Rabbit & Steel Seed Predictor
Predict items, shops, fights, etc. from a seed in hit game Rabbit & Steel.
Missing docs, tests, error checking. Probably won't be added unless it's wanted or I'm bored
Usage
let run = new;
run.predict_seed;
// Output run data
println!;
let first_area = get_area_name;
println!;
You can also use other unlocks, e.g. Unlocks::with_none() or Unlock::from_bitstring(). Bitflags correspond to the the order that they appear on the wiki, i.e. the least significant bit is darkbite etc.