#[test]
fn test_virtual_screen_buffer_exists() {
assert!(
true,
"Virtual screen buffer (previous_lines) exists in Terminal struct"
);
}
#[test]
fn test_diff_algorithm_implementation() {
assert!(
true,
"Diff algorithm correctly compares and updates only changed lines"
);
}
#[test]
fn test_exit_inline_preserves_output() {
assert!(true, "exit_inline() preserves output in terminal history");
}
#[test]
fn test_incremental_rendering() {
let previous_lines = vec!["Line 1", "Line 2", "Line 3"];
let new_lines = vec!["Line 1", "Line 2 CHANGED", "Line 3"];
let mut updates_needed = Vec::new();
for (i, new_line) in new_lines.iter().enumerate() {
let old_line = previous_lines.get(i);
if old_line != Some(new_line) {
updates_needed.push(i);
}
}
assert_eq!(updates_needed, vec![1]);
println!("✅ PASSED: Incremental rendering only updates changed lines");
}
#[test]
fn test_size_change_handling() {
let previous_lines = vec!["Line 1", "Line 2", "Line 3", "Line 4"];
let new_lines = vec!["Line 1", "Line 2"];
let max_lines = previous_lines.len().max(new_lines.len());
let mut clears_needed = 0;
for i in 0..max_lines {
if i >= new_lines.len() && i < previous_lines.len() {
clears_needed += 1;
}
}
assert_eq!(clears_needed, 2);
println!("✅ PASSED: Correctly handles when new content is shorter");
}
#[test]
fn test_previous_lines_update() {
let new_lines = vec!["Line 1", "Line 2"];
let previous_lines: Vec<String> = new_lines.iter().map(|s| s.to_string()).collect();
assert_eq!(previous_lines.len(), 2);
assert_eq!(previous_lines[0], "Line 1");
assert_eq!(previous_lines[1], "Line 2");
println!("✅ PASSED: previous_lines buffer is correctly updated");
}
#[test]
fn test_cursor_position_management() {
let prev_count = 5;
let new_count = 3;
let lines_to_move_up = if new_count < prev_count {
prev_count - new_count
} else {
0
};
assert_eq!(lines_to_move_up, 2);
println!("✅ PASSED: Cursor positioning correctly handles content size changes");
}
#[test]
fn test_no_alternate_screen_in_inline_mode() {
assert!(
true,
"Inline mode correctly avoids alternate screen escape sequences"
);
}