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/// A source of randomness
/// A type that can be randomly generated.
///
/// # Example
/// ```
/// use rnd::{Random, RandomSource};
///
/// struct Point {
/// x: u32,
/// y: u32
/// }
///
/// impl Random for Point {
/// fn random<S>(source: &mut S) -> Self
/// where
/// S: RandomSource + ?Sized
/// {
/// Point {
/// x: u32::random(source),
/// y: u32::random(source),
/// }
/// }
/// }
/// ```