rodio 0.22.2

Audio playback and recording library
Documentation
use std::error::Error;
use std::thread;
use std::time::Duration;

use rodio::Source;

fn main() -> Result<(), Box<dyn Error>> {
    let iter_duration = Duration::from_secs(5);
    let iter_distance = 5.;

    let refresh_duration = Duration::from_millis(10);

    let num_steps = iter_duration.as_secs_f32() / refresh_duration.as_secs_f32();
    let step_distance = iter_distance / num_steps;
    let num_steps = num_steps as u32;

    let repeats = 5;

    let total_duration = iter_duration * 2 * repeats;

    let stream_handle = rodio::DeviceSinkBuilder::open_default_sink()?;

    let mut positions = ([0., 0., 0.], [-1., 0., 0.], [1., 0., 0.]);
    let player = rodio::SpatialPlayer::connect_new(
        stream_handle.mixer(),
        positions.0,
        positions.1,
        positions.2,
    );

    let file = std::fs::File::open("assets/music.ogg")?;
    let source = rodio::Decoder::try_from(file)?
        .repeat_infinite()
        .take_duration(total_duration);
    player.append(source);
    // A sound emitter playing the music starting at the centre gradually moves to the right
    // until it stops and begins traveling to the left, it will eventually pass through the
    // listener again and go to the far left.
    // This is repeated 5 times.
    for _ in 0..repeats {
        for _ in 0..num_steps {
            thread::sleep(refresh_duration);
            positions.0[0] += step_distance;
            player.set_emitter_position(positions.0);
        }
        for _ in 0..(num_steps * 2) {
            thread::sleep(refresh_duration);
            positions.0[0] -= step_distance;
            player.set_emitter_position(positions.0);
        }
        for _ in 0..num_steps {
            thread::sleep(refresh_duration);
            positions.0[0] += step_distance;
            player.set_emitter_position(positions.0);
        }
    }
    player.sleep_until_end();

    Ok(())
}