

Rust bindings for the RocketSim project
Basic usage
use rocketsim_rs::{
math::Vec3,
sim::{Arena, CarConfig, CarControls, Team},
};
use std::time::Instant;
rocketsim_rs::init(None, true);
let mut arena = Arena::default_standard();
println!("Arena tick rate: {}", arena.get_tick_rate());
let car_id = arena.pin_mut().add_car(Team::Blue, CarConfig::octane());
println!("Car id: {car_id}");
{
let mut car_state = arena.pin_mut().get_car(car_id);
car_state.pos = Vec3::new(5., 0., 50.);
car_state.vel = Vec3::new(500., 800., 0.);
car_state.boost = 100.;
println!("Created custom car state");
arena
.pin_mut()
.set_car_controls(
car_id,
CarControls {
boost: true,
..Default::default()
},
)
.unwrap();
arena.pin_mut().set_car(car_id, car_state).unwrap();
println!("Set car ({car_id}) state");
}
{
let mut ball_state = arena.pin_mut().get_ball();
ball_state.pos.z = 1050.;
ball_state.vel = Vec3::new(0., 0., 250.);
arena.pin_mut().set_ball(ball_state);
println!("Set ball state");
}
let ticks = 1800;
let curr_time = Instant::now();
arena.pin_mut().step(ticks);
println!("Simulated {}s in {}ms", ticks as f32 / 120., curr_time.elapsed().as_millis());
{
let car_state = arena.pin_mut().get_car(car_id);
println!("Got new car state");
println!("New car location: {}", car_state.pos);
println!("New car boost: {}", car_state.boost);
}
#[cfg(feature = "glam")]
println!("New ball location: {}", arena.pin_mut().get_ball().pos.to_glam());
#[cfg(not(feature = "glam"))]
println!("New ball location: {}", arena.pin_mut().get_ball().pos);
Benchmarks
Numbers are from a system running Ubuntu 23.10 with a Ryzen 9 5900X and 3600MHz CL18 RAM.
Numbers will vary depending on your system. Only default features are enabled.
-
real_bench:
Running on 24 threads
Simulated 11.11 hours in 7.003 seconds
FPS: 685459
-
cpu_bench:
Running on 24 threads
Simulated 55.56 hours in 0.907 seconds
FPS: 26474106
-
thread_bench (1 thread):
Simulated 2.31 hours in 12.307 seconds
FPS: 81253.64