use glam::UVec2;
#[cfg(target_arch = "wasm32")]
use web_sys::HtmlCanvasElement;
#[cfg(target_arch = "wasm32")]
use winit::platform::web::WindowExtWebSys;
use winit::window::Window;
#[cfg(target_arch = "wasm32")]
fn attach_canvas_to_dom(canvas: &HtmlCanvasElement, desired: UVec2) {
if let Some(window) = web_sys::window() {
if let Some(document) = window.document() {
if let Some(body) = document.body() {
let _ = body.append_child(canvas);
}
}
}
canvas.set_width(desired.x);
canvas.set_height(desired.y);
let style = canvas.style();
let _ = style.set_property("width", &format!("{}px", desired.x));
let _ = style.set_property("height", &format!("{}px", desired.y));
let _ = style.set_property("display", "block");
let _ = style.set_property("background-color", "#000000");
}
#[allow(unused)]
pub fn setup_window(window: &Window, desired: UVec2) {
#[cfg(target_arch = "wasm32")]
if let Some(canvas) = window.canvas() {
attach_canvas_to_dom(&canvas, desired);
}
}