pub trait ThreadGoalController:
Send
+ Sync
+ 'static {
// Required methods
fn get_thread_goal<'life0, 'life1, 'async_trait>(
&'life0 self,
thread_id: &'life1 ThreadId,
) -> Pin<Box<dyn Future<Output = Result<Option<ThreadGoal>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn create_thread_goal<'life0, 'life1, 'async_trait>(
&'life0 self,
thread_id: &'life1 ThreadId,
objective: String,
token_budget: Option<i64>,
) -> Pin<Box<dyn Future<Output = Result<ThreadGoal>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn set_thread_goal<'life0, 'life1, 'async_trait>(
&'life0 self,
thread_id: &'life1 ThreadId,
patch: ThreadGoalPatch,
) -> Pin<Box<dyn Future<Output = Result<Option<ThreadGoal>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn clear_thread_goal<'life0, 'life1, 'async_trait>(
&'life0 self,
thread_id: &'life1 ThreadId,
) -> Pin<Box<dyn Future<Output = Result<bool>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
}Required Methods§
fn get_thread_goal<'life0, 'life1, 'async_trait>(
&'life0 self,
thread_id: &'life1 ThreadId,
) -> Pin<Box<dyn Future<Output = Result<Option<ThreadGoal>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Sourcefn create_thread_goal<'life0, 'life1, 'async_trait>(
&'life0 self,
thread_id: &'life1 ThreadId,
objective: String,
token_budget: Option<i64>,
) -> Pin<Box<dyn Future<Output = Result<ThreadGoal>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn create_thread_goal<'life0, 'life1, 'async_trait>(
&'life0 self,
thread_id: &'life1 ThreadId,
objective: String,
token_budget: Option<i64>,
) -> Pin<Box<dyn Future<Output = Result<ThreadGoal>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Create a new active thread goal, replacing any existing goal for the thread.
fn set_thread_goal<'life0, 'life1, 'async_trait>(
&'life0 self,
thread_id: &'life1 ThreadId,
patch: ThreadGoalPatch,
) -> Pin<Box<dyn Future<Output = Result<Option<ThreadGoal>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn clear_thread_goal<'life0, 'life1, 'async_trait>(
&'life0 self,
thread_id: &'life1 ThreadId,
) -> Pin<Box<dyn Future<Output = Result<bool>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".