1 2 3 4 5 6 7
use encase::{ShaderType, internal::WriteInto}; pub fn to_wgsl_bytes<T: ?Sized + ShaderType + WriteInto>(t: &T) -> Vec<u8> { let mut buffer = encase::UniformBuffer::new(Vec::new()); buffer.write(t).expect("failed to write"); buffer.into_inner() }