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/*
* Copyright (C) Cross The Road Electronics. All rights reserved.
* License information can be found in CTRE_LICENSE.txt
* For support and suggestions contact support@ctr-electronics.com or file
* an issue tracker at https://github.com/CrossTheRoadElec/Phoenix-Releases
*/
#pragma once
#include "ctre/phoenix6/controls/ControlRequest.hpp"
#include <units/frequency.h>
#include <units/time.h>
#include <units/angle.h>
#include <units/angular_velocity.h>
#include <units/angular_acceleration.h>
#include <units/angular_jerk.h>
#include <units/current.h>
namespace ctre {
namespace phoenix6 {
namespace controls {
/**
* Requires Phoenix Pro and CANivore;
* Requests Motion Magic® to target a final position using a motion profile.
* This dynamic request allows runtime changes to Cruise Velocity, Acceleration,
* and (optional) Jerk. Users can optionally provide a torque current
* feedforward.
*
* Motion Magic® produces a motion profile in real-time while attempting to honor the specified Cruise
* Velocity, Acceleration, and (optional) Jerk. This control mode does not use the Expo_kV or Expo_kA
* configs.
*
* Target position can be changed on-the-fly and Motion Magic® will do its best to adjust the profile. This
* control mode is based on torque current, so relevant closed-loop gains will use Amperes for the numerator.
*/
class DynamicMotionMagicTorqueCurrentFOC final : public ControlRequest {
ctre::phoenix::StatusCode SendRequest(const char *network, uint32_t deviceHash, std::shared_ptr<ControlRequest> &req) const override;
public:
/**
* \brief Position to drive toward in rotations.
*
* - Units: rotations
*
*/
units::angle::turn_t Position;
/**
* \brief Cruise velocity for profiling. The signage does not matter as the
* device will use the absolute value for profile generation.
*
* - Units: rotations per second
*
*/
units::angular_velocity::turns_per_second_t Velocity;
/**
* \brief Acceleration for profiling. The signage does not matter as the device
* will use the absolute value for profile generation.
*
* - Units: rotations per second²
*
*/
units::angular_acceleration::turns_per_second_squared_t Acceleration;
/**
* \brief Jerk for profiling. The signage does not matter as the device will
* use the absolute value for profile generation.
*
* Jerk is optional; if this is set to zero, then Motion Magic® will not apply a
* Jerk limit.
*
* - Units: rotations per second³
*
*/
units::angular_jerk::turns_per_second_cubed_t Jerk = 0.0_tr_per_s_cu;
/**
* \brief Feedforward to apply in torque current in Amperes. This is added to
* the output of the onboard feedforward terms.
*
* User can use motor's kT to scale Newton-meter to Amperes.
*
* - Units: A
*
*/
units::current::ampere_t FeedForward = 0.0_A;
/**
* \brief Select which gains are applied by selecting the slot. Use the
* configuration api to set the gain values for the selected slot before
* enabling this feature. Slot must be within [0,2].
*/
int Slot = 0;
/**
* \brief Set to true to coast the rotor when output is zero (or within
* deadband). Set to false to use the NeutralMode configuration setting
* (default). This flag exists to provide the fundamental behavior of this
* control when output is zero, which is to provide 0A (zero torque).
*/
bool OverrideCoastDurNeutral = false;
/**
* \brief Set to true to force forward limiting. This allows users to use other
* limit switch sensors connected to robot controller. This also allows use of
* active sensors that require external power.
*/
bool LimitForwardMotion = false;
/**
* \brief Set to true to force reverse limiting. This allows users to use other
* limit switch sensors connected to robot controller. This also allows use of
* active sensors that require external power.
*/
bool LimitReverseMotion = false;
/**
* \brief Set to true to ignore hardware limit switches and the
* LimitForwardMotion and LimitReverseMotion parameters, instead allowing
* motion.
*
* This can be useful on mechanisms such as an intake/feeder, where a limit
* switch stops motion while intaking but should be ignored when feeding to a
* shooter.
*
* The hardware limit faults and Forward/ReverseLimit signals will still report
* the values of the limit switches regardless of this parameter.
*/
bool IgnoreHardwareLimits = false;
/**
* \brief Set to true to ignore software limits, instead allowing motion.
*
* This can be useful when calibrating the zero point of a mechanism such as an
* elevator.
*
* The software limit faults will still report the values of the software limits
* regardless of this parameter.
*/
bool IgnoreSoftwareLimits = false;
/**
* \brief Set to true to delay applying this control request until a timesync
* boundary (requires Phoenix Pro and CANivore). This eliminates the impact of
* nondeterministic network delays in exchange for a larger but deterministic
* control latency.
*
* This requires setting the ControlTimesyncFreqHz config in MotorOutputConfigs.
* Additionally, when this is enabled, the UpdateFreqHz of this request should
* be set to 0 Hz.
*/
bool UseTimesync = false;
/**
* \brief The frequency at which this control will update.
* This is designated in Hertz, with a minimum of 20 Hz
* (every 50 ms) and a maximum of 1000 Hz (every 1 ms).
* Some update frequencies are not supported and will be
* promoted up to the next highest supported frequency.
*
* If this field is set to 0 Hz, the control request will
* be sent immediately as a one-shot frame. This may be useful
* for advanced applications that require outputs to be
* synchronized with data acquisition. In this case, we
* recommend not exceeding 50 ms between control calls.
*/
units::frequency::hertz_t UpdateFreqHz{100_Hz};
/**
* \brief Requires Phoenix Pro and CANivore;
* Requests Motion Magic® to target a final position using a motion
* profile. This dynamic request allows runtime changes to Cruise
* Velocity, Acceleration, and (optional) Jerk. Users can optionally
* provide a torque current feedforward.
*
* \details Motion Magic® produces a motion profile in real-time while
* attempting to honor the specified Cruise Velocity, Acceleration, and
* (optional) Jerk. This control mode does not use the Expo_kV or
* Expo_kA configs.
*
* Target position can be changed on-the-fly and Motion Magic® will do
* its best to adjust the profile. This control mode is based on torque
* current, so relevant closed-loop gains will use Amperes for the
* numerator.
*
* \param Position Position to drive toward in rotations.
* \param Velocity Cruise velocity for profiling. The signage does not matter
* as the device will use the absolute value for profile
* generation.
* \param Acceleration Acceleration for profiling. The signage does not matter
* as the device will use the absolute value for profile
* generation.
*/
constexpr DynamicMotionMagicTorqueCurrentFOC(units::angle::turn_t Position, units::angular_velocity::turns_per_second_t Velocity, units::angular_acceleration::turns_per_second_squared_t Acceleration) : ControlRequest{},
Position{std::move(Position)},
Velocity{std::move(Velocity)},
Acceleration{std::move(Acceleration)}
{}
constexpr ~DynamicMotionMagicTorqueCurrentFOC() override {}
/**
* \brief Gets the name of this control request.
*
* \returns Name of the control request
*/
constexpr std::string_view GetName() const override
{
return "DynamicMotionMagicTorqueCurrentFOC";
}
/**
* \brief Modifies this Control Request's Position parameter and returns itself for
* method-chaining and easier to use request API.
*
* Position to drive toward in rotations.
*
* - Units: rotations
*
*
* \param newPosition Parameter to modify
* \returns Itself
*/
constexpr DynamicMotionMagicTorqueCurrentFOC &WithPosition(units::angle::turn_t newPosition)
{
Position = std::move(newPosition);
return *this;
}
/**
* \brief Modifies this Control Request's Velocity parameter and returns itself for
* method-chaining and easier to use request API.
*
* Cruise velocity for profiling. The signage does not matter as the device
* will use the absolute value for profile generation.
*
* - Units: rotations per second
*
*
* \param newVelocity Parameter to modify
* \returns Itself
*/
constexpr DynamicMotionMagicTorqueCurrentFOC &WithVelocity(units::angular_velocity::turns_per_second_t newVelocity)
{
Velocity = std::move(newVelocity);
return *this;
}
/**
* \brief Modifies this Control Request's Acceleration parameter and returns itself for
* method-chaining and easier to use request API.
*
* Acceleration for profiling. The signage does not matter as the device will
* use the absolute value for profile generation.
*
* - Units: rotations per second²
*
*
* \param newAcceleration Parameter to modify
* \returns Itself
*/
constexpr DynamicMotionMagicTorqueCurrentFOC &WithAcceleration(units::angular_acceleration::turns_per_second_squared_t newAcceleration)
{
Acceleration = std::move(newAcceleration);
return *this;
}
/**
* \brief Modifies this Control Request's Jerk parameter and returns itself for
* method-chaining and easier to use request API.
*
* Jerk for profiling. The signage does not matter as the device will use the
* absolute value for profile generation.
*
* Jerk is optional; if this is set to zero, then Motion Magic® will not apply a
* Jerk limit.
*
* - Units: rotations per second³
*
*
* \param newJerk Parameter to modify
* \returns Itself
*/
constexpr DynamicMotionMagicTorqueCurrentFOC &WithJerk(units::angular_jerk::turns_per_second_cubed_t newJerk)
{
Jerk = std::move(newJerk);
return *this;
}
/**
* \brief Modifies this Control Request's FeedForward parameter and returns itself for
* method-chaining and easier to use request API.
*
* Feedforward to apply in torque current in Amperes. This is added to the
* output of the onboard feedforward terms.
*
* User can use motor's kT to scale Newton-meter to Amperes.
*
* - Units: A
*
*
* \param newFeedForward Parameter to modify
* \returns Itself
*/
constexpr DynamicMotionMagicTorqueCurrentFOC &WithFeedForward(units::current::ampere_t newFeedForward)
{
FeedForward = std::move(newFeedForward);
return *this;
}
/**
* \brief Modifies this Control Request's Slot parameter and returns itself for
* method-chaining and easier to use request API.
*
* Select which gains are applied by selecting the slot. Use the configuration
* api to set the gain values for the selected slot before enabling this
* feature. Slot must be within [0,2].
*
* \param newSlot Parameter to modify
* \returns Itself
*/
constexpr DynamicMotionMagicTorqueCurrentFOC &WithSlot(int newSlot)
{
Slot = std::move(newSlot);
return *this;
}
/**
* \brief Modifies this Control Request's OverrideCoastDurNeutral parameter and returns itself for
* method-chaining and easier to use request API.
*
* Set to true to coast the rotor when output is zero (or within deadband). Set
* to false to use the NeutralMode configuration setting (default). This flag
* exists to provide the fundamental behavior of this control when output is
* zero, which is to provide 0A (zero torque).
*
* \param newOverrideCoastDurNeutral Parameter to modify
* \returns Itself
*/
constexpr DynamicMotionMagicTorqueCurrentFOC &WithOverrideCoastDurNeutral(bool newOverrideCoastDurNeutral)
{
OverrideCoastDurNeutral = std::move(newOverrideCoastDurNeutral);
return *this;
}
/**
* \brief Modifies this Control Request's LimitForwardMotion parameter and returns itself for
* method-chaining and easier to use request API.
*
* Set to true to force forward limiting. This allows users to use other limit
* switch sensors connected to robot controller. This also allows use of active
* sensors that require external power.
*
* \param newLimitForwardMotion Parameter to modify
* \returns Itself
*/
constexpr DynamicMotionMagicTorqueCurrentFOC &WithLimitForwardMotion(bool newLimitForwardMotion)
{
LimitForwardMotion = std::move(newLimitForwardMotion);
return *this;
}
/**
* \brief Modifies this Control Request's LimitReverseMotion parameter and returns itself for
* method-chaining and easier to use request API.
*
* Set to true to force reverse limiting. This allows users to use other limit
* switch sensors connected to robot controller. This also allows use of active
* sensors that require external power.
*
* \param newLimitReverseMotion Parameter to modify
* \returns Itself
*/
constexpr DynamicMotionMagicTorqueCurrentFOC &WithLimitReverseMotion(bool newLimitReverseMotion)
{
LimitReverseMotion = std::move(newLimitReverseMotion);
return *this;
}
/**
* \brief Modifies this Control Request's IgnoreHardwareLimits parameter and returns itself for
* method-chaining and easier to use request API.
*
* Set to true to ignore hardware limit switches and the LimitForwardMotion and
* LimitReverseMotion parameters, instead allowing motion.
*
* This can be useful on mechanisms such as an intake/feeder, where a limit
* switch stops motion while intaking but should be ignored when feeding to a
* shooter.
*
* The hardware limit faults and Forward/ReverseLimit signals will still report
* the values of the limit switches regardless of this parameter.
*
* \param newIgnoreHardwareLimits Parameter to modify
* \returns Itself
*/
constexpr DynamicMotionMagicTorqueCurrentFOC &WithIgnoreHardwareLimits(bool newIgnoreHardwareLimits)
{
IgnoreHardwareLimits = std::move(newIgnoreHardwareLimits);
return *this;
}
/**
* \brief Modifies this Control Request's IgnoreSoftwareLimits parameter and returns itself for
* method-chaining and easier to use request API.
*
* Set to true to ignore software limits, instead allowing motion.
*
* This can be useful when calibrating the zero point of a mechanism such as an
* elevator.
*
* The software limit faults will still report the values of the software limits
* regardless of this parameter.
*
* \param newIgnoreSoftwareLimits Parameter to modify
* \returns Itself
*/
constexpr DynamicMotionMagicTorqueCurrentFOC &WithIgnoreSoftwareLimits(bool newIgnoreSoftwareLimits)
{
IgnoreSoftwareLimits = std::move(newIgnoreSoftwareLimits);
return *this;
}
/**
* \brief Modifies this Control Request's UseTimesync parameter and returns itself for
* method-chaining and easier to use request API.
*
* Set to true to delay applying this control request until a timesync boundary
* (requires Phoenix Pro and CANivore). This eliminates the impact of
* nondeterministic network delays in exchange for a larger but deterministic
* control latency.
*
* This requires setting the ControlTimesyncFreqHz config in MotorOutputConfigs.
* Additionally, when this is enabled, the UpdateFreqHz of this request should
* be set to 0 Hz.
*
* \param newUseTimesync Parameter to modify
* \returns Itself
*/
constexpr DynamicMotionMagicTorqueCurrentFOC &WithUseTimesync(bool newUseTimesync)
{
UseTimesync = std::move(newUseTimesync);
return *this;
}
/**
* \brief Sets the frequency at which this control will update.
* This is designated in Hertz, with a minimum of 20 Hz
* (every 50 ms) and a maximum of 1000 Hz (every 1 ms).
* Some update frequencies are not supported and will be
* promoted up to the next highest supported frequency.
*
* If this field is set to 0 Hz, the control request will
* be sent immediately as a one-shot frame. This may be useful
* for advanced applications that require outputs to be
* synchronized with data acquisition. In this case, we
* recommend not exceeding 50 ms between control calls.
*
* \param newUpdateFreqHz Parameter to modify
* \returns Itself
*/
constexpr DynamicMotionMagicTorqueCurrentFOC &WithUpdateFreqHz(units::frequency::hertz_t newUpdateFreqHz)
{
UpdateFreqHz = newUpdateFreqHz;
return *this;
}
/**
* \brief Returns a string representation of the object.
*
* \returns a string representation of the object.
*/
std::string ToString() const override;
/**
* \brief Gets information about this control request.
*
* \returns Map of control parameter names and corresponding applied values
*/
std::map<std::string, std::string> GetControlInfo() const override;
};
}
}
}