robost-uia 0.1.1

Windows UI Automation (UIA) integration for Rust RPA — interact by name, ID, or class
Documentation
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//! Windows UI Automation integration.
//!
//! Provides direct access to Win32 UI Automation (UIA) for interacting with
//! controls without image recognition. Windows-only; stubs are provided on
//! other platforms so the crate compiles cross-platform.
//!
//! # Usage
//!
//! ```yaml
//! - uia_get:
//!     by: { name: "ユーザー名" }
//!     property: value
//!     save_as: username_text
//!
//! - uia_set:
//!     by: { name: "ユーザー名" }
//!     value: "{{ username }}"
//!
//! - uia_click:
//!     by: { id: "btnLogin" }
//!
//! - uia_find:
//!     by: { class: "Edit" }
//!     save_as: edit_handle
//! ```

#[derive(Debug, thiserror::Error)]
pub enum UiaError {
    #[error("UIA element not found: {0}")]
    NotFound(String),
    #[error("UIA COM error: {0}")]
    Com(String),
    #[error("UIA not supported on this platform")]
    Unsupported,
    #[error("{0}")]
    Other(String),
}

pub type Result<T> = std::result::Result<T, UiaError>;

/// How to locate a UI Automation element.
#[derive(Debug, Clone)]
pub enum UiaSelector {
    /// Match by the element's Name property (accessibility label).
    Name(String),
    /// Match by the element's AutomationId property.
    AutomationId(String),
    /// Match by the element's ClassName property.
    ClassName(String),
}

impl UiaSelector {
    pub fn from_name(s: impl Into<String>) -> Self {
        Self::Name(s.into())
    }
    pub fn from_id(s: impl Into<String>) -> Self {
        Self::AutomationId(s.into())
    }
    pub fn from_class(s: impl Into<String>) -> Self {
        Self::ClassName(s.into())
    }
}

/// A located UI Automation element.
pub struct UiaElement {
    #[cfg(target_os = "windows")]
    inner: windows_impl::Element,
    #[cfg(not(target_os = "windows"))]
    _phantom: (),
}

/// The UI Automation root finder.
pub struct UiaFinder {
    #[cfg(target_os = "windows")]
    inner: windows_impl::Finder,
    #[cfg(not(target_os = "windows"))]
    _phantom: (),
}

impl UiaFinder {
    pub fn new() -> Result<Self> {
        #[cfg(target_os = "windows")]
        {
            Ok(Self {
                inner: windows_impl::Finder::new()?,
            })
        }
        #[cfg(not(target_os = "windows"))]
        Err(UiaError::Unsupported)
    }

    /// Find the first element matching `selector` in the entire desktop tree.
    pub fn find(&self, selector: &UiaSelector) -> Result<UiaElement> {
        #[cfg(target_os = "windows")]
        {
            let el = self.inner.find(selector)?;
            Ok(UiaElement { inner: el })
        }
        #[cfg(not(target_os = "windows"))]
        {
            let _ = selector;
            Err(UiaError::Unsupported)
        }
    }
}

impl UiaElement {
    /// Read the Name property.
    pub fn get_name(&self) -> Result<String> {
        #[cfg(target_os = "windows")]
        return self.inner.get_name();
        #[cfg(not(target_os = "windows"))]
        Err(UiaError::Unsupported)
    }

    /// Read the Value property (for edit controls, etc.).
    pub fn get_value(&self) -> Result<String> {
        #[cfg(target_os = "windows")]
        return self.inner.get_value();
        #[cfg(not(target_os = "windows"))]
        Err(UiaError::Unsupported)
    }

    /// Set the Value property.
    pub fn set_value(&self, value: &str) -> Result<()> {
        #[cfg(target_os = "windows")]
        return self.inner.set_value(value);
        #[cfg(not(target_os = "windows"))]
        {
            let _ = value;
            Err(UiaError::Unsupported)
        }
    }

    /// Invoke the element's default action (equivalent to clicking a button).
    pub fn invoke(&self) -> Result<()> {
        #[cfg(target_os = "windows")]
        return self.inner.invoke();
        #[cfg(not(target_os = "windows"))]
        Err(UiaError::Unsupported)
    }

    /// Get the bounding rectangle as (x, y, width, height).
    pub fn bounding_rect(&self) -> Result<(i32, i32, i32, i32)> {
        #[cfg(target_os = "windows")]
        return self.inner.bounding_rect();
        #[cfg(not(target_os = "windows"))]
        Err(UiaError::Unsupported)
    }

    /// Enumerate immediate children.
    pub fn children(&self) -> Result<Vec<UiaElement>> {
        #[cfg(target_os = "windows")]
        {
            let children = self.inner.children()?;
            Ok(children
                .into_iter()
                .map(|el| UiaElement { inner: el })
                .collect())
        }
        #[cfg(not(target_os = "windows"))]
        Err(UiaError::Unsupported)
    }

    /// Return whether the element is currently enabled.
    pub fn is_enabled(&self) -> Result<bool> {
        #[cfg(target_os = "windows")]
        return self.inner.is_enabled();
        #[cfg(not(target_os = "windows"))]
        Err(UiaError::Unsupported)
    }

    /// Return whether the element is off-screen (not visible).
    pub fn is_offscreen(&self) -> Result<bool> {
        #[cfg(target_os = "windows")]
        return self.inner.is_offscreen();
        #[cfg(not(target_os = "windows"))]
        Err(UiaError::Unsupported)
    }

    /// Read the ClassName property.
    pub fn get_class_name(&self) -> Result<String> {
        #[cfg(target_os = "windows")]
        return self.inner.get_class_name();
        #[cfg(not(target_os = "windows"))]
        Err(UiaError::Unsupported)
    }

    /// Select a named item inside a ComboBox or ListBox.
    ///
    /// For ComboBoxes the element is expanded first, then the child whose Name
    /// matches `item_name` is selected via `IUIAutomationSelectionItemPattern`.
    pub fn select_item(&self, item_name: &str) -> Result<()> {
        #[cfg(target_os = "windows")]
        return self.inner.select_item(item_name);
        #[cfg(not(target_os = "windows"))]
        {
            let _ = item_name;
            Err(UiaError::Unsupported)
        }
    }

    /// Set the checked state of a checkbox via `IUIAutomationTogglePattern`.
    pub fn set_checked(&self, checked: bool) -> Result<()> {
        #[cfg(target_os = "windows")]
        return self.inner.set_checked(checked);
        #[cfg(not(target_os = "windows"))]
        {
            let _ = checked;
            Err(UiaError::Unsupported)
        }
    }
}

// ── Windows implementation ─────────────────────────────────────────────────

#[cfg(target_os = "windows")]
mod windows_impl {
    use super::{UiaError, UiaSelector};
    use windows::{
        core::{Interface, BSTR},
        Win32::{
            System::{
                Com::{
                    CoCreateInstance, CoInitializeEx, CLSCTX_INPROC_SERVER, COINIT_MULTITHREADED,
                },
                Variant::VARIANT,
            },
            UI::Accessibility::{
                CUIAutomation, IUIAutomation, IUIAutomationElement, IUIAutomationValuePattern,
                TreeScope_Descendants, UIA_AutomationIdPropertyId, UIA_ClassNamePropertyId,
                UIA_NamePropertyId, UIA_ValuePatternId,
            },
        },
    };

    pub struct Finder {
        automation: IUIAutomation,
    }

    pub struct Element {
        pub(crate) el: IUIAutomationElement,
        automation: IUIAutomation,
    }

    impl Finder {
        pub fn new() -> super::Result<Self> {
            unsafe {
                CoInitializeEx(None, COINIT_MULTITHREADED)
                    .ok()
                    .map_err(|e| UiaError::Com(e.to_string()))?;
                let automation: IUIAutomation =
                    CoCreateInstance(&CUIAutomation, None, CLSCTX_INPROC_SERVER)
                        .map_err(|e| UiaError::Com(e.to_string()))?;
                Ok(Self { automation })
            }
        }

        pub fn find(&self, selector: &UiaSelector) -> super::Result<Element> {
            unsafe {
                let root = self
                    .automation
                    .GetRootElement()
                    .map_err(|e| UiaError::Com(e.to_string()))?;

                let (prop_id, value) = match selector {
                    UiaSelector::Name(s) => (UIA_NamePropertyId, s.clone()),
                    UiaSelector::AutomationId(s) => (UIA_AutomationIdPropertyId, s.clone()),
                    UiaSelector::ClassName(s) => (UIA_ClassNamePropertyId, s.clone()),
                };

                let variant = VARIANT::from(BSTR::from(value.as_str()));
                let condition = self
                    .automation
                    .CreatePropertyCondition(prop_id, &variant)
                    .map_err(|e| UiaError::Com(e.to_string()))?;

                let el = root
                    .FindFirst(TreeScope_Descendants, &condition)
                    .map_err(|e| UiaError::Com(e.to_string()))?;

                Ok(Element {
                    el,
                    automation: self.automation.clone(),
                })
            }
        }
    }

    impl Element {
        pub fn get_name(&self) -> super::Result<String> {
            unsafe {
                let bstr = self
                    .el
                    .CurrentName()
                    .map_err(|e| UiaError::Com(e.to_string()))?;
                Ok(bstr.to_string())
            }
        }

        pub fn get_value(&self) -> super::Result<String> {
            unsafe {
                let pattern: IUIAutomationValuePattern = self
                    .el
                    .GetCurrentPattern(UIA_ValuePatternId)
                    .map_err(|e| UiaError::Com(e.to_string()))?
                    .cast()
                    .map_err(|e| UiaError::Com(e.to_string()))?;
                let bstr = pattern
                    .CurrentValue()
                    .map_err(|e| UiaError::Com(e.to_string()))?;
                Ok(bstr.to_string())
            }
        }

        pub fn set_value(&self, value: &str) -> super::Result<()> {
            unsafe {
                let pattern: IUIAutomationValuePattern = self
                    .el
                    .GetCurrentPattern(UIA_ValuePatternId)
                    .map_err(|e| UiaError::Com(e.to_string()))?
                    .cast()
                    .map_err(|e| UiaError::Com(e.to_string()))?;
                pattern
                    .SetValue(&BSTR::from(value))
                    .map_err(|e| UiaError::Com(e.to_string()))
            }
        }

        pub fn invoke(&self) -> super::Result<()> {
            use windows::Win32::UI::Accessibility::{
                IUIAutomationInvokePattern, UIA_InvokePatternId,
            };
            unsafe {
                let pattern: IUIAutomationInvokePattern = self
                    .el
                    .GetCurrentPattern(UIA_InvokePatternId)
                    .map_err(|e| UiaError::Com(e.to_string()))?
                    .cast()
                    .map_err(|e| UiaError::Com(e.to_string()))?;
                pattern.Invoke().map_err(|e| UiaError::Com(e.to_string()))
            }
        }

        pub fn bounding_rect(&self) -> super::Result<(i32, i32, i32, i32)> {
            unsafe {
                let rect = self
                    .el
                    .CurrentBoundingRectangle()
                    .map_err(|e| UiaError::Com(e.to_string()))?;
                Ok((
                    rect.left,
                    rect.top,
                    rect.right - rect.left,
                    rect.bottom - rect.top,
                ))
            }
        }

        pub fn children(&self) -> super::Result<Vec<Element>> {
            use windows::Win32::UI::Accessibility::TreeScope_Children;
            unsafe {
                let true_cond = self
                    .automation
                    .CreateTrueCondition()
                    .map_err(|e| UiaError::Com(e.to_string()))?;
                let el_array = self
                    .el
                    .FindAll(TreeScope_Children, &true_cond)
                    .map_err(|e| UiaError::Com(e.to_string()))?;
                let count = el_array
                    .Length()
                    .map_err(|e| UiaError::Com(e.to_string()))?;
                let mut result = Vec::with_capacity(count as usize);
                for i in 0..count {
                    let child = el_array
                        .GetElement(i)
                        .map_err(|e| UiaError::Com(e.to_string()))?;
                    result.push(Element {
                        el: child,
                        automation: self.automation.clone(),
                    });
                }
                Ok(result)
            }
        }

        pub fn is_enabled(&self) -> super::Result<bool> {
            unsafe {
                let b = self
                    .el
                    .CurrentIsEnabled()
                    .map_err(|e| UiaError::Com(e.to_string()))?;
                Ok(b.as_bool())
            }
        }

        pub fn is_offscreen(&self) -> super::Result<bool> {
            unsafe {
                let b = self
                    .el
                    .CurrentIsOffscreen()
                    .map_err(|e| UiaError::Com(e.to_string()))?;
                Ok(b.as_bool())
            }
        }

        pub fn get_class_name(&self) -> super::Result<String> {
            unsafe {
                let bstr = self
                    .el
                    .CurrentClassName()
                    .map_err(|e| UiaError::Com(e.to_string()))?;
                Ok(bstr.to_string())
            }
        }

        pub fn select_item(&self, item_name: &str) -> super::Result<()> {
            use windows::Win32::UI::Accessibility::{
                IUIAutomationExpandCollapsePattern, IUIAutomationSelectionItemPattern,
                UIA_ExpandCollapsePatternId, UIA_SelectionItemPatternId,
            };
            unsafe {
                // Try to expand (ComboBox) — ignore error if not applicable.
                if let Ok(p) = self.el.GetCurrentPattern(UIA_ExpandCollapsePatternId) {
                    if let Ok(ecp) = p.cast::<IUIAutomationExpandCollapsePattern>() {
                        let _ = ecp.Expand();
                    }
                }
                let true_cond = self
                    .automation
                    .CreateTrueCondition()
                    .map_err(|e| UiaError::Com(e.to_string()))?;
                let el_array = self
                    .el
                    .FindAll(TreeScope_Descendants, &true_cond)
                    .map_err(|e| UiaError::Com(e.to_string()))?;
                let count = el_array
                    .Length()
                    .map_err(|e| UiaError::Com(e.to_string()))?;
                for i in 0..count {
                    let child = el_array
                        .GetElement(i)
                        .map_err(|e| UiaError::Com(e.to_string()))?;
                    let name = child
                        .CurrentName()
                        .map_err(|e| UiaError::Com(e.to_string()))?;
                    if name == item_name {
                        if let Ok(p) = child.GetCurrentPattern(UIA_SelectionItemPatternId) {
                            let sip = p
                                .cast::<IUIAutomationSelectionItemPattern>()
                                .map_err(|e| UiaError::Com(e.to_string()))?;
                            sip.Select().map_err(|e| UiaError::Com(e.to_string()))?;
                            return Ok(());
                        }
                    }
                }
                Err(UiaError::NotFound(format!("item '{item_name}'")))
            }
        }

        pub fn set_checked(&self, checked: bool) -> super::Result<()> {
            use windows::Win32::UI::Accessibility::{
                IUIAutomationTogglePattern, ToggleState_On, UIA_TogglePatternId,
            };
            unsafe {
                let p = self
                    .el
                    .GetCurrentPattern(UIA_TogglePatternId)
                    .map_err(|e| UiaError::Com(e.to_string()))?;
                let tp = p
                    .cast::<IUIAutomationTogglePattern>()
                    .map_err(|e| UiaError::Com(e.to_string()))?;
                let state = tp
                    .CurrentToggleState()
                    .map_err(|e| UiaError::Com(e.to_string()))?;
                let is_on = state == ToggleState_On;
                if is_on != checked {
                    tp.Toggle().map_err(|e| UiaError::Com(e.to_string()))?;
                }
                Ok(())
            }
        }
    }
}