use *;
use crate::;
use TypeRegistryPlugin;
/// # Robocomp Plugin
///
/// Physics-agnostic robot compositor plugin for Bevy.
///
/// Registers marker components, Skein presets, and scene cleanup.
/// Add a physics backend plugin (e.g. [`robocomp_rapier3d::RobocompRapierPlugin`]) to spawn colliders and joints.
;