# Getting Started
Complete guide to get started with Roblox Slang in your project.
## Prerequisites
- Roblox Studio installed
- Basic knowledge of Luau scripting
- A Roblox game project (or create a new one)
## Installation
### Step 1: Install the CLI Tool
Choose your preferred toolchain manager. All three options work identically - they automatically download the correct pre-built binary for your platform from GitHub Releases.
#### Option A: Rokit (Recommended)
[Rokit](https://github.com/rojo-rbx/rokit) is the fastest and most modern toolchain manager.
```bash
# Add to your project
rokit add mathtechstudio/roblox-slang
# Or install globally
rokit add --global mathtechstudio/roblox-slang
```
**rokit.toml:**
```toml
[tools]
roblox-slang = "mathtechstudio/roblox-slang@2.0.0"
```
#### Option B: Aftman
> **Note:** Aftman is no longer actively maintained. We recommend using [Rokit](#option-a-rokit-recommended) or [Foreman](#option-c-foreman) for new projects.
[Aftman](https://github.com/LPGhatguy/aftman) provides exact version dependencies and trust-based security.
```bash
# Add to your project
aftman add mathtechstudio/roblox-slang
# Or install globally
aftman add --global mathtechstudio/roblox-slang
```
**aftman.toml:**
```toml
[tools]
roblox-slang = "mathtechstudio/roblox-slang@2.0.0"
```
#### Option C: Foreman
[Foreman](https://github.com/Roblox/foreman) is the original Roblox toolchain manager, battle-tested in production.
**foreman.toml:**
```toml
[tools]
roblox-slang = { github = "mathtechstudio/roblox-slang", version = "2.0.0" }
```
```bash
foreman install
```
#### Option D: Manual Installation
Download pre-built binaries from [GitHub Releases](https://github.com/mathtechstudio/roblox-slang/releases):
- `roblox-slang-2.0.0-linux-x86_64.zip`
- `roblox-slang-2.0.0-linux-aarch64.zip`
- `roblox-slang-2.0.0-windows-x86_64.zip`
- `roblox-slang-2.0.0-windows-aarch64.zip`
- `roblox-slang-2.0.0-macos-x86_64.zip`
- `roblox-slang-2.0.0-macos-aarch64.zip`
Extract the archive and add the binary to your PATH.
#### Option E: From Source (Cargo)
```bash
# Install from crates.io
cargo install roblox-slang
# Or build from source
git clone https://github.com/mathtechstudio/roblox-slang.git
cd roblox-slang
cargo install --locked --path .
```
### Step 2: Verify Installation
```bash
roblox-slang --version
```
You should see: `roblox-slang 0.1.0`
## Creating Your First Translation Project
### 1. Initialize Project
Navigate to your Roblox project directory and run:
```bash
roblox-slang init
```
This creates:
- `slang-roblox.yaml` - Configuration file
- `translations/` - Directory for translation files
### 2. Configure Your Project
Edit `slang-roblox.yaml`:
```yaml
# Base locale (fallback when translation missing)
base_locale: en
# List of supported locales
supported_locales:
- en
- es
- id
# Where to find translation files
input_directory: translations
# Where to generate Luau code
output_directory: src/shared/Translations
# Localization mode (NEW in v2.0.0)
localization:
# embedded: Translations embedded in code (default, no cloud dependency)
# cloud: Use Roblox Cloud LocalizationService only
# hybrid: Try cloud first, fallback to embedded
mode: embedded
```
### 3. Create Translation Files
Create `translations/en.json`:
```json
{
"welcome": "Welcome to my game!",
"ui": {
"buttons": {
"play": "Play",
"settings": "Settings",
"quit": "Quit"
},
"messages": {
"loading": "Loading...",
"playerJoined": "{name} joined the game"
}
}
}
```
Create `translations/es.json`:
```json
{
"welcome": "¡Bienvenido a mi juego!",
"ui": {
"buttons": {
"play": "Jugar",
"settings": "Configuración",
"quit": "Salir"
},
"messages": {
"loading": "Cargando...",
"playerJoined": "{name} se unió al juego"
}
}
}
```
### 4. Build Translations
```bash
roblox-slang build
```
This generates:
- `src/shared/Translations/Translations.lua` - Main module
- `src/shared/Translations/types/Translations.d.luau` - Type definitions
- `src/shared/Translations/roblox_upload.csv` - CSV for Roblox Cloud
### 5. Use in Your Game
In a LocalScript or Script:
```lua
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Translations = require(ReplicatedStorage.Translations)
-- Create translation instance
local t = Translations.new("en")
-- Use translations
print(t.welcome()) -- "Welcome to my game!"
print(t.ui.buttons.play()) -- "Play"
-- With parameters
print(t.ui.messages.playerJoined({ name = "Player1" }))
-- Output: "Player1 joined the game"
-- Switch locale at runtime
t:setLocale("es")
print(t.welcome()) -- "¡Bienvenido a mi juego!"
```
### 6. Auto-Detect Player Locale
For multiplayer games, automatically use player's locale:
```lua
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Translations = require(ReplicatedStorage.Translations)
Players.PlayerAdded:Connect(function(player)
-- Automatically detects player's country/locale
local t = Translations.newForPlayer(player)
-- Send localized welcome message
local welcomeMsg = t.welcome()
-- Send to player...
end)
```
## Development Workflow
### Watch Mode
For faster development, use watch mode to auto-rebuild on file changes:
```bash
roblox-slang build --watch
```
Now when you edit translation files, the Luau code is automatically regenerated.
### Validation
Check for missing translations or unused keys:
```bash
roblox-slang validate
```
This will report:
- Missing translations (keys in base locale but not in others)
- Unused keys (keys defined but never used in code)
- Conflicts (duplicate keys)
## Next Steps
- [Configuration Guide](guides/configuration.md) - Learn all configuration options including localization modes
- [Pluralization](guides/pluralization.md) - Handle plural forms correctly
- [String Interpolation](guides/string-interpolation.md) - Advanced parameter usage
- [Roblox Cloud Integration](guides/roblox-cloud.md) - Upload to Roblox Cloud for access to Roblox features
- [Rojo Integration](integration/rojo.md) - Use with Rojo for automatic file syncing
## Choosing a Localization Mode
**NEW in v2.0.0:** Roblox Slang supports three localization modes:
### Embedded Mode (Default)
Best for most games. Translations are embedded directly in the generated code.
**Pros:**
- No cloud dependency
- Works offline
- Fastest performance
- Simple setup
**Cons:**
- No Automatic Text Capture
- No automatic translation
- Manual translation management
**When to use:** Single-player games, offline games, or when you want full control over translations.
### Cloud Mode
Uses Roblox Cloud LocalizationService exclusively.
**Pros:**
- Automatic Text Capture (ATC)
- Automatic translation via Roblox AI
- Translator Portal collaboration
- Analytics via Roblox Dashboard
**Cons:**
- Requires cloud setup
- Requires uploading translations
- Depends on LocalizationService availability
**When to use:** Multiplayer games that need automatic translation or want to use Roblox's translation ecosystem.
### Hybrid Mode
Best of both worlds: tries cloud first, falls back to embedded.
**Pros:**
- Cloud features when available
- Embedded fallback for reliability
- Graceful degradation
- Works in Studio and production
**Cons:**
- Slightly larger generated file size
- More complex setup
**When to use:** Games transitioning from embedded to cloud, or games that need offline support with cloud benefits.
## Common Issues
### Issue: "Command not found: roblox-slang"
**Solution:** Make sure the toolchain manager added the binary to your PATH. Try:
```bash
# For Rokit
rokit list
# For Aftman
aftman list
# For Foreman
foreman list
```
### Issue: "Failed to read config file"
**Solution:** Make sure you're in the project directory with `slang-roblox.yaml`. Run:
```bash
ls -la slang-roblox.yaml
```
### Issue: "Translation file not found"
**Solution:** Check that translation files exist in the `input_directory` specified in config:
```bash
ls -la translations/
```
## Getting Help
- [GitHub Issues](https://github.com/mathtechstudio/roblox-slang/issues) - Report bugs or request features