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// Copyright (c) FIRST and other WPILib contributors.
// Open Source Software; you can modify and/or share it under the terms of
// the WPILib BSD license file in the root directory of this project.
// This is a modified version of readerwriterqueue to remove atomics and barriers
// for single-thread operation.
//
// Copyright (c) 2013-2021, Cameron Desrochers
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// - Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
// - Redistributions in binary form must reproduce the above copyright notice, this list of
// conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
// THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
// OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
// TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#pragma once
#include <cassert>
#include <cerrno>
#include <cstdint>
#include <cstdlib> // For malloc/free/abort & size_t
#include <new>
#include <type_traits>
#include <utility>
// WPI_FQ_FORCEINLINE
#if defined(_MSC_VER)
#define WPI_FQ_FORCEINLINE __forceinline
#elif defined(__GNUC__)
//#define WPI_FQ_FORCEINLINE __attribute__((always_inline))
#define WPI_FQ_FORCEINLINE inline
#else
#define WPI_FQ_FORCEINLINE inline
#endif
// A queue for a single-consumer, single-producer architecture.
// The queue is also wait-free in the common path (except if more memory
// needs to be allocated, in which case malloc is called).
// Allocates memory sparingly, and only once if the original maximum size
// estimate is never exceeded.
namespace wpi {
template<typename T, size_t MAX_BLOCK_SIZE = 512>
class FastQueue
{
// Design: Based on a queue-of-queues. The low-level queues are just
// circular buffers with front and tail indices indicating where the
// next element to dequeue is and where the next element can be enqueued,
// respectively. Each low-level queue is called a "block". Each block
// wastes exactly one element's worth of space to keep the design simple
// (if front == tail then the queue is empty, and can't be full).
// The high-level queue is a circular linked list of blocks; again there
// is a front and tail, but this time they are pointers to the blocks.
// The front block is where the next element to be dequeued is, provided
// the block is not empty. The back block is where elements are to be
// enqueued, provided the block is not full.
// The producer owns all the tail indices/pointers. The consumer
// owns all the front indices/pointers. Both read each
// other's variables, but only the owning side updates them. E.g. After
// the consumer reads the producer's tail, the tail may change before the
// consumer is done dequeuing an object, but the consumer knows the tail
// will never go backwards, only forwards.
// If there is no room to enqueue an object, an additional block (of
// equal size to the last block) is added. Blocks are never removed.
public:
typedef T value_type;
// Constructs a queue that can hold at least `size` elements without further
// allocations. If more than MAX_BLOCK_SIZE elements are requested,
// then several blocks of MAX_BLOCK_SIZE each are reserved (including
// at least one extra buffer block).
explicit FastQueue(size_t size = 15)
{
static_assert(MAX_BLOCK_SIZE == ceilToPow2(MAX_BLOCK_SIZE) && "MAX_BLOCK_SIZE must be a power of 2");
static_assert(MAX_BLOCK_SIZE >= 2 && "MAX_BLOCK_SIZE must be at least 2");
Block* firstBlock = nullptr;
largestBlockSize = ceilToPow2(size + 1); // We need a spare slot to fit size elements in the block
if (largestBlockSize > MAX_BLOCK_SIZE * 2) {
// We need a spare block in case the producer is writing to a different block the consumer is reading from, and
// wants to enqueue the maximum number of elements. We also need a spare element in each block to avoid the ambiguity
// between front == tail meaning "empty" and "full".
// So the effective number of slots that are guaranteed to be usable at any time is the block size - 1 times the
// number of blocks - 1. Solving for size and applying a ceiling to the division gives us (after simplifying):
size_t initialBlockCount = (size + MAX_BLOCK_SIZE * 2 - 3) / (MAX_BLOCK_SIZE - 1);
largestBlockSize = MAX_BLOCK_SIZE;
Block* lastBlock = nullptr;
for (size_t i = 0; i != initialBlockCount; ++i) {
auto block = make_block(largestBlockSize);
if (block == nullptr) {
throw std::bad_alloc();
}
if (firstBlock == nullptr) {
firstBlock = block;
}
else {
lastBlock->next = block;
}
lastBlock = block;
block->next = firstBlock;
}
}
else {
firstBlock = make_block(largestBlockSize);
if (firstBlock == nullptr) {
throw std::bad_alloc();
}
firstBlock->next = firstBlock;
}
frontBlock = firstBlock;
tailBlock = firstBlock;
}
FastQueue(FastQueue&& other)
: frontBlock(other.frontBlock),
tailBlock(other.tailBlock),
largestBlockSize(other.largestBlockSize)
{
other.largestBlockSize = 32;
Block* b = other.make_block(other.largestBlockSize);
if (b == nullptr) {
throw std::bad_alloc();
}
b->next = b;
other.frontBlock = b;
other.tailBlock = b;
}
FastQueue& operator=(FastQueue&& other)
{
Block* b = frontBlock;
frontBlock = other.frontBlock;
other.frontBlock = b;
b = tailBlock;
tailBlock = other.tailBlock;
other.tailBlock = b;
std::swap(largestBlockSize, other.largestBlockSize);
return *this;
}
~FastQueue()
{
// Destroy any remaining objects in queue and free memory
Block* frontBlock_ = frontBlock;
Block* block = frontBlock_;
do {
Block* nextBlock = block->next;
size_t blockFront = block->front;
size_t blockTail = block->tail;
for (size_t i = blockFront; i != blockTail; i = (i + 1) & block->sizeMask) {
auto element = reinterpret_cast<T*>(block->data + i * sizeof(T));
element->~T();
(void)element;
}
block->~Block();
std::free(block);
block = nextBlock;
} while (block != frontBlock_);
}
// Enqueues a copy of element if there is room in the queue.
// Returns true if the element was enqueued, false otherwise.
// Does not allocate memory.
WPI_FQ_FORCEINLINE bool try_enqueue(T const& element)
{
return inner_enqueue<CannotAlloc>(element);
}
// Enqueues a moved copy of element if there is room in the queue.
// Returns true if the element was enqueued, false otherwise.
// Does not allocate memory.
WPI_FQ_FORCEINLINE bool try_enqueue(T&& element)
{
return inner_enqueue<CannotAlloc>(std::forward<T>(element));
}
// Like try_enqueue() but with emplace semantics (i.e. construct-in-place).
template<typename... Args>
WPI_FQ_FORCEINLINE bool try_emplace(Args&&... args)
{
return inner_enqueue<CannotAlloc>(std::forward<Args>(args)...);
}
// Enqueues a copy of element on the queue.
// Allocates an additional block of memory if needed.
// Only fails (returns false) if memory allocation fails.
WPI_FQ_FORCEINLINE bool enqueue(T const& element)
{
return inner_enqueue<CanAlloc>(element);
}
// Enqueues a moved copy of element on the queue.
// Allocates an additional block of memory if needed.
// Only fails (returns false) if memory allocation fails.
WPI_FQ_FORCEINLINE bool enqueue(T&& element)
{
return inner_enqueue<CanAlloc>(std::forward<T>(element));
}
// Like enqueue() but with emplace semantics (i.e. construct-in-place).
template<typename... Args>
WPI_FQ_FORCEINLINE bool emplace(Args&&... args)
{
return inner_enqueue<CanAlloc>(std::forward<Args>(args)...);
}
// Attempts to dequeue an element; if the queue is empty,
// returns false instead. If the queue has at least one element,
// moves front to result using operator=, then returns true.
template<typename U>
bool try_dequeue(U& result)
{
// High-level pseudocode:
// Remember where the tail block is
// If the front block has an element in it, dequeue it
// Else
// If front block was the tail block when we entered the function, return false
// Else advance to next block and dequeue the item there
Block* frontBlock_ = frontBlock;
size_t blockTail = frontBlock_->localTail;
size_t blockFront = frontBlock_->front;
if (blockFront != blockTail || blockFront != (frontBlock_->localTail = frontBlock_->tail)) {
// Front block not empty, dequeue from here
auto element = reinterpret_cast<T*>(frontBlock_->data + blockFront * sizeof(T));
result = std::move(*element);
element->~T();
blockFront = (blockFront + 1) & frontBlock_->sizeMask;
frontBlock_->front = blockFront;
}
else if (frontBlock_ != tailBlock) {
frontBlock_ = frontBlock;
blockTail = frontBlock_->localTail = frontBlock_->tail;
blockFront = frontBlock_->front;
// Front block is empty but there's another block ahead, advance to it
Block* nextBlock = frontBlock_->next;
size_t nextBlockFront = nextBlock->front;
size_t nextBlockTail = nextBlock->localTail = nextBlock->tail;
// Since the tailBlock is only ever advanced after being written to,
// we know there's for sure an element to dequeue on it
assert(nextBlockFront != nextBlockTail);
(void) nextBlockTail;
// We're done with this block, let the producer use it if it needs
frontBlock = frontBlock_ = nextBlock;
auto element = reinterpret_cast<T*>(frontBlock_->data + nextBlockFront * sizeof(T));
result = std::move(*element);
element->~T();
nextBlockFront = (nextBlockFront + 1) & frontBlock_->sizeMask;
frontBlock_->front = nextBlockFront;
}
else {
// No elements in current block and no other block to advance to
return false;
}
return true;
}
// Returns a pointer to the front element in the queue (the one that
// would be removed next by a call to `try_dequeue` or `pop`). If the
// queue appears empty at the time the method is called, nullptr is
// returned instead.
T* peek() const
{
// See try_dequeue() for reasoning
Block* frontBlock_ = frontBlock;
size_t blockTail = frontBlock_->localTail;
size_t blockFront = frontBlock_->front;
if (blockFront != blockTail || blockFront != (frontBlock_->localTail = frontBlock_->tail)) {
return reinterpret_cast<T*>(frontBlock_->data + blockFront * sizeof(T));
}
else if (frontBlock_ != tailBlock) {
frontBlock_ = frontBlock;
blockTail = frontBlock_->localTail = frontBlock_->tail;
blockFront = frontBlock_->front;
Block* nextBlock = frontBlock_->next;
size_t nextBlockFront = nextBlock->front;
assert(nextBlockFront != nextBlock->tail);
return reinterpret_cast<T*>(nextBlock->data + nextBlockFront * sizeof(T));
}
return nullptr;
}
// Removes the front element from the queue, if any, without returning it.
// Returns true on success, or false if the queue appeared empty at the time
// `pop` was called.
bool pop()
{
// See try_dequeue() for reasoning
Block* frontBlock_ = frontBlock;
size_t blockTail = frontBlock_->localTail;
size_t blockFront = frontBlock_->front;
if (blockFront != blockTail || blockFront != (frontBlock_->localTail = frontBlock_->tail)) {
auto element = reinterpret_cast<T*>(frontBlock_->data + blockFront * sizeof(T));
element->~T();
blockFront = (blockFront + 1) & frontBlock_->sizeMask;
frontBlock_->front = blockFront;
}
else if (frontBlock_ != tailBlock) {
frontBlock_ = frontBlock;
blockTail = frontBlock_->localTail = frontBlock_->tail;
blockFront = frontBlock_->front;
// Front block is empty but there's another block ahead, advance to it
Block* nextBlock = frontBlock_->next;
size_t nextBlockFront = nextBlock->front;
size_t nextBlockTail = nextBlock->localTail = nextBlock->tail;
assert(nextBlockFront != nextBlockTail);
(void) nextBlockTail;
frontBlock = frontBlock_ = nextBlock;
auto element = reinterpret_cast<T*>(frontBlock_->data + nextBlockFront * sizeof(T));
element->~T();
nextBlockFront = (nextBlockFront + 1) & frontBlock_->sizeMask;
frontBlock_->front = nextBlockFront;
}
else {
// No elements in current block and no other block to advance to
return false;
}
return true;
}
// Returns if the queue is empty
inline bool empty() const {
return size() == 0;
}
// Returns the number of items currently in the queue.
inline size_t size() const
{
size_t result = 0;
Block* frontBlock_ = frontBlock;
Block* block = frontBlock_;
do {
size_t blockFront = block->front;
size_t blockTail = block->tail;
result += (blockTail - blockFront) & block->sizeMask;
block = block->next;
} while (block != frontBlock_);
return result;
}
// Returns the total number of items that could be enqueued without incurring
// an allocation when this queue is empty.
inline size_t max_capacity() const {
size_t result = 0;
Block* frontBlock_ = frontBlock;
Block* block = frontBlock_;
do {
result += block->sizeMask;
block = block->next;
} while (block != frontBlock_);
return result;
}
private:
enum AllocationMode { CanAlloc, CannotAlloc };
template<AllocationMode canAlloc, typename... Args>
bool inner_enqueue(Args&&... args)
{
// High-level pseudocode (assuming we're allowed to alloc a new block):
// If room in tail block, add to tail
// Else check next block
// If next block is not the head block, enqueue on next block
// Else create a new block and enqueue there
// Advance tail to the block we just enqueued to
Block* tailBlock_ = tailBlock;
size_t blockFront = tailBlock_->localFront;
size_t blockTail = tailBlock_->tail;
size_t nextBlockTail = (blockTail + 1) & tailBlock_->sizeMask;
if (nextBlockTail != blockFront || nextBlockTail != (tailBlock_->localFront = tailBlock_->front)) {
// This block has room for at least one more element
char* location = tailBlock_->data + blockTail * sizeof(T);
new (location) T(std::forward<Args>(args)...);
tailBlock_->tail = nextBlockTail;
}
else {
if (tailBlock_->next != frontBlock) {
// Note that the reason we can't advance to the frontBlock and start adding new entries there
// is because if we did, then dequeue would stay in that block, eventually reading the new values,
// instead of advancing to the next full block (whose values were enqueued first and so should be
// consumed first).
// tailBlock is full, but there's a free block ahead, use it
Block* tailBlockNext = tailBlock_->next;
size_t nextBlockFront = tailBlockNext->localFront = tailBlockNext->front;
nextBlockTail = tailBlockNext->tail;
// This block must be empty since it's not the head block and we
// go through the blocks in a circle
assert(nextBlockFront == nextBlockTail);
tailBlockNext->localFront = nextBlockFront;
char* location = tailBlockNext->data + nextBlockTail * sizeof(T);
new (location) T(std::forward<Args>(args)...);
tailBlockNext->tail = (nextBlockTail + 1) & tailBlockNext->sizeMask;
tailBlock = tailBlockNext;
}
else if constexpr (canAlloc == CanAlloc) {
// tailBlock is full and there's no free block ahead; create a new block
auto newBlockSize = largestBlockSize >= MAX_BLOCK_SIZE ? largestBlockSize : largestBlockSize * 2;
auto newBlock = make_block(newBlockSize);
if (newBlock == nullptr) {
// Could not allocate a block!
return false;
}
largestBlockSize = newBlockSize;
new (newBlock->data) T(std::forward<Args>(args)...);
assert(newBlock->front == 0);
newBlock->tail = newBlock->localTail = 1;
newBlock->next = tailBlock_->next;
tailBlock_->next = newBlock;
tailBlock = newBlock;
}
else if constexpr (canAlloc == CannotAlloc) {
// Would have had to allocate a new block to enqueue, but not allowed
return false;
}
else {
assert(false && "Should be unreachable code");
return false;
}
}
return true;
}
// Disable copying
FastQueue(FastQueue const&) = delete;
// Disable assignment
FastQueue& operator=(FastQueue const&) = delete;
static constexpr size_t ceilToPow2(size_t x)
{
// From http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2
--x;
x |= x >> 1;
x |= x >> 2;
x |= x >> 4;
for (size_t i = 1; i < sizeof(size_t); i <<= 1) {
x |= x >> (i << 3);
}
++x;
return x;
}
template<typename U>
static WPI_FQ_FORCEINLINE char* align_for(char* ptr)
{
const std::size_t alignment = std::alignment_of<U>::value;
return ptr + (alignment - (reinterpret_cast<std::uintptr_t>(ptr) % alignment)) % alignment;
}
private:
struct Block
{
// Avoid false-sharing by putting highly contended variables on their own cache lines
size_t front; // Elements are read from here
size_t localTail; // An uncontended shadow copy of tail, owned by the consumer
size_t tail; // Elements are enqueued here
size_t localFront;
Block* next;
char* data; // Contents (on heap) are aligned to T's alignment
const size_t sizeMask;
// size must be a power of two (and greater than 0)
Block(size_t _size, char* _data)
: front(0UL), localTail(0), tail(0UL), localFront(0), next(nullptr), data(_data), sizeMask(_size - 1)
{
}
};
static Block* make_block(size_t capacity)
{
// Allocate enough memory for the block itself, as well as all the elements it will contain
auto size = sizeof(Block);
size += sizeof(T) * capacity + std::alignment_of<T>::value - 1;
auto newBlock = static_cast<char*>(std::malloc(size));
if (newBlock == nullptr) {
return nullptr;
}
auto newBlockData = align_for<T>(newBlock + sizeof(Block));
return new (newBlock) Block(capacity, newBlockData);
}
private:
Block* frontBlock; // Elements are dequeued from this block
Block* tailBlock; // Elements are enqueued to this block
size_t largestBlockSize;
};
} // end namespace wpi