use crate::prelude::*;
#[derive(Debug, Clone)]
pub struct SpriteDesc<TextureKey> {
pub texture_key: TextureKey,
pub start: u16,
pub end: u16,
pub frame_secs: f32,
pub tile_size: UVec2,
pub scale: f32,
pub angle: f32,
}
impl<TextureKey> SpriteDesc<TextureKey> {
pub fn single_tile(texture_key: TextureKey, tile: u16, tile_size: UVec2, scale: f32) -> Self {
Self {
texture_key,
start: tile,
end: tile,
frame_secs: 0.0,
tile_size,
scale,
angle: 0.0,
}
}
pub fn with_angle(mut self, angle: f32) -> Self {
self.angle = angle;
self
}
}