use serde::{Deserialize, Serialize};
#[allow(non_snake_case)]
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct Player {
pub ALL_IN_PINGS: String,
pub ASSISTS: String,
pub ASSIST_ME_PINGS: String,
pub BAIT_PINGS: String,
pub BARON_KILLS: String,
pub BARRACKS_KILLED: String,
pub BARRACKS_TAKEDOWNS: String,
pub BASIC_PINGS: String,
pub BOUNTY_LEVEL: String,
pub CHAMPIONS_KILLED: String,
pub CHAMPION_MISSION_STAT_0: String,
pub CHAMPION_MISSION_STAT_1: String,
pub CHAMPION_MISSION_STAT_2: String,
pub CHAMPION_MISSION_STAT_3: String,
pub CHAMPION_TRANSFORM: String,
pub COMMAND_PINGS: String,
pub CONSUMABLES_PURCHASED: String,
pub DANGER_PINGS: String,
pub DOUBLE_KILLS: String,
pub DRAGON_KILLS: String,
pub ENEMY_MISSING_PINGS: String,
pub ENEMY_VISION_PINGS: String,
pub EXP: String,
pub FRIENDLY_DAMPEN_LOST: String,
pub FRIENDLY_HQ_LOST: String,
pub FRIENDLY_TURRET_LOST: String,
pub GAME_ENDED_IN_EARLY_SURRENDER: String,
pub GAME_ENDED_IN_SURRENDER: String,
pub GET_BACK_PINGS: String,
pub GOLD_EARNED: String,
pub GOLD_SPENT: String,
pub HOLD_PINGS: String,
pub HQ_KILLED: String,
pub HQ_TAKEDOWNS: String,
pub ID: String,
pub INDIVIDUAL_POSITION: String,
pub ITEM0: String,
pub ITEM1: String,
pub ITEM2: String,
pub ITEM3: String,
pub ITEM4: String,
pub ITEM5: String,
pub ITEM6: String,
pub ITEMS_PURCHASED: String,
pub KEYSTONE_ID: String,
pub KILLING_SPREES: String,
pub LARGEST_ABILITY_DAMAGE: String,
pub LARGEST_ATTACK_DAMAGE: String,
pub LARGEST_CRITICAL_STRIKE: String,
pub LARGEST_KILLING_SPREE: String,
pub LARGEST_MULTI_KILL: String,
pub LEVEL: String,
pub LONGEST_TIME_SPENT_LIVING: String,
pub MAGIC_DAMAGE_DEALT_PLAYER: String,
pub MAGIC_DAMAGE_DEALT_TO_CHAMPIONS: String,
pub MAGIC_DAMAGE_TAKEN: String,
pub MINIONS_KILLED: String,
pub MUTED_ALL: String,
pub NAME: String,
pub NEED_VISION_PINGS: String,
pub NEUTRAL_MINIONS_KILLED: String,
pub NEUTRAL_MINIONS_KILLED_ENEMY_JUNGLE: String,
pub NEUTRAL_MINIONS_KILLED_YOUR_JUNGLE: String,
pub NODE_CAPTURE: String,
pub NODE_CAPTURE_ASSIST: String,
pub NODE_NEUTRALIZE: String,
pub NODE_NEUTRALIZE_ASSIST: String,
pub NUM_DEATHS: String,
pub OBJECTIVES_STOLEN: String,
pub OBJECTIVES_STOLEN_ASSISTS: String,
pub ON_MY_WAY_PINGS: String,
pub PENTA_KILLS: String,
pub PERK0: String,
pub PERK0_VAR1: String,
pub PERK0_VAR2: String,
pub PERK0_VAR3: String,
pub PERK1: String,
pub PERK1_VAR1: String,
pub PERK1_VAR2: String,
pub PERK1_VAR3: String,
pub PERK2: String,
pub PERK2_VAR1: String,
pub PERK2_VAR2: String,
pub PERK2_VAR3: String,
pub PERK3: String,
pub PERK3_VAR1: String,
pub PERK3_VAR2: String,
pub PERK3_VAR3: String,
pub PERK4: String,
pub PERK4_VAR1: String,
pub PERK4_VAR2: String,
pub PERK4_VAR3: String,
pub PERK5: String,
pub PERK5_VAR1: String,
pub PERK5_VAR2: String,
pub PERK5_VAR3: String,
pub PERK_PRIMARY_STYLE: String,
pub PERK_SUB_STYLE: String,
pub PHYSICAL_DAMAGE_DEALT_PLAYER: String,
pub PHYSICAL_DAMAGE_DEALT_TO_CHAMPIONS: String,
pub PHYSICAL_DAMAGE_TAKEN: String,
pub PING: String,
pub PLAYERS_I_MUTED: String,
pub PLAYERS_THAT_MUTED_ME: String,
pub PLAYER_POSITION: String,
pub PLAYER_ROLE: String,
pub PLAYER_SCORE_0: String,
pub PLAYER_SCORE_1: String,
pub PLAYER_SCORE_10: String,
pub PLAYER_SCORE_11: String,
pub PLAYER_SCORE_2: String,
pub PLAYER_SCORE_3: String,
pub PLAYER_SCORE_4: String,
pub PLAYER_SCORE_5: String,
pub PLAYER_SCORE_6: String,
pub PLAYER_SCORE_7: String,
pub PLAYER_SCORE_8: String,
pub PLAYER_SCORE_9: String,
pub PUSH_PINGS: String,
pub PUUID: String,
pub QUADRA_KILLS: String,
pub RETREAT_PINGS: String,
pub RIFT_HERALD_KILLS: String,
pub SIGHT_WARDS_BOUGHT_IN_GAME: String,
pub SKIN: String,
pub SPELL1_CAST: String,
pub SPELL2_CAST: String,
pub SPELL3_CAST: String,
pub SPELL4_CAST: String,
pub STAT_PERK_0: String,
pub STAT_PERK_1: String,
pub STAT_PERK_2: String,
pub SUMMON_SPELL1_CAST: String,
pub SUMMON_SPELL2_CAST: String,
pub TEAM: String,
pub TEAM_EARLY_SURRENDERED: String,
pub TEAM_OBJECTIVE: String,
pub TEAM_POSITION: String,
pub TIME_CCING_OTHERS: String,
pub TIME_OF_FROM_LAST_DISCONNECT: String,
pub TIME_PLAYED: String,
pub TIME_SPENT_DISCONNECTED: String,
pub TOTAL_DAMAGE_DEALT: String,
pub TOTAL_DAMAGE_DEALT_TO_BUILDINGS: String,
pub TOTAL_DAMAGE_DEALT_TO_CHAMPIONS: String,
pub TOTAL_DAMAGE_DEALT_TO_OBJECTIVES: String,
pub TOTAL_DAMAGE_DEALT_TO_TURRETS: String,
pub TOTAL_DAMAGE_SELF_MITIGATED: String,
pub TOTAL_DAMAGE_SHIELDED_ON_TEAMMATES: String,
pub TOTAL_DAMAGE_TAKEN: String,
pub TOTAL_HEAL: String,
pub TOTAL_HEAL_ON_TEAMMATES: String,
pub TOTAL_TIME_CROWD_CONTROL_DEALT: String,
pub TOTAL_TIME_CROWD_CONTROL_DEALT_TO_CHAMPIONS: String,
pub TOTAL_TIME_SPENT_DEAD: String,
pub TOTAL_UNITS_HEALED: String,
pub TRIPLE_KILLS: String,
pub TRUE_DAMAGE_DEALT_PLAYER: String,
pub TRUE_DAMAGE_DEALT_TO_CHAMPIONS: String,
pub TRUE_DAMAGE_TAKEN: String,
pub TURRETS_KILLED: String,
pub TURRET_TAKEDOWNS: String,
pub UNREAL_KILLS: String,
pub VICTORY_POINT_TOTAL: String,
pub VISION_CLEARED_PINGS: String,
pub VISION_SCORE: String,
pub VISION_WARDS_BOUGHT_IN_GAME: String,
pub WARD_KILLED: String,
pub WARD_PLACED: String,
pub WARD_PLACED_DETECTOR: String,
pub WAS_AFK: String,
pub WAS_AFK_AFTER_FAILED_SURRENDER: String,
pub WAS_EARLY_SURRENDER_ACCOMPLICE: String,
pub WAS_LEAVER: String,
pub WAS_SURRENDER_DUE_TO_AFK: String,
pub WIN: String,
}