rnssp 0.1.0

Library for predicting runs in Rabbit & Steel from seeds and other parameters
Documentation
  • Coverage
  • 1.43%
    1 out of 70 items documented0 out of 27 items with examples
  • Size
  • Source code size: 43.07 kB This is the summed size of all the files inside the crates.io package for this release.
  • Documentation size: 4.29 MB This is the summed size of all files generated by rustdoc for all configured targets
  • Ø build duration
  • this release: 13s Average build duration of successful builds.
  • all releases: 13s Average build duration of successful builds in releases after 2024-10-23.
  • Links
  • babit56/rns-seed-predictor
    1 0 0
  • crates.io
  • Dependencies
  • Versions
  • Owners
  • babit56

Rabbit & Steel Seed Predictor

Predict items, shops, fights, etc. from a seed in hit game Rabbit & Steel.

Missing docs, tests, error checking. Probably won't be added unless it's wanted or I'm bored

Usage

let run = rnssp::Run::new(
  1585, // Seed
  4, // Players
  true, // is Hard/Lunar
  rnssp::Unlocks::with_all(), // What sets are unlocked
);

run.predict_seed();

// Output run data
println!(run.get_csv_line());
let first_area = rnssp::names::get_area_name(run.area_list[0]);
println!("First area: {}", first_area);

You can also use other unlocks, e.g. Unlocks::with_none() or Unlock::from_bitstring(). Bitflags correspond to the the order that they appear on the wiki, i.e. the least significant bit is darkbite etc.