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use std::{ fmt, io, path::{Path, PathBuf}, }; #[cfg(target_os = "windows")] use winreg::RegKey; pub type Result<T> = std::result::Result<T, Error>; #[derive(Debug)] pub enum Error { MalformedRegistry, PlatformNotSupported, RegistryError(io::Error), } impl fmt::Display for Error { fn fmt(&self, formatter: &mut fmt::Formatter) -> fmt::Result { match self { Error::MalformedRegistry => write!(formatter, "The values of the registry keys used to find Roblox are malformed, maybe your Roblox installation is corrupt?"), Error::PlatformNotSupported => write!(formatter, "Your platform is not currently supported"), Error::RegistryError(error) => write!(formatter, "Couldn't find registry keys, Roblox might not be installed. ({})", error), } } } impl std::error::Error for Error { fn source(&self) -> Option<&(dyn std::error::Error + 'static)> { if let Error::RegistryError(error) = self { Some(error) } else { None } } } #[derive(Debug)] #[must_use] pub struct RobloxStudio { root: PathBuf, } impl RobloxStudio { #[cfg(target_os = "windows")] pub fn locate() -> Result<RobloxStudio> { let hkcu = RegKey::predef(winreg::enums::HKEY_CURRENT_USER); let roblox_studio_reg = hkcu .open_subkey(r"Software\Roblox\RobloxStudio") .map_err(Error::RegistryError)?; let content_folder_value: String = roblox_studio_reg .get_value("ContentFolder") .map_err(Error::RegistryError)?; let content_folder_path = PathBuf::from(content_folder_value); Ok(RobloxStudio { root: content_folder_path .parent() .ok_or(Error::MalformedRegistry)? .to_owned(), }) } #[cfg(not(target_os = "windows"))] #[inline] pub fn locate() -> Result<RobloxStudio> { Err(Error::PlatformNotSupported) } #[must_use] #[inline] pub fn root_path(&self) -> &Path { &self.root } #[must_use] #[inline] pub fn exe_path(&self) -> PathBuf { self.root.join("RobloxStudioBeta.exe") } #[must_use] #[inline] pub fn built_in_plugins_path(&self) -> PathBuf { self.root.join("BuiltInPlugins") } }