use std::time::Duration;
use roblox_api::{
api::{auth, auth::v1::LoginType, auth_token_service, auth_token_service::v1::LoginStatus},
client::Client,
};
#[tokio::main]
async fn main() {
let mut client = Client::default();
let token = auth_token_service::v1::login_create(&mut client)
.await
.unwrap();
loop {
let status =
auth_token_service::v1::login_status(&mut client, &token.code, &token.private_key)
.await
.unwrap();
if status.status == LoginStatus::Validated {
break;
} else {
std::thread::sleep(Duration::from_secs(1));
}
}
auth::v1::login(
&mut client,
&token.code,
&token.private_key,
LoginType::AuthToken,
)
.await
.unwrap();
}