//! Re-exported [`glam`] vector/matrix types used throughout the API.
//!//! Positions/velocities are [`Vec3A`]; rotations are [`Mat3A`]. Analog
//! control triples (`pitch/yaw/roll`) use [`Vec3`].
pubuseglam::{
BVec2, BVec3, BVec4, IVec2, IVec3, IVec4, Mat2, Mat3, Mat3A, Mat4, Vec2, Vec2Swizzles, Vec3,
Vec3A, Vec3Swizzles, Vec4,};