLfloat) {
        (self.entry().glFogf)(_pname, _param)
    }
    unsafe fn glPointParameteriv(&self, _pname: GLenum, _params: *const GLint) {
        (self.entry().glPointParameteriv)(_pname, _params)
    }
    unsafe fn glColorPointer(
        &self,
        _size: GLint,
        _type: GLenum,
        _stride: GLsizei,
        _pointer: *const std::os::raw::c_void,
    ) {
        (self.entry().glColorPointer)(_size, _type, _stride, _pointer)
    }
    unsafe fn glMap2f(
        &self,
        _target: GLenum,
        _u1: GLfloat,
        _u2: GLfloat,
        _ustride: GLint,
        _uorder: GLint,
        _v1: GLfloat,
        _v2: GLfloat,
        _vstride: GLint,
        _vorder: GLint,
        _points: *const GLfloat,
    ) {
        (self.entry().glMap2f)(
            _target, _u1, _u2, _ustride, _uorder, _v1, _v2, _vstride, _vorder, _points,
        )
    }
    unsafe fn glColor3b(&self, _red: GLbyte, _green: GLbyte, _blue: GLbyte) {
        (self.entry().glColor3b)(_red, _green, _blue)
    }
    unsafe fn glFogiv(&self, _pname: GLenum, _params: *const GLint) {
        (self.entry().glFogiv)(_pname, _params)
    }
    unsafe fn glEdgeFlagv(&self, _flag: *const GLboolean) {
        (self.entry().glEdgeFlagv)(_flag)
    }
    unsafe fn glWindowPos3dv(&self, _v: *const GLdouble) {
        (self.entry().glWindowPos3dv)(_v)
    }
    unsafe fn glShaderSource(
        &self,
        _shader: GLuint,
        _count: GLsizei,
        _string: *const *const GLchar,
        _length: *const GLint,
    ) {
        (self.entry().glShaderSource)(_shader, _count, _string, _length)
    }
    unsafe fn glTexCoord2i(&self, _s: GLint, _t: GLint) {
        (self.entry().glTexCoord2i)(_s, _t)
    }
    unsafe fn glMultiDrawArrays(
        &self,
        _mode: GLenum,
        _first: *const GLint,
        _count: *const GLsizei,
        _drawcount: GLsizei,
    ) {
        (self.entry().glMultiDrawArrays)(_mode, _first, _count, _drawcount)
    }
    unsafe fn glVertexAttrib4uiv(&self, _index: GLuint, _v: *const GLuint) {
        (self.entry().glVertexAttrib4uiv)(_index, _v)
    }
    unsafe fn glRasterPos2s(&self, _x: GLshort, _y: GLshort) {
        (self.entry().glRasterPos2s)(_x, _y)
    }
    unsafe fn glEdgeFlagPointer(&self, _stride: GLsizei, _pointer: *const std::os::raw::c_void) {
        (self.entry().glEdgeFlagPointer)(_stride, _pointer)
    }
    unsafe fn glPopMatrix(&self) {
        (self.entry().glPopMatrix)()
    }
    unsafe fn glVertexAttrib3sv(&self, _index: GLuint, _v: *const GLshort) {
        (self.entry().glVertexAttrib3sv)(_index, _v)
    }
    unsafe fn glWindowPos2fv(&self, _v: *const GLfloat) {
        (self.entry().glWindowPos2fv)(_v)
    }
    unsafe fn glOrtho(
        &self,
        _left: GLdouble,
        _right: GLdouble,
        _bottom: GLdouble,
        _top: GLdouble,
        _zNear: GLdouble,
        _zFar: GLdouble,
    ) {
        (self.entry().glOrtho)(_left, _right, _bottom, _top, _zNear, _zFar)
    }
    unsafe fn glGetMaterialfv(&self, _face: GLenum, _pname: GLenum, _params: *mut GLfloat) {
        (self.entry().glGetMaterialfv)(_face, _pname, _params)
    }
    unsafe fn glVertexAttrib4Nubv(&self, _index: GLuint, _v: *const GLubyte) {
        (self.entry().glVertexAttrib4Nubv)(_index, _v)
    }
    unsafe fn glVertex4sv(&self, _v: *const GLshort) {
        (self.entry().glVertex4sv)(_v)
    }
    unsafe fn glNormal3sv(&self, _v: *const GLshort) {
        (self.entry().glNormal3sv)(_v)
    }
    unsafe fn glStencilFunc(&self, _func: GLenum, _ref: GLint, _mask: GLuint) {
        (self.entry().glStencilFunc)(_func, _ref, _mask)
    }
    unsafe fn glWindowPos3iv(&self, _v: *const GLint) {
        (self.entry().glWindowPos3iv)(_v)
    }
    unsafe fn glUniformMatrix2x4fv(
        &self,
        _location: GLint,
        _count: GLsizei,
        _transpose: GLboolean,
        _value: *const GLfloat,
    ) {
        (self.entry().glUniformMatrix2x4fv)(_location, _count, _transpose, _value)
    }
    unsafe fn glMultTransposeMatrixf(&self, _m: *const GLfloat) {
        (self.entry().glMultTransposeMatrixf)(_m)
    }
    unsafe fn glTexCoordPointer(
        &self,
        _size: GLint,
        _type: GLenum,
        _stride: GLsizei,
        _pointer: *const std::os::raw::c_void,
    ) {
        (self.entry().glTexCoordPointer)(_size, _type, _stride, _pointer)
    }
    unsafe fn glGetIntegerv(&self, _pname: GLenum, _data: *mut GLint) {
        (self.entry().glGetIntegerv)(_pname, _data)
    }
    unsafe fn glTexImage2D(
        &self,
        _target: GLenum,
        _level: GLint,
        _internalformat: GLint,
        _width: GLsizei,
        _height: GLsizei,
        _border: GLint,
        _format: GLenum,
        _type: GLenum,
        _pixels: *const std::os::raw::c_void,
    ) {
        (self.entry().glTexImage2D)(
            _target,
            _level,
            _internalformat,
            _width,
            _height,
            _border,
            _format,
            _type,
            _pixels,
        )
    }
    unsafe fn glSecondaryColor3dv(&self, _v: *const GLdouble) {
        (self.entry().glSecondaryColor3dv)(_v)
    }
    unsafe fn glTexGeni(&self, _coord: GLenum, _pname: GLenum, _param: GLint) {
        (self.entry().glTexGeni)(_coord, _pname, _param)
    }
    unsafe fn glTexCoord1fv(&self, _v: *const GLfloat) {
        (self.entry().glTexCoord1fv)(_v)
    }
    unsafe fn glEvalMesh2(&self, _mode: GLenum, _i1: GLint, _i2: GLint, _j1: GLint, _j2: GLint) {
        (self.entry().glEvalMesh2)(_mode, _i1, _i2, _j1, _j2)
    }
    unsafe fn glRasterPos4s(&self, _x: GLshort, _y: GLshort, _z: GLshort, _w: GLshort) {
        (self.entry().glRasterPos4s)(_x, _y, _z, _w)
    }
    unsafe fn glMultiTexCoord4sv(&self, _target: GLenum, _v: *const GLshort) {
        (self.entry().glMultiTexCoord4sv)(_target, _v)
    }
    unsafe fn glWindowPos2sv(&self, _v: *const GLshort) {
        (self.entry().glWindowPos2sv)(_v)
    }
    unsafe fn glGetTexEnvfv(&self, _target: GLenum, _pname: GLenum, _params: *mut GLfloat) {
        (self.entry().glGetTexEnvfv)(_target, _pname, _params)
    }
    unsafe fn glRasterPos4fv(&self, _v: *const GLfloat) {
        (self.entry().glRasterPos4fv)(_v)
    }
    unsafe fn glPointParameterfv(&self, _pname: GLenum, _params: *const GLfloat) {
        (self.entry().glPointParameterfv)(_pname, _params)
    }
    unsafe fn glNormal3f(&self, _nx: GLfloat, _ny: GLfloat, _nz: GLfloat) {
        (self.entry().glNormal3f)(_nx, _ny, _nz)
    }
    unsafe fn glIndexMask(&self, _mask: GLuint) {
        (self.entry().glIndexMask)(_mask)
    }
    unsafe fn glMultTransposeMatrixd(&self, _m: *const GLdouble) {
        (self.entry().glMultTransposeMatrixd)(_m)
    }
    unsafe fn glWindowPos3d(&self, _x: GLdouble, _y: GLdouble, _z: GLdouble) {
        (self.entry().glWindowPos3d)(_x, _y, _z)
    }
    unsafe fn glVertexAttrib3f(&self, _index: GLuint, _x: GLfloat, _y: GLfloat, _z: GLfloat) {
        (self.entry().glVertexAttrib3f)(_index, _x, _y, _z)
    }
    unsafe fn glStencilMask(&self, _mask: GLuint) {
        (self.entry().glStencilMask)(_mask)
    }
    unsafe fn glGetUniformLocation(&self, _program: GLuint, _name: *const GLchar) -> GLint {
        (self.entry().glGetUniformLocation)(_program, _name)
    }
    unsafe fn glScalef(&self, _x: GLfloat, _y: GLfloat, _z: GLfloat) {
        (self.entry().glScalef)(_x, _y, _z)
    }
    unsafe fn glIsTexture(&self, _texture: GLuint) -> GLboolean {
        (self.entry().glIsTexture)(_texture)
    }
    unsafe fn glCallList(&self, _list: GLuint) {
        (self.entry().glCallList)(_list)
    }
    unsafe fn glMultMatrixd(&self, _m: *const GLdouble) {
        (self.entry().glMultMatrixd)(_m)
    }
    unsafe fn glTexCoord2dv(&self, _v: *const GLdouble) {
        (self.entry().glTexCoord2dv)(_v)
    }
    unsafe fn glBegin(&self, _mode: GLenum) {
        (self.entry().glBegin)(_mode)
    }
    unsafe fn glGetQueryiv(&self, _target: GLenum, _pname: GLenum, _params: *mut GLint) {
        (self.entry().glGetQueryiv)(_target, _pname, _params)
    }
    unsafe fn glGetLightiv(&self, _light: GLenum, _pname: GLenum, _params: *mut GLint) {
        (self.entry().glGetLightiv)(_light, _pname, _params)
    }
    unsafe fn glBitmap(
        &self,
        _width: GLsizei,
        _height: GLsizei,
        _xorig: GLfloat,
        _yorig: GLfloat,
        _xmove: GLfloat,
        _ymove: GLfloat,
        _bitmap: *const GLubyte,
    ) {
        (self.entry().glBitmap)(_width, _height, _xorig, _yorig, _xmove, _ymove, _bitmap)
    }
    unsafe fn glTexGendv(&self, _coord: GLenum, _pname: GLenum, _params: *const GLdouble) {
        (self.entry().glTexGendv)(_coord, _pname, _params)
    }
    unsafe fn glSecondaryColor3d(&self, _red: GLdouble, _green: GLdouble, _blue: GLdouble) {
        (self.entry().glSecondaryColor3d)(_red, _green, _blue)
    }
    unsafe fn glStencilFuncSeparate(
        &self,
        _face: GLenum,
        _func: GLenum,
        _ref: GLint,
        _mask: GLuint,
    ) {
        (self.entry().glStencilFuncSeparate)(_face, _func, _ref, _mask)
    }
    unsafe fn glRasterPos2fv(&self, _v: *const GLfloat) {
        (self.entry().glRasterPos2fv)(_v)
    }
    unsafe fn glRectf(&self, _x1: GLfloat, _y1: GLfloat, _x2: GLfloat, _y2: GLfloat) {
        (self.entry().glRectf)(_x1, _y1, _x2, _y2)
    }
    unsafe fn glGetActiveUniform(
        &self,
        _program: GLuint,
        _index: GLuint,
        _bufSize: GLsizei,
        _length: *mut GLsizei,
        _size: *mut GLint,
        _type: *mut GLenum,
        _name: *mut GLchar,
    ) {
        (self.entry().glGetActiveUniform)(_program, _index, _bufSize, _length, _size, _type, _name)
    }
    unsafe fn glPixelStoref(&self, _pname: GLenum, _param: GLfloat) {
        (self.entry().glPixelStoref)(_pname, _param)
    }
    unsafe fn glRasterPos4f(&self, _x: GLfloat, _y: GLfloat, _z: GLfloat, _w: GLfloat) {
        (self.entry().glRasterPos4f)(_x, _y, _z, _w)
    }
    unsafe fn glEndQuery(&self, _target: GLenum) {
        (self.entry().glEndQuery)(_target)
    }
    unsafe fn glTexEnviv(&self, _target: GLenum, _pname: GLenum, _params: *const GLint) {
        (self.entry().glTexEnviv)(_target, _pname, _params)
    }
    unsafe fn glColor4bv(&self, _v: *const GLbyte) {
        (self.entry().glColor4bv)(_v)
    }
    unsafe fn glWindowPos2dv(&self, _v: *const GLdouble) {
        (self.entry().glWindowPos2dv)(_v)
    }
    unsafe fn glMultiTexCoord1dv(&self, _target: GLenum, _v: *const GLdouble) {
        (self.entry().glMultiTexCoord1dv)(_target, _v)
    }
    unsafe fn glTexCoord3sv(&self, _v: *const GLshort) {
        (self.entry().glTexCoord3sv)(_v)
    }
    unsafe fn glSecondaryColor3uiv(&self, _v: *const GLuint) {
        (self.entry().glSecondaryColor3uiv)(_v)
    }
    unsafe fn glMultiTexCoord1d(&self, _target: GLenum, _s: GLdouble) {
        (self.entry().glMultiTexCoord1d)(_target, _s)
    }
    unsafe fn glVertex3d(&self, _x: GLdouble, _y: GLdouble, _z: GLdouble) {
        (self.entry().glVertex3d)(_x, _y, _z)
    }
    unsafe fn glCopyTexSubImage1D(
        &self,
        _target: GLenum,
        _level: GLint,
        _xoffset: GLint,
        _x: GLint,
        _y: GLint,
        _width: GLsizei,
    ) {
        (self.entry().glCopyTexSubImage1D)(_target, _level, _xoffset, _x, _y, _width)
    }
    unsafe fn glGetTexGenfv(&self, _coord: GLenum, _pname: GLenum, _params: *mut GLfloat) {
        (self.entry().glGetTexGenfv)(_coord, _pname, _params)
    }
    unsafe fn glEvalCoord2dv(&self, _u: *const GLdouble) {
        (self.entry().glEvalCoord2dv)(_u)
    }
    unsafe fn glBlendEquationSeparate(&self, _modeRGB: GLenum, _modeAlpha: GLenum) {
        (self.entry().glBlendEquationSeparate)(_modeRGB, _modeAlpha)
    }
    unsafe fn glDisable(&self, _cap: GLenum) {
        (self.entry().glDisable)(_cap)
    }
    unsafe fn glIndexub(&self, _c: GLubyte) {
        (self.entry().glIndexub)(_c)
    }
    unsafe fn glEnd(&self) {
        (self.entry().glEnd)()
    }
    unsafe fn glMultiTexCoord4fv(&self, _target: GLenum, _v: *const GLfloat) {
        (self.entry().glMultiTexCoord4fv)(_target, _v)
    }
    unsafe fn glTexCoord3s(&self, _s: GLshort, _t: GLshort, _r: GLshort) {
        (self.entry().glTexCoord3s)(_s, _t, _r)
    }
    unsafe fn glColor4ub(&self, _red: GLubyte, _green: GLubyte, _blue: GLubyte, _alpha: GLubyte) {
        (self.entry().glColor4ub)(_red, _green, _blue, _alpha)
    }
    unsafe fn glStencilMaskSeparate(&self, _face: GLenum, _mask: GLuint) {
        (self.entry().glStencilMaskSeparate)(_face, _mask)
    }
    unsafe fn glDisableClientState(&self, _array: GLenum) {
        (self.entry().glDisableClientState)(_array)
    }
    unsafe fn glWindowPos2f(&self, _x: GLfloat, _y: GLfloat) {
        (self.entry().glWindowPos2f)(_x, _y)
    }
    unsafe fn glVertexAttrib3dv(&self, _index: GLuint, _v: *const GLdouble) {
        (self.entry().glVertexAttrib3dv)(_index, _v)
    }
    unsafe fn glBindAttribLocation(&self, _program: GLuint, _index: GLuint, _name: *const GLchar) {
        (self.entry().glBindAttribLocation)(_program, _index, _name)
    }
    unsafe fn glBeginQuery(&self, _target: GLenum, _id: GLuint) {
        (self.entry().glBeginQuery)(_target, _id)
    }
    unsafe fn glDeleteProgram(&self, _program: GLuint) {
        (self.entry().glDeleteProgram)(_program)
    }
    unsafe fn glFlush(&self) {
        (self.entry().glFlush)()
    }
    unsafe fn glLightModeliv(&self, _pname: GLenum, _params: *const GLint) {
        (self.entry().glLightModeliv)(_pname, _params)
    }
    unsafe fn glMultiTexCoord3dv(&self, _target: GLenum, _v: *const GLdouble) {
        (self.entry().glMultiTexCoord3dv)(_target, _v)
    }
    unsafe fn glPolygonOffset(&self, _factor: GLfloat, _units: GLfloat) {
        (self.entry().glPolygonOffset)(_factor, _units)
    }
    unsafe fn glDrawBuffer(&self, _buf: GLenum) {
        (self.entry().glDrawBuffer)(_buf)
    }
    unsafe fn glFogCoordfv(&self, _coord: *const GLfloat) {
        (self.entry().glFogCoordfv)(_coord)
    }
    unsafe fn glClipPlane(&self, _plane: GLenum, _equation: *const GLdouble) {
        (self.entry().glClipPlane)(_plane, _equation)
    }
    unsafe fn glTexCoord4dv(&self, _v: *const GLdouble) {
        (self.entry().glTexCoord4dv)(_v)
    }
    unsafe fn glEnableClientState(&self, _array: GLenum) {
        (self.entry().glEnableClientState)(_array)
    }
    unsafe fn glMultiTexCoord4s(
        &self,
        _target: GLenum,
        _s: GLshort,
        _t: GLshort,
        _r: GLshort,
        _q: GLshort,
    ) {
        (self.entry().glMultiTexCoord4s)(_target, _s, _t, _r, _q)
    }
    unsafe fn glGetVertexAttribPointerv(
        &self,
        _index: GLuint,
        _pname: GLenum,
        _pointer: *mut *mut std::os::raw::c_void,
    ) {
        (self.entry().glGetVertexAttribPointerv)(_index, _pname, _pointer)
    }
    unsafe fn glDrawPixels(
        &self,
        _width: GLsizei,
        _height: GLsizei,
        _format: GLenum,
        _type: GLenum,
        _pixels: *const std::os::raw::c_void,
    ) {
        (self.entry().glDrawPixels)(_width, _height, _format, _type, _pixels)
    }
    unsafe fn glTranslatef(&self, _x: GLfloat, _y: GLfloat, _z: GLfloat) {
        (self.entry().glTranslatef)(_x, _y, _z)
    }
    unsafe fn glColor3us(&self, _red: GLushort, _green: GLushort, _blue: GLushort) {
        (self.entry().glColor3us)(_red, _green, _blue)
    }
    unsafe fn glEvalCoord2fv(&self, _u: *const GLfloat) {
        (self.entry().glEvalCoord2fv)(_u)
    }
    unsafe fn glColor4d(
        &self,
        _red: GLdouble,
        _green: GLdouble,
        _blue: GLdouble,
        _alpha: GLdouble,
    ) {
        (self.entry().glColor4d)(_red, _green, _blue, _alpha)
    }
    unsafe fn glGenBuffers(&self, _n: GLsizei, _buffers: *mut GLuint) {
        (self.entry().glGenBuffers)(_n, _buffers)
    }
    unsafe fn glLightModelfv(&self, _pname: GLenum, _params: *const GLfloat) {
        (self.entry().glLightModelfv)(_pname, _params)
    }
    unsafe fn glRectd(&self, _x1: GLdouble, _y1: GLdouble, _x2: GLdouble, _y2: GLdouble) {
        (self.entry().glRectd)(_x1, _y1, _x2, _y2)
    }
    unsafe fn glVertex3iv(&self, _v: *const GLint) {
        (self.entry().glVertex3iv)(_v)
    }
    unsafe fn glUniform1i(&self, _location: GLint, _v0: GLint) {
        (self.entry().glUniform1i)(_location, _v0)
    }
    unsafe fn glIndexfv(&self, _c: *const GLfloat) {
        (self.entry().glIndexfv)(_c)
    }
    unsafe fn glLoadIdentity(&self) {
        (self.entry().glLoadIdentity)()
    }
    unsafe fn glIndexsv(&self, _c: *const GLshort) {
        (self.entry().glIndexsv)(_c)
    }
    unsafe fn glGetTexGendv(&self, _coord: GLenum, _pname: GLenum, _params: *mut GLdouble) {
        (self.entry().glGetTexGendv)(_coord, _pname, _params)
    }
    unsafe fn glMultiTexCoord3iv(&self, _target: GLenum, _v: *const GLint) {
        (self.entry().glMultiTexCoord3iv)(_target, _v)
    }
    unsafe fn glCompressedTexImage1D(
        &self,
        _target: GLenum,
        _level: GLint,
        _internalformat: GLenum,
        _width: GLsizei,
        _border: GLint,
        _imageSize: GLsizei,
        _data: *const std::os::raw::c_void,
    ) {
        (self.entry().glCompressedTexImage1D)(
            _target,
            _level,
            _internalformat,
            _width,
            _border,
            _imageSize,
            _data,
        )
    }
    unsafe fn glRecti(&self, _x1: GLint, _y1: GLint, _x2: GLint, _y2: GLint) {
        (self.entry().glRecti)(_x1, _y1, _x2, _y2)
    }
    unsafe fn glMapGrid1f(&self, _un: GLint, _u1: GLfloat, _u2: GLfloat) {
        (self.entry().glMapGrid1f)(_un, _u1, _u2)
    }
    unsafe fn glNormal3b(&self, _nx: GLbyte, _ny: GLbyte, _nz: GLbyte) {
        (self.entry().glNormal3b)(_nx, _ny, _nz)
    }
    unsafe fn glPopName(&self) {
        (self.entry().glPopName)()
    }
    unsafe fn glBlendColor(&self, _red: GLfloat, _green: GLfloat, _blue: GLfloat, _alpha: GLfloat) {
        (self.entry().glBlendColor)(_red, _green, _blue, _alpha)
    }
    unsafe fn glVertexAttrib1s(&self, _index: GLuint, _x: GLshort) {
        (self.entry().glVertexAttrib1s)(_index, _x)
    }
    unsafe fn glUniform4i(&self, _location: GLint, _v0: GLint, _v1: GLint, _v2: GLint, _v3: GLint) {
        (self.entry().glUniform4i)(_location, _v0, _v1, _v2, _v3)
    }
    unsafe fn glRasterPos2f(&self, _x: GLfloat, _y: GLfloat) {
        (self.entry().glRasterPos2f)(_x, _y)
    }
    unsafe fn glTexCoord2f(&self, _s: GLfloat, _t: GLfloat) {
        (self.entry().glTexCoord2f)(_s, _t)
    }
    unsafe fn glGetBooleanv(&self, _pname: GLenum, _data: *mut GLboolean) {
        (self.entry().glGetBooleanv)(_pname, _data)
    }
    unsafe fn glColor3i(&self, _red: GLint, _green: GLint, _blue: GLint) {
        (self.entry().glColor3i)(_red, _green, _blue)
    }
    unsafe fn glLoadTransposeMatrixd(&self, _m: *const GLdouble) {
        (self.entry().glLoadTransposeMatrixd)(_m)
    }
    unsafe fn glIsList(&self, _list: GLuint) -> GLboolean {
        (self.entry().glIsList)(_list)
    }
    unsafe fn glBindBuffer(&self, _target: GLenum, _buffer: GLuint) {
        (self.entry().glBindBuffer)(_target, _buffer)
    }
    unsafe fn glGetMapiv(&self, _target: GLenum, _query: GLenum, _v: *mut GLint) {
        (self.entry().glGetMapiv)(_target, _query, _v)
    }
    unsafe fn glEvalPoint1(&self, _i: GLint) {
        (self.entry().glEvalPoint1)(_i)
    }
    unsafe fn glPolygonMode(&self, _face: GLenum, _mode: GLenum) {
        (self.entry().glPolygonMode)(_face, _mode)
    }
    unsafe fn glColor3ubv(&self, _v: *const GLubyte) {
        (self.entry().glColor3ubv)(_v)
    }
    unsafe fn glUniform2i(&self, _location: GLint, _v0: GLint, _v1: GLint) {
        (self.entry().glUniform2i)(_location, _v0, _v1)
    }
    unsafe fn glEvalCoord2d(&self, _u: GLdouble, _v: GLdouble) {
        (self.entry().glEvalCoord2d)(_u, _v)
    }
    unsafe fn glGetLightfv(&self, _light: GLenum, _pname: GLenum, _params: *mut GLfloat) {
        (self.entry().glGetLightfv)(_light, _pname, _params)
    }
    unsafe fn glMultiTexCoord1iv(&self, _target: GLenum, _v: *const GLint) {
        (self.entry().glMultiTexCoord1iv)(_target, _v)
    }
    unsafe fn glPopClientAttrib(&self) {
        (self.entry().glPopClientAttrib)()
    }
    unsafe fn glNormal3bv(&self, _v: *const GLbyte) {
        (self.entry().glNormal3bv)(_v)
    }
    unsafe fn glTexCoord1iv(&self, _v: *const GLint) {
        (self.entry().glTexCoord1iv)(_v)
    }
    unsafe fn glMultiTexCoord2s(&self, _target: GLenum, _s: GLshort, _t: GLshort) {
        (self.entry().glMultiTexCoord2s)(_target, _s, _t)
    }
    unsafe fn glGetPolygonStipple(&self, _mask: *mut GLubyte) {
        (self.entry().glGetPolygonStipple)(_mask)
    }
    unsafe fn glRasterPos4sv(&self, _v: *const GLshort) {
        (self.entry().glRasterPos4sv)(_v)
    }
    unsafe fn glGetTexParameteriv(&self, _target: GLenum, _pname: GLenum, _params: *mut GLint) {
        (self.entry().glGetTexParameteriv)(_target, _pname, _params)
    }
    unsafe fn glStencilOpSeparate(
        &self,
        _face: GLenum,
        _sfail: GLenum,
        _dpfail: GLenum,
        _dppass: GLenum,
    ) {
        (self.entry().glStencilOpSeparate)(_face, _sfail, _dpfail, _dppass)
    }
    unsafe fn glWindowPos3sv(&self, _v: *const GLshort) {
        (self.entry().glWindowPos3sv)(_v)
    }
    unsafe fn glSecondaryColor3fv(&self, _v: *const GLfloat) {
        (self.entry().glSecondaryColor3fv)(_v)
    }
    unsafe fn glRectiv(&self, _v1: *const GLint, _v2: *const GLint) {
        (self.entry().glRectiv)(_v1, _v2)
    }
    unsafe fn glVertex4iv(&self, _v: *const GLint) {
        (self.entry().glVertex4iv)(_v)
    }
    unsafe fn glBindTexture(&self, _target: GLenum, _texture: GLuint) {
        (self.entry().glBindTexture)(_target, _texture)
    }
    unsafe fn glUniform3iv(&self, _location: GLint, _count: GLsizei, _value: *const GLint) {
        (self.entry().glUniform3iv)(_location, _count, _value)
    }
    unsafe fn glColor3ub(&self, _red: GLubyte, _green: GLubyte, _blue: GLubyte) {
        (self.entry().glColor3ub)(_red, _green, _blue)
    }
    unsafe fn glMultiTexCoord3d(&self, _target: GLenum, _s: GLdouble, _t: GLdouble, _r: GLdouble) {
        (self.entry().glMultiTexCoord3d)(_target, _s, _t, _r)
    }
    unsafe fn glVertex4fv(&self, _v: *const GLfloat) {
        (self.entry().glVertex4fv)(_v)
    }
    unsafe fn glWindowPos2s(&self, _x: GLshort, _y: GLshort) {
        (self.entry().glWindowPos2s)(_x, _y)
    }
    unsafe fn glMultiDrawElements(
        &self,
        _mode: GLenum,
        _count: *const GLsizei,
        _type: GLenum,
        _indices: *const *const std::os::raw::c_void,
        _drawcount: GLsizei,
    ) {
        (self.entry().glMultiDrawElements)(_mode, _count, _type, _indices, _drawcount)
    }
    unsafe fn glVertexAttrib2sv(&self, _index: GLuint, _v: *const GLshort) {
        (self.entry().glVertexAttrib2sv)(_index, _v)
    }
    unsafe fn glTexParameteriv(&self, _target: GLenum, _pname: GLenum, _params: *const GLint) {
        (self.entry().glTexParameteriv)(_target, _pname, _params)
    }
    unsafe fn glPixelTransferf(&self, _pname: GLenum, _param: GLfloat) {
        (self.entry().glPixelTransferf)(_pname, _param)
    }
    unsafe fn glUniform3i(&self, _location: GLint, _v0: GLint, _v1: GLint, _v2: GLint) {
        (self.entry().glUniform3i)(_location, _v0, _v1, _v2)
    }
    unsafe fn glGetTexLevelParameteriv(
        &self,
        _target: GLenum,
        _level: GLint,
        _pname: GLenum,
        _params: *mut GLint,
    ) {
        (self.entry().glGetTexLevelParameteriv)(_target, _level, _pname, _params)
    }
    unsafe fn glTexCoord3dv(&self, _v: *const GLdouble) {
        (self.entry().glTexCoord3dv)(_v)
    }
    unsafe fn glVertexAttrib3fv(&self, _index: GLuint, _v: *const GLfloat) {
        (self.entry().glVertexAttrib3fv)(_index, _v)
    }
    unsafe fn glRasterPos3s(&self, _x: GLshort, _y: GLshort, _z: GLshort) {
        (self.entry().glRasterPos3s)(_x, _y, _z)
    }
    unsafe fn glVertex2i(&self, _x: GLint, _y: GLint) {
        (self.entry().glVertex2i)(_x, _y)
    }
    unsafe fn glDisableVertexAttribArray(&self, _index: GLuint) {
        (self.entry().glDisableVertexAttribArray)(_index)
    }
    unsafe fn glColorMaterial(&self, _face: GLenum, _mode: GLenum) {
        (self.entry().glColorMaterial)(_face, _mode)
    }
    unsafe fn glMaterialiv(&self, _face: GLenum, _pname: GLenum, _params: *const GLint) {
        (self.entry().glMaterialiv)(_face, _pname, _params)
    }
    unsafe fn glNewList(&self, _list: GLuint, _mode: GLenum) {
        (self.entry().glNewList)(_list, _mode)
    }
    unsafe fn glIsEnabled(&self, _cap: GLenum) -> GLboolean {
        (self.entry().glIsEnabled)(_cap)
    }
    unsafe fn glTexCoord3f(&self, _s: GLfloat, _t: GLfloat, _r: GLfloat) {
        (self.entry().glTexCoord3f)(_s, _t, _r)
    }
    unsafe fn glUniform1f(&self, _location: GLint, _v0: GLfloat) {
        (self.entry().glUniform1f)(_location, _v0)
    }
    unsafe fn glVertex2dv(&self, _v: *const GLdouble) {
        (self.entry().glVertex2dv)(_v)
    }
    unsafe fn glMultiTexCoord3f(&self, _target: GLenum, _s: GLfloat, _t: GLfloat, _r: GLfloat) {
        (self.entry().glMultiTexCoord3f)(_target, _s, _t, _r)
    }
    unsafe fn glNormal3fv(&self, _v: *const GLfloat) {
        (self.entry().glNormal3fv)(_v)
    }
    unsafe fn glNormalPointer(
        &self,
        _type: GLenum,
        _stride: GLsizei,
        _pointer: *const std::os::raw::c_void,
    ) {
        (self.entry().glNormalPointer)(_type, _stride, _pointer)
    }
    unsafe fn glSecondaryColor3ubv(&self, _v: *const GLubyte) {
        (self.entry().glSecondaryColor3ubv)(_v)
    }
    unsafe fn glTexCoord2d(&self, _s: GLdouble, _t: GLdouble) {
        (self.entry().glTexCoord2d)(_s, _t)
    }
    unsafe fn glClientActiveTexture(&self, _texture: GLenum) {
        (self.entry().glClientActiveTexture)(_texture)
    }
    unsafe fn glTexCoord1d(&self, _s: GLdouble) {
        (self.entry().glTexCoord1d)(_s)
    }
    unsafe fn glAccum(&self, _op: GLenum, _value: GLfloat) {
        (self.entry().glAccum)(_op, _value)
    }
    unsafe fn glVertexAttrib4d(
        &self,
        _index: GLuint,
        _x: GLdouble,
        _y: GLdouble,
        _z: GLdouble,
        _w: GLdouble,
    ) {
        (self.entry().glVertexAttrib4d)(_index, _x, _y, _z, _w)
    }
    unsafe fn glGetTexImage(
        &self,
        _target: GLenum,
        _level: GLint,
        _format: GLenum,
        _type: GLenum,
        _pixels: *mut std::os::raw::c_void,
    ) {
        (self.entry().glGetTexImage)(_target, _level, _format, _type, _pixels)
    }
    unsafe fn glUniformMatrix3fv(
        &self,
        _location: GLint,
        _count: GLsizei,
        _transpose: GLboolean,
        _value: *const GLfloat,
    ) {
        (self.entry().glUniformMatrix3fv)(_location, _count, _transpose, _value)
    }
    unsafe fn glVertexAttrib1dv(&self, _index: GLuint, _v: *const GLdouble) {
        (self.entry().glVertexAttrib1dv)(_index, _v)
    }
    unsafe fn glGetQueryObjectiv(&self, _id: GLuint, _pname: GLenum, _params: *mut GLint) {
        (self.entry().glGetQueryObjectiv)(_id, _pname, _params)
    }
    unsafe fn glVertexAttrib4dv(&self, _index: GLuint, _v: *const GLdouble) {
        (self.entry().glVertexAttrib4dv)(_index, _v)
    }
    unsafe fn glAttachShader(&self, _program: GLuint, _shader: GLuint) {
        (self.entry().glAttachShader)(_program, _shader)
    }
    unsafe fn glIndexi(&self, _c: GLint) {
        (self.entry().glIndexi)(_c)
    }
    unsafe fn glVertex4i(&self, _x: GLint, _y: GLint, _z: GLint, _w: GLint) {
        (self.entry().glVertex4i)(_x, _y, _z, _w)
    }
    unsafe fn glBlendEquation(&self, _mode: GLenum) {
        (self.entry().glBlendEquation)(_mode)
    }
    unsafe fn glGetVertexAttribiv(&self, _index: GLuint, _pname: GLenum, _params: *mut GLint) {
        (self.entry().glGetVertexAttribiv)(_index, _pname, _params)
    }
    unsafe fn glGetProgramInfoLog(
        &self,
        _program: GLuint,
        _bufSize: GLsizei,
        _length: *mut GLsizei,
        _infoLog: *mut GLchar,
    ) {
        (self.entry().glGetProgramInfoLog)(_program, _bufSize, _length, _infoLog)
    }
    unsafe fn glCompressedTexSubImage3D(
        &self,
        _target: GLenum,
        _level: GLint,
        _xoffset: GLint,
        _yoffset: GLint,
        _zoffset: GLint,
        _width: GLsizei,
        _height: GLsizei,
        _depth: GLsizei,
        _format: GLenum,
        _imageSize: GLsizei,
        _data: *const std::os::raw::c_void,
    ) {
        (self.entry().glCompressedTexSubImage3D)(
            _target, _level, _xoffset, _yoffset, _zoffset, _width, _height, _depth, _format,
            _imageSize, _data,
        )
    }
    unsafe fn glIndexiv(&self, _c: *const GLint) {
        (self.entry().glIndexiv)(_c)
    }
    unsafe fn glDepthFunc(&self, _func: GLenum) {
        (self.entry().glDepthFunc)(_func)
    }
    unsafe fn glTexCoord4f(&self, _s: GLfloat, _t: GLfloat, _r: GLfloat, _q: GLfloat) {
        (self.entry().glTexCoord4f)(_s, _t, _r, _q)
    }
    unsafe fn glCallLists(&self, _n: GLsizei, _type: GLenum, _lists: *const std::os::raw::c_void) {
        (self.entry().glCallLists)(_n, _type, _lists)
    }
    unsafe fn glPushName(&self, _name: GLuint) {
        (self.entry().glPushName)(_name)
    }
    unsafe fn glDeleteShader(&self, _shader: GLuint) {
        (self.entry().glDeleteShader)(_shader)
    }
    unsafe fn glEdgeFlag(&self, _flag: GLboolean) {
        (self.entry().glEdgeFlag)(_flag)
    }
    unsafe fn glIndexd(&self, _c: GLdouble) {
        (self.entry().glIndexd)(_c)
    }
    unsafe fn glTexGenf(&self, _coord: GLenum, _pname: GLenum, _param: GLfloat) {
        (self.entry().glTexGenf)(_coord, _pname, _param)
    }
    unsafe fn glMultiTexCoord2dv(&self, _target: GLenum, _v: *const GLdouble) {
        (self.entry().glMultiTexCoord2dv)(_target, _v)
    }
    unsafe fn glGetShaderiv(&self, _shader: GLuint, _pname: GLenum, _params: *mut GLint) {
        (self.entry().glGetShaderiv)(_shader, _pname, _params)
    }
    unsafe fn glLoadName(&self, _name: GLuint) {
        (self.entry().glLoadName)(_name)
    }
    unsafe fn glScaled(&self, _x: GLdouble, _y: GLdouble, _z: GLdouble) {
        (self.entry().glScaled)(_x, _y, _z)
    }
    unsafe fn glVertexAttrib4ubv(&self, _index: GLuint, _v: *const GLubyte) {
        (self.entry().glVertexAttrib4ubv)(_index, _v)
    }
    unsafe fn glTexImage1D(
        &self,
        _target: GLenum,
        _level: GLint,
        _internalformat: GLint,
        _width: GLsizei,
        _border: GLint,
        _format: GLenum,
        _type: GLenum,
        _pixels: *const std::os::raw::c_void,
    ) {
        (self.entry().glTexImage1D)(
            _target,
            _level,
            _internalformat,
            _width,
            _border,
            _format,
            _type,
            _pixels,
        )
    }
    unsafe fn glGetShaderSource(
        &self,
        _shader: GLuint,
        _bufSize: GLsizei,
        _length: *mut GLsizei,
        _source: *mut GLchar,
    ) {
        (self.entry().glGetShaderSource)(_shader, _bufSize, _length, _source)
    }
    unsafe fn glGetBufferPointerv(
        &self,
        _target: GLenum,
        _pname: GLenum,
        _params: *mut *mut std::os::raw::c_void,
    ) {
        (self.entry().glGetBufferPointerv)(_target, _pname, _params)
    }
    unsafe fn glTranslated(&self, _x: GLdouble, _y: GLdouble, _z: GLdouble) {
        (self.entry().glTranslated)(_x, _y, _z)
    }
    unsafe fn glSecondaryColor3usv(&self, _v: *const GLushort) {
        (self.entry().glSecondaryColor3usv)(_v)
    }
    unsafe fn glTexCoord1f(&self, _s: GLfloat) {
        (self.entry().glTexCoord1f)(_s)
    }
    unsafe fn glIndexdv(&self, _c: *const GLdouble) {
        (self.entry().glIndexdv)(_c)
    }
    unsafe fn glVertex2iv(&self, _v: *const GLint) {
        (self.entry().glVertex2iv)(_v)
    }
    unsafe fn glEvalPoint2(&self, _i: GLint, _j: GLint) {
        (self.entry().glEvalPoint2)(_i, _j)
    }
    unsafe fn glPointSize(&self, _size: GLfloat) {
        (self.entry().glPointSize)(_size)
    }
    unsafe fn glUniform1fv(&self, _location: GLint, _count: GLsizei, _value: *const GLfloat) {
        (self.entry().glUniform1fv)(_location, _count, _value)
    }
    unsafe fn glShadeModel(&self, _mode: GLenum) {
        (self.entry().glShadeModel)(_mode)
    }
    unsafe fn glIndexs(&self, _c: GLshort) {
        (self.entry().glIndexs)(_c)
    }
    unsafe fn glDeleteTextures(&self, _n: GLsizei, _textures: *const GLuint) {
        (self.entry().glDeleteTextures)(_n, _textures)
    }
    unsafe fn glGetUniformfv(&self, _program: GLuint, _location: GLint, _params: *mut GLfloat) {
        (self.entry().glGetUniformfv)(_program, _location, _params)
    }
    unsafe fn glVertexAttrib4usv(&self, _index: GLuint, _v: *const GLushort) {
        (self.entry().glVertexAttrib4usv)(_index, _v)
    }
    unsafe fn glCreateProgram(&self) -> GLuint {
        (self.entry().glCreateProgram)()
    }
    unsafe fn glSampleCoverage(&self, _value: GLfloat, _invert: GLboolean) {
        (self.entry().glSampleCoverage)(_value, _invert)
    }
    unsafe fn glPixelMapfv(&self, _map: GLenum, _mapsize: GLsizei, _values: *const GLfloat) {
        (self.entry().glPixelMapfv)(_map, _mapsize, _values)
    }
    unsafe fn glGetTexEnviv(&self, _target: GLenum, _pname: GLenum, _params: *mut GLint) {
        (self.entry().glGetTexEnviv)(_target, _pname, _params)
    }
    unsafe fn glDrawBuffers(&self, _n: GLsizei, _bufs: *const GLenum) {
        (self.entry().glDrawBuffers)(_n, _bufs)
    }
    unsafe fn glUniform2f(&self, _location: GLint, _v0: GLfloat, _v1: GLfloat) {
        (self.entry().glUniform2f)(_location, _v0, _v1)
    }
    unsafe fn glGetBufferSubData(
        &self,
        _target: GLenum,
        _offset: GLintptr,
        _size: GLsizeiptr,
        _data: *mut std::os::raw::c_void,
    ) {
        (self.entry().glGetBufferSubData)(_target, _offset, _size, _data)
    }
    unsafe fn glVertexAttrib4iv(&self, _index: GLuint, _v: *const GLint) {
        (self.entry().glVertexAttrib4iv)(_index, _v)
    }
    unsafe fn glGetAttachedShaders(
        &self,
        _program: GLuint,
        _maxCount: GLsizei,
        _count: *mut GLsizei,
        _shaders: *mut GLuint,
    ) {
        (self.entry().glGetAttachedShaders)(_program, _maxCount, _count, _shaders)
    }
    unsafe fn glUniform4f(
        &self,
        _location: GLint,
        _v0: GLfloat,
        _v1: GLfloat,
        _v2: GLfloat,
        _v3: GLfloat,
    ) {
        (self.entry().glUniform4f)(_location, _v0, _v1, _v2, _v3)
    }
    unsafe fn glGetString(&self, _name: GLenum) -> *const GLubyte {
        (self.entry().glGetString)(_name)
    }
    unsafe fn glWindowPos2d(&self, _x: GLdouble, _y: GLdouble) {
        (self.entry().glWindowPos2d)(_x, _y)
    }
    unsafe fn glClearColor(&self, _red: GLfloat, _green: GLfloat, _blue: GLfloat, _alpha: GLfloat) {
        (self.entry().glClearColor)(_red, _green, _blue, _alpha)
    }
    unsafe fn glClearIndex(&self, _c: GLfloat) {
        (self.entry().glClearIndex)(_c)
    }
    unsafe fn glEvalCoord1fv(&self, _u: *const GLfloat) {
        (self.entry().glEvalCoord1fv)(_u)
    }
    unsafe fn glCopyTexSubImage2D(
        &self,
        _target: GLenum,
        _level: GLint,
        _xoffset: GLint,
        _yoffset: GLint,
        _x: GLint,
        _y: GLint,
        _width: GLsizei,
        _height: GLsizei,
    ) {
        (self.entry().glCopyTexSubImage2D)(
            _target, _level, _xoffset, _yoffset, _x, _y, _width, _height,
        )
    }
    unsafe fn glPopAttrib(&self) {
        (self.entry().glPopAttrib)()
    }
    unsafe fn glMultiTexCoord3fv(&self, _target: GLenum, _v: *const GLfloat) {
        (self.entry().glMultiTexCoord3fv)(_target, _v)
    }
    unsafe fn glGetPixelMapuiv(&self, _map: GLenum, _values: *mut GLuint) {
        (self.entry().glGetPixelMapuiv)(_map, _values)
    }
    unsafe fn glTexGend(&self, _coord: GLenum, _pname: GLenum, _param: GLdouble) {
        (self.entry().glTexGend)(_coord, _pname, _param)
    }
    unsafe fn glLoadMatrixd(&self, _m: *const GLdouble) {
        (self.entry().glLoadMatrixd)(_m)
    }
    unsafe fn glGetMapdv(&self, _target: GLenum, _query: GLenum, _v: *mut GLdouble) {
        (self.entry().glGetMapdv)(_target, _query, _v)
    }
    unsafe fn glFrontFace(&self, _mode: GLenum) {
        (self.entry().glFrontFace)(_mode)
    }
    unsafe fn glEndList(&self) {
        (self.entry().glEndList)()
    }
    unsafe fn glEnableVertexAttribArray(&self, _index: GLuint) {
        (self.entry().glEnableVertexAttribArray)(_index)
    }
    unsafe fn glLightf(&self, _light: GLenum, _pname: GLenum, _param: GLfloat) {
        (self.entry().glLightf)(_light, _pname, _param)
    }
    unsafe fn glNormal3s(&self, _nx: GLshort, _ny: GLshort, _nz: GLshort) {
        (self.entry().glNormal3s)(_nx, _ny, _nz)
    }
    unsafe fn glMap1d(
        &self,
        _target: GLenum,
        _u1: GLdouble,
        _u2: GLdouble,
        _stride: GLint,
        _order: GLint,
        _points: *const GLdouble,
    ) {
        (self.entry().glMap1d)(_target, _u1, _u2, _stride, _order, _points)
    }
    unsafe fn glMultiTexCoord4iv(&self, _target: GLenum, _v: *const GLint) {
        (self.entry().glMultiTexCoord4iv)(_target, _v)
    }
    unsafe fn glSecondaryColor3bv(&self, _v: *const GLbyte) {
        (self.entry().glSecondaryColor3bv)(_v)
    }
    unsafe fn glLineWidth(&self, _width: GLfloat) {
        (self.entry().glLineWidth)(_width)
    }
    unsafe fn glMultiTexCoord2iv(&self, _target: GLenum, _v: *const GLint) {
        (self.entry().glMultiTexCoord2iv)(_target, _v)
    }
    unsafe fn glDeleteQueries(&self, _n: GLsizei, _ids: *const GLuint) {
        (self.entry().glDeleteQueries)(_n, _ids)
    }
    unsafe fn glUniform4fv(&self, _location: GLint, _count: GLsizei, _value: *const GLfloat) {
        (self.entry().glUniform4fv)(_location, _count, _value)
    }
    unsafe fn glVertexAttrib4Nsv(&self, _index: GLuint, _v: *const GLshort) {
        (self.entry().glVertexAttrib4Nsv)(_index, _v)
    }
    unsafe fn glPointParameterf(&self, _pname: GLenum, _param: GLfloat) {
        (self.entry().glPointParameterf)(_pname, _param)
    }
    unsafe fn glPixelMapusv(&self, _map: GLenum, _mapsize: GLsizei, _values: *const GLushort) {
        (self.entry().glPixelMapusv)(_map, _mapsize, _values)
    }
    unsafe fn glVertexAttrib4Nuiv(&self, _index: GLuint, _v: *const GLuint) {
        (self.entry().glVertexAttrib4Nuiv)(_index, _v)
    }
    unsafe fn glSecondaryColor3s(&self, _red: GLshort, _green: GLshort, _blue: GLshort) {
        (self.entry().glSecondaryColor3s)(_red, _green, _blue)
    }
    unsafe fn glReadPixels(
        &self,
        _x: GLint,
        _y: GLint,
        _width: GLsizei,
        _height: GLsizei,
        _format: GLenum,
        _type: GLenum,
        _pixels: *mut std::os::raw::c_void,
    ) {
        (self.entry().glReadPixels)(_x, _y, _width, _height, _format, _type, _pixels)
    }
    unsafe fn glMultiTexCoord4f(
        &self,
        _target: GLenum,
        _s: GLfloat,
        _t: GLfloat,
        _r: GLfloat,
        _q: GLfloat,
    ) {
        (self.entry().glMultiTexCoord4f)(_target, _s, _t, _r, _q)
    }
    unsafe fn glMultiTexCoord2d(&self, _target: GLenum, _s: GLdouble, _t: GLdouble) {
        (self.entry().glMultiTexCoord2d)(_target, _s, _t)
    }
    unsafe fn glValidateProgram(&self, _program: GLuint) {
        (self.entry().glValidateProgram)(_program)
    }
    unsafe fn glGetTexParameterfv(&self, _target: GLenum, _pname: GLenum, _params: *mut GLfloat) {
        (self.entry().glGetTexParameterfv)(_target, _pname, _params)
    }
    unsafe fn glPushMatrix(&self) {
        (self.entry().glPushMatrix)()
    }
    unsafe fn glGenTextures(&self, _n: GLsizei, _textures: *mut GLuint) {
        (self.entry().glGenTextures)(_n, _textures)
    }
    unsafe fn glPixelZoom(&self, _xfactor: GLfloat, _yfactor: GLfloat) {
        (self.entry().glPixelZoom)(_xfactor, _yfactor)
    }
    unsafe fn glMultiTexCoord3s(&self, _target: GLenum, _s: GLshort, _t: GLshort, _r: GLshort) {
        (self.entry().glMultiTexCoord3s)(_target, _s, _t, _r)
    }
    unsafe fn glGetMapfv(&self, _target: GLenum, _query: GLenum, _v: *mut GLfloat) {
        (self.entry().glGetMapfv)(_target, _query, _v)
    }
    unsafe fn glPushClientAttrib(&self, _mask: GLbitfield) {
        (self.entry().glPushClientAttrib)(_mask)
    }
    unsafe fn glEvalCoord1f(&self, _u: GLfloat) {
        (self.entry().glEvalCoord1f)(_u)
    }
    unsafe fn glTexCoord4iv(&self, _v: *const GLint) {
        (self.entry().glTexCoord4iv)(_v)
    }
    unsafe fn glRasterPos4iv(&self, _v: *const GLint) {
        (self.entry().glRasterPos4iv)(_v)
    }
    unsafe fn glWindowPos3s(&self, _x: GLshort, _y: GLshort, _z: GLshort) {
        (self.entry().glWindowPos3s)(_x, _y, _z)
    }
    unsafe fn glGetFloatv(&self, _pname: GLenum, _data: *mut GLfloat) {
        (self.entry().glGetFloatv)(_pname, _data)
    }
    unsafe fn glUniform3fv(&self, _location: GLint, _count: GLsizei, _value: *const GLfloat) {
        (self.entry().glUniform3fv)(_location, _count, _value)
    }
    unsafe fn glVertexAttrib4s(
        &self,
        _index: GLuint,
        _x: GLshort,
        _y: GLshort,
        _z: GLshort,
        _w: GLshort,
    ) {
        (self.entry().glVertexAttrib4s)(_index, _x, _y, _z, _w)
    }
    unsafe fn glVertex3dv(&self, _v: *const GLdouble) {
        (self.entry().glVertex3dv)(_v)
    }
    unsafe fn glCompileShader(&self, _shader: GLuint) {
        (self.entry().glCompileShader)(_shader)
    }
    unsafe fn glVertex2fv(&self, _v: *const GLfloat) {
        (self.entry().glVertex2fv)(_v)
    }
    unsafe fn glDeleteLists(&self, _list: GLuint, _range: GLsizei) {
        (self.entry().glDeleteLists)(_list, _range)
    }
    unsafe fn glListBase(&self, _base: GLuint) {
        (self.entry().glListBase)(_base)
    }
    unsafe fn glGetMaterialiv(&self, _face: GLenum, _pname: GLenum, _params: *mut GLint) {
        (self.entry().glGetMaterialiv)(_face, _pname, _params)
    }
    unsafe fn glMultMatrixf(&self, _m: *const GLfloat) {
        (self.entry().glMultMatrixf)(_m)
    }
    unsafe fn glLoadTransposeMatrixf(&self, _m: *const GLfloat) {
        (self.entry().glLoadTransposeMatrixf)(_m)
    }
    unsafe fn glSecondaryColor3b(&self, _red: GLbyte, _green: GLbyte, _blue: GLbyte) {
        (self.entry().glSecondaryColor3b)(_red, _green, _blue)
    }
    unsafe fn glUniform3f(&self, _location: GLint, _v0: GLfloat, _v1: GLfloat, _v2: GLfloat) {
        (self.entry().glUniform3f)(_location, _v0, _v1, _v2)
    }
    unsafe fn glUniformMatrix4fv(
        &self,
        _location: GLint,
        _count: GLsizei,
        _transpose: GLboolean,
        _value: *const GLfloat,
    ) {
        (self.entry().glUniformMatrix4fv)(_location, _count, _transpose, _value)
    }
    unsafe fn glVertexAttrib3d(&self, _index: GLuint, _x: GLdouble, _y: GLdouble, _z: GLdouble) {
        (self.entry().glVertexAttrib3d)(_index, _x, _y, _z)
    }
    unsafe fn glTexCoord3i(&self, _s: GLint, _t: GLint, _r: GLint) {
        (self.entry().glTexCoord3i)(_s, _t, _r)
    }
    unsafe fn glColor3f(&self, _red: GLfloat, _green: GLfloat, _blue: GLfloat) {
        (self.entry().glColor3f)(_red, _green, _blue)
    }
    unsafe fn glTexGenfv(&self, _coord: GLenum, _pname: GLenum, _params: *const GLfloat) {
        (self.entry().glTexGenfv)(_coord, _pname, _params)
    }
    unsafe fn glNormal3iv(&self, _v: *const GLint) {
        (self.entry().glNormal3iv)(_v)
    }
    unsafe fn glRasterPos2iv(&self, _v: *const GLint) {
        (self.entry().glRasterPos2iv)(_v)
    }
    unsafe fn glLogicOp(&self, _opcode: GLenum) {
        (self.entry().glLogicOp)(_opcode)
    }
    unsafe fn glRasterPos3d(&self, _x: GLdouble, _y: GLdouble, _z: GLdouble) {
        (self.entry().glRasterPos3d)(_x, _y, _z)
    }
    unsafe fn glVertex3sv(&self, _v: *const GLshort) {
        (self.entry().glVertex3sv)(_v)
    }
    unsafe fn glGetError(&self) -> GLenum {
        (self.entry().glGetError)()
    }
    unsafe fn glClearStencil(&self, _s: GLint) {
        (self.entry().glClearStencil)(_s)
    }
    unsafe fn glDrawRangeElements(
        &self,
        _mode: GLenum,
        _start: GLuint,
        _end: GLuint,
        _count: GLsizei,
        _type: GLenum,
        _indices: *const std::os::raw::c_void,
    ) {
        (self.entry().glDrawRangeElements)(_mode, _start, _end, _count, _type, _indices)
    }
    unsafe fn glInitNames(&self) {
        (self.entry().glInitNames)()
    }
    unsafe fn glTexSubImage3D(
        &self,
        _target: GLenum,
        _level: GLint,
        _xoffset: GLint,
        _yoffset: GLint,
        _zoffset: GLint,
        _width: GLsizei,
        _height: GLsizei,
        _depth: GLsizei,
        _format: GLenum,
        _type: GLenum,
        _pixels: *const std::os::raw::c_void,
    ) {
        (self.entry().glTexSubImage3D)(
            _target, _level, _xoffset, _yoffset, _zoffset, _width, _height, _depth, _format, _type,
            _pixels,
        )
    }
    unsafe fn glGetProgramiv(&self, _program: GLuint, _pname: GLenum, _params: *mut GLint) {
        (self.entry().glGetProgramiv)(_program, _pname, _params)
    }
    unsafe fn glBufferData(
        &self,
        _target: GLenum,
        _size: GLsizeiptr,
        _data: *const std::os::raw::c_void,
        _usage: GLenum,
    ) {
        (self.entry().glBufferData)(_target, _size, _data, _usage)
    }
    unsafe fn glColor3sv(&self, _v: *const GLshort) {
        (self.entry().glColor3sv)(_v)
    }
    unsafe fn glRasterPos3fv(&self, _v: *const GLfloat) {
        (self.entry().glRasterPos3fv)(_v)
    }
    unsafe fn glTexCoord4fv(&self, _v: *const GLfloat) {
        (self.entry().glTexCoord4fv)(_v)
    }
    unsafe fn glMateriali(&self, _face: GLenum, _pname: GLenum, _param: GLint) {
        (self.entry().glMateriali)(_face, _pname, _param)
    }
    unsafe fn glMapGrid1d(&self, _un: GLint, _u1: GLdouble, _u2: GLdouble) {
        (self.entry().glMapGrid1d)(_un, _u1, _u2)
    }
    unsafe fn glEvalCoord1dv(&self, _u: *const GLdouble) {
        (self.entry().glEvalCoord1dv)(_u)
    }
    unsafe fn glCompressedTexSubImage2D(
        &self,
        _target: GLenum,
        _level: GLint,
        _xoffset: GLint,
        _yoffset: GLint,
        _width: GLsizei,
        _height: GLsizei,
        _format: GLenum,
        _imageSize: GLsizei,
        _data: *const std::os::raw::c_void,
    ) {
        (self.entry().glCompressedTexSubImage2D)(
            _target, _level, _xoffset, _yoffset, _width, _height, _format, _imageSize, _data,
        )
    }
    unsafe fn glRenderMode(&self, _mode: GLenum) -> GLint {
        (self.entry().glRenderMode)(_mode)
    }
    unsafe fn glHint(&self, _target: GLenum, _mode: GLenum) {
        (self.entry().glHint)(_target, _mode)
    }
    unsafe fn glRectfv(&self, _v1: *const GLfloat, _v2: *const GLfloat) {
        (self.entry().glRectfv)(_v1, _v2)
    }
    unsafe fn glFrustum(
        &self,
        _left: GLdouble,
        _right: GLdouble,
        _bottom: GLdouble,
        _top: GLdouble,
        _zNear: GLdouble,
        _zFar: GLdouble,
    ) {
        (self.entry().glFrustum)(_left, _right, _bottom, _top, _zNear, _zFar)
    }
    unsafe fn glBlendFuncSeparate(
        &self,
        _sfactorRGB: GLenum,
        _dfactorRGB: GLenum,
        _sfactorAlpha: GLenum,
        _dfactorAlpha: GLenum,
    ) {
        (self.entry().glBlendFuncSeparate)(_sfactorRGB, _dfactorRGB, _sfactorAlpha, _dfactorAlpha)
    }
    unsafe fn glEvalMesh1(&self, _mode: GLenum, _i1: GLint, _i2: GLint) {
        (self.entry().glEvalMesh1)(_mode, _i1, _i2)
    }
    unsafe fn glColor4ui(&self, _red: GLuint, _green: GLuint, _blue: GLuint, _alpha: GLuint) {
        (self.entry().glColor4ui)(_red, _green, _blue, _alpha)
    }
    unsafe fn glSecondaryColor3ui(&self, _red: GLuint, _green: GLuint, _blue: GLuint) {
        (self.entry().glSecondaryColor3ui)(_red, _green, _blue)
    }
    unsafe fn glGetAttribLocation(&self, _program: GLuint, _name: *const GLchar) -> GLint {
        (self.entry().glGetAttribLocation)(_program, _name)
    }
    unsafe fn glGetUniformiv(&self, _program: GLuint, _location: GLint, _params: *mut GLint) {
        (self.entry().glGetUniformiv)(_program, _location, _params)
    }
    unsafe fn glUniformMatrix2x3fv(
        &self,
        _location: GLint,
        _count: GLsizei,
        _transpose: GLboolean,
        _value: *const GLfloat,
    ) {
        (self.entry().glUniformMatrix2x3fv)(_location, _count, _transpose, _value)
    }
    unsafe fn glUniformMatrix3x4fv(
        &self,
        _location: GLint,
        _count: GLsizei,
        _transpose: GLboolean,
        _value: *const GLfloat,
    ) {
        (self.entry().glUniformMatrix3x4fv)(_location, _count, _transpose, _value)
    }
    unsafe fn glMultiTexCoord4dv(&self, _target: GLenum, _v: *const GLdouble) {
        (self.entry().glMultiTexCoord4dv)(_target, _v)
    }
    unsafe fn glVertexAttrib4bv(&self, _index: GLuint, _v: *const GLbyte) {
        (self.entry().glVertexAttrib4bv)(_index, _v)
    }
    unsafe fn glTexCoord2s(&self, _s: GLshort, _t: GLshort) {
        (self.entry().glTexCoord2s)(_s, _t)
    }
    unsafe fn glVertexAttrib1fv(&self, _index: GLuint, _v: *const GLfloat) {
        (self.entry().glVertexAttrib1fv)(_index, _v)
    }
    unsafe fn glScissor(&self, _x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) {
        (self.entry().glScissor)(_x, _y, _width, _height)
    }
    unsafe fn glMap2d(
        &self,
        _target: GLenum,
        _u1: GLdouble,
        _u2: GLdouble,
        _ustride: GLint,
        _uorder: GLint,
        _v1: GLdouble,
        _v2: GLdouble,
        _vstride: GLint,
        _vorder: GLint,
        _points: *const GLdouble,
    ) {
        (self.entry().glMap2d)(
            _target, _u1, _u2, _ustride, _uorder, _v1, _v2, _vstride, _vorder, _points,
        )
    }
    unsafe fn glVertexAttrib4Niv(&self, _index: GLuint, _v: *const GLint) {
        (self.entry().glVertexAttrib4Niv)(_index, _v)
    }
    unsafe fn glMap1f(
        &self,
        _target: GLenum,
        _u1: GLfloat,
        _u2: GLfloat,
        _stride: GLint,
        _order: GLint,
        _points: *const GLfloat,
    ) {
        (self.entry().glMap1f)(_target, _u1, _u2, _stride, _order, _points)
    }
    unsafe fn glVertexAttrib1d(&self, _index: GLuint, _x: GLdouble) {
        (self.entry().glVertexAttrib1d)(_index, _x)
    }
    unsafe fn glIsQuery(&self, _id: GLuint) -> GLboolean {
        (self.entry().glIsQuery)(_id)
    }
    unsafe fn glVertex4d(&self, _x: GLdouble, _y: GLdouble, _z: GLdouble, _w: GLdouble) {
        (self.entry().glVertex4d)(_x, _y, _z, _w)
    }
    unsafe fn glMultiTexCoord1f(&self, _target: GLenum, _s: GLfloat) {
        (self.entry().glMultiTexCoord1f)(_target, _s)
    }
    unsafe fn glColor3s(&self, _red: GLshort, _green: GLshort, _blue: GLshort) {
        (self.entry().glColor3s)(_red, _green, _blue)
    }
    unsafe fn glVertexAttrib2s(&self, _index: GLuint, _x: GLshort, _y: GLshort) {
        (self.entry().glVertexAttrib2s)(_index, _x, _y)
    }
    unsafe fn glMultiTexCoord2fv(&self, _target: GLenum, _v: *const GLfloat) {
        (self.entry().glMultiTexCoord2fv)(_target, _v)
    }
    unsafe fn glEvalCoord2f(&self, _u: GLfloat, _v: GLfloat) {
        (self.entry().glEvalCoord2f)(_u, _v)
    }
    unsafe fn glSecondaryColor3i(&self, _red: GLint, _green: GLint, _blue: GLint) {
        (self.entry().glSecondaryColor3i)(_red, _green, _blue)
    }
    unsafe fn glVertexAttrib1sv(&self, _index: GLuint, _v: *const GLshort) {
        (self.entry().glVertexAttrib1sv)(_index, _v)
    }
    unsafe fn glTexCoord4s(&self, _s: GLshort, _t: GLshort, _r: GLshort, _q: GLshort) {
        (self.entry().glTexCoord4s)(_s, _t, _r, _q)
    }
    unsafe fn glColorMask(
        &self,
        _red: GLboolean,
        _green: GLboolean,
        _blue: GLboolean,
        _alpha: GLboolean,
    ) {
        (self.entry().glColorMask)(_red, _green, _blue, _alpha)
    }
    unsafe fn glGetPointerv(&self, _pname: GLenum, _params: *mut *mut std::os::raw::c_void) {
        (self.entry().glGetPointerv)(_pname, _params)
    }
    unsafe fn glNormal3dv(&self, _v: *const GLdouble) {
        (self.entry().glNormal3dv)(_v)
    }
    unsafe fn glColor4us(
        &self,
        _red: GLushort,
        _green: GLushort,
        _blue: GLushort,
        _alpha: GLushort,
    ) {
        (self.entry().glColor4us)(_red, _green, _blue, _alpha)
    }
    unsafe fn glColor3iv(&self, _v: *const GLint) {
        (self.entry().glColor3iv)(_v)
    }
    unsafe fn glVertex2f(&self, _x: GLfloat, _y: GLfloat) {
        (self.entry().glVertex2f)(_x, _y)
    }
    unsafe fn glVertexAttrib4sv(&self, _index: GLuint, _v: *const GLshort) {
        (self.entry().glVertexAttrib4sv)(_index, _v)
    }
    unsafe fn glTexCoord3fv(&self, _v: *const GLfloat) {
        (self.entry().glTexCoord3fv)(_v)
    }
    unsafe fn glVertex2d(&self, _x: GLdouble, _y: GLdouble) {
        (self.entry().glVertex2d)(_x, _y)
    }
    unsafe fn glColor3d(&self, _red: GLdouble, _green: GLdouble, _blue: GLdouble) {
        (self.entry().glColor3d)(_red, _green, _blue)
    }
    unsafe fn glMaterialf(&self, _face: GLenum, _pname: GLenum, _param: GLfloat) {
        (self.entry().glMaterialf)(_face, _pname, _param)
    }
    unsafe fn glGetCompressedTexImage(
        &self,
        _target: GLenum,
        _level: GLint,
        _img: *mut std::os::raw::c_void,
    ) {
        (self.entry().glGetCompressedTexImage)(_target, _level, _img)
    }
    unsafe fn glTexParameterfv(&self, _target: GLenum, _pname: GLenum, _params: *const GLfloat) {
        (self.entry().glTexParameterfv)(_target, _pname, _params)
    }
    unsafe fn glLightModeli(&self, _pname: GLenum, _param: GLint) {
        (self.entry().glLightModeli)(_pname, _param)
    }
    unsafe fn glGetDoublev(&self, _pname: GLenum, _data: *mut GLdouble) {
        (self.entry().glGetDoublev)(_pname, _data)
    }
    unsafe fn glUniformMatrix2fv(
        &self,
        _location: GLint,
        _count: GLsizei,
        _transpose: GLboolean,
        _value: *const GLfloat,
    ) {
        (self.entry().glUniformMatrix2fv)(_location, _count, _transpose, _value)
    }
    unsafe fn glColor4dv(&self, _v: *const GLdouble) {
        (self.entry().glColor4dv)(_v)
    }
    unsafe fn glLighti(&self, _light: GLenum, _pname: GLenum, _param: GLint) {
        (self.entry().glLighti)(_light, _pname, _param)
    }
    unsafe fn glMultiTexCoord3sv(&self, _target: GLenum, _v: *const GLshort) {
        (self.entry().glMultiTexCoord3sv)(_target, _v)
    }
    unsafe fn glFinish(&self) {
        (self.entry().glFinish)()
    }
    unsafe fn glUniform2fv(&self, _location: GLint, _count: GLsizei, _value: *const GLfloat) {
        (self.entry().glUniform2fv)(_location, _count, _value)
    }
    unsafe fn glFogCoordf(&self, _coord: GLfloat) {
        (self.entry().glFogCoordf)(_coord)
    }
    unsafe fn glTexCoord4sv(&self, _v: *const GLshort) {
        (self.entry().glTexCoord4sv)(_v)
    }
    unsafe fn glRects(&self, _x1: GLshort, _y1: GLshort, _x2: GLshort, _y2: GLshort) {
        (self.entry().glRects)(_x1, _y1, _x2, _y2)
    }
    unsafe fn glUniform2iv(&self, _location: GLint, _count: GLsizei, _value: *const GLint) {
        (self.entry().glUniform2iv)(_location, _count, _value)
    }
    unsafe fn glGetTexGeniv(&self, _coord: GLenum, _pname: GLenum, _params: *mut GLint) {
        (self.entry().glGetTexGeniv)(_coord, _pname, _params)
    }
    unsafe fn glNormal3i(&self, _nx: GLint, _ny: GLint, _nz: GLint) {
        (self.entry().glNormal3i)(_nx, _ny, _nz)
    }
    unsafe fn glGetPixelMapusv(&self, _map: GLenum, _values: *mut GLushort) {
        (self.entry().glGetPixelMapusv)(_map, _values)
    }
    unsafe fn glGetTexLevelParameterfv(
        &self,
        _target: GLenum,
        _level: GLint,
        _pname: GLenum,
        _params: *mut GLfloat,
    ) {
        (self.entry().glGetTexLevelParameterfv)(_target, _level, _pname, _params)
    }
    unsafe fn glPolygonStipple(&self, _mask: *const GLubyte) {
        (self.entry().glPolygonStipple)(_mask)
    }
    unsafe fn glTexEnvfv(&self, _target: GLenum, _pname: GLenum, _params: *const GLfloat) {
        (self.entry().glTexEnvfv)(_target, _pname, _params)
    }
    unsafe fn glGetVertexAttribfv(&self, _index: GLuint, _pname: GLenum, _params: *mut GLfloat) {
        (self.entry().glGetVertexAttribfv)(_index, _pname, _params)
    }
    unsafe fn glColor4fv(&self, _v: *const GLfloat) {
        (self.entry().glColor4fv)(_v)
    }
    unsafe fn glViewport(&self, _x: GLint, _y: GLint, _width: GLsizei, _height: GLsizei) {
        (self.entry().glViewport)(_x, _y, _width, _height)
    }
    unsafe fn glSelectBuffer(&self, _size: GLsizei, _buffer: *mut GLuint) {
        (self.entry().glSelectBuffer)(_size, _buffer)
    }
}