use glam::Vec3A;
use super::collision_margin::CONVEX_DISTANCE_MARGIN;
pub struct ConvexInternalShape {
pub implicit_dim: Vec3A,
pub margin: f32,
}
impl Default for ConvexInternalShape {
fn default() -> Self {
Self {
implicit_dim: Vec3A::ZERO,
margin: CONVEX_DISTANCE_MARGIN,
}
}
}