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// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Author: kenton@google.com (Kenton Varda)
// Based on original Protocol Buffers design by
// Sanjay Ghemawat, Jeff Dean, and others.
//
// DEPRECATED: This module declares the abstract interfaces underlying proto2
// RPC services. These are intended to be independent of any particular RPC
// implementation, so that proto2 services can be used on top of a variety
// of implementations. Starting with version 2.3.0, RPC implementations should
// not try to build on these, but should instead provide code generator plugins
// which generate code specific to the particular RPC implementation. This way
// the generated code can be more appropriate for the implementation in use
// and can avoid unnecessary layers of indirection.
//
//
// When you use the protocol compiler to compile a service definition, it
// generates two classes: An abstract interface for the service (with
// methods matching the service definition) and a "stub" implementation.
// A stub is just a type-safe wrapper around an RpcChannel which emulates a
// local implementation of the service.
//
// For example, the service definition:
// service MyService {
// rpc Foo(MyRequest) returns(MyResponse);
// }
// will generate abstract interface "MyService" and class "MyService::Stub".
// You could implement a MyService as follows:
// class MyServiceImpl : public MyService {
// public:
// MyServiceImpl() {}
// ~MyServiceImpl() {}
//
// // implements MyService ---------------------------------------
//
// void Foo(google::protobuf::RpcController* controller,
// const MyRequest* request,
// MyResponse* response,
// Closure* done) {
// // ... read request and fill in response ...
// done->Run();
// }
// };
// You would then register an instance of MyServiceImpl with your RPC server
// implementation. (How to do that depends on the implementation.)
//
// To call a remote MyServiceImpl, first you need an RpcChannel connected to it.
// How to construct a channel depends, again, on your RPC implementation.
// Here we use a hypothetical "MyRpcChannel" as an example:
// MyRpcChannel channel("rpc:hostname:1234/myservice");
// MyRpcController controller;
// MyServiceImpl::Stub stub(&channel);
// FooRequest request;
// FooResponse response;
//
// // ... fill in request ...
//
// stub.Foo(&controller, request, &response, NewCallback(HandleResponse));
//
// On Thread-Safety:
//
// Different RPC implementations may make different guarantees about what
// threads they may run callbacks on, and what threads the application is
// allowed to use to call the RPC system. Portable software should be ready
// for callbacks to be called on any thread, but should not try to call the
// RPC system from any thread except for the ones on which it received the
// callbacks. Realistically, though, simple software will probably want to
// use a single-threaded RPC system while high-end software will want to
// use multiple threads. RPC implementations should provide multiple
// choices.
// Must be included last.
namespace google // namespace google
// GOOGLE_PROTOBUF_SERVICE_H__