rmodbus - Modbus for Rust
A framework to build fast and reliable Modbus-powered applications.
Cargo crate: https://crates.io/crates/rmodbus
What is rmodbus
rmodbus is not a yet another Modbus client/server. rmodbus is a set of tools to
quickly build Modbus-powered applications.
Why yet another Modbus lib?
-
rmodbus is transport and protocol independent
-
rmodbus is platform independent (no_std is fully supported!)
-
can be easily used in blocking and async (non-blocking) applications
-
tuned for speed and reliability
-
provides a set of tools to easily work with Modbus context
-
supports client/server frame processing for Modbus TCP/UDP, RTU and ASCII.
-
server context can be easily managed, imported and exported
So the server isn't included?
Yes, there's no server included. You build the server by your own. You choose
protocol, technology and everything else. rmodbus just process frames and works
with Modbus context.
Here's an example of a simple TCP blocking server:
use std::io::{Read, Write};
use std::net::TcpListener;
use std::thread;
use lazy_static::lazy_static;
use std::sync::RwLock;
use rmodbus::{
server::{context::ModbusContext, ModbusFrame},
ModbusFrameBuf, ModbusProto,
};
lazy_static! {
pub static ref CONTEXT: RwLock<ModbusContext> = RwLock::new(ModbusContext::new());
}
pub fn tcpserver(unit: u8, listen: &str) {
let listener = TcpListener::bind(listen).unwrap();
println!("listening started, ready to accept");
for stream in listener.incoming() {
thread::spawn(move || {
println!("client connected");
let mut stream = stream.unwrap();
loop {
let mut buf: ModbusFrameBuf = [0; 256];
let mut response = Vec::new(); if stream.read(&mut buf).unwrap_or(0) == 0 {
return;
}
let mut frame = ModbusFrame::new(unit, &buf, ModbusProto::TcpUdp, &mut response);
if frame.parse().is_err() {
println!("server error");
return;
}
if frame.processing_required {
let result = match frame.readonly {
true => frame.process_read(&CONTEXT.read().unwrap()),
false => frame.process_write(&mut CONTEXT.write().unwrap()),
};
if result.is_err() {
println!("frame processing error");
return;
}
}
if frame.response_required {
frame.finalize_response().unwrap();
println!("{:x?}", response.as_slice());
if stream.write(response.as_slice()).is_err() {
return;
}
}
}
});
}
}
There are also examples for Serial-RTU, Serial-ASCII and UDP in examples
folder (if you're reading this text somewhere else, visit rmodbus project
repository.
Running examples:
cargo run --example app --features std
cargo run --example tcpserver --features std
Modbus context
The rule is simple: one standard Modbus context per application. 10k+10k 16-bit
registers and 10k+10k coils are usually more than enough. This takes about
43Kbytes of RAM, but if you need to reduce context size, download library
source and change CONTEXT_SIZE constant in "context.rs".
rmodbus server context is thread-safe, easy to use and has a lot of functions.
Every time Modbus context is accessed, a context mutex must be locked. This
slows down a performance, but guarantees that the context always has valid data
after bulk-sets or after 32-bit data types were written. So make sure your
application locks context only when required and only for a short period time.
Take a look at simple PLC example:
use std::fs::File;
use std::io::{Write};
use rmodbus::server::context::ModbusContext;
fn looping() {
println!("Loop started");
loop {
let ctx = srv::CONTEXT.read().unwrap();
let _param1 = ctx.get_holding(1000).unwrap();
let _param2 = ctx.get_holdings_as_f32(1100).unwrap(); let _param3 = ctx.get_holdings_as_u32(1200).unwrap(); let cmd = ctx.get_holding(1500).unwrap();
drop(ctx);
if cmd != 0 {
println!("got command code {}", cmd);
let mut ctx = srv::CONTEXT.write().unwrap();
ctx.set_holding(1500, 0).unwrap();
match cmd {
1 => {
println!("saving memory context");
let _ = save("/tmp/plc1.dat", &ctx).map_err(|_| {
eprintln!("unable to save context!");
});
}
_ => println!("command not implemented"),
}
}
let mut ctx = srv::CONTEXT.write().unwrap();
ctx.set_coil(0, true).unwrap();
ctx.set_holdings_bulk(10, &(vec![10, 20])).unwrap();
ctx.set_inputs_from_f32(20, 935.77).unwrap();
}
}
fn save(fname: &str, ctx: &ModbusContext) -> Result<(), std::io::Error> {
let mut file = match File::create(fname) {
Ok(v) => v,
Err(e) => return Err(e),
};
for i in ctx.iter() {
match file.write(&[i]) {
Ok(_) => {}
Err(e) => return Err(e),
}
}
match file.sync_all() {
Ok(_) => {}
Err(e) => return Err(e),
}
return Ok(());
}
To let the above program communicate with outer world, Modbus server must be up
and running in the separate thread, asynchronously or whatever is preferred.
no_std
rmodbus supports no_std mode. Most of the library code is written the way to
support both std and no_std.
Set dependency as:
rmodbus = { version = "*", features = ["nostd"] }
Small context
Default Modbus context has 10000 registers of each type, which requires 42500
bytes total. For systems with small RAM amount it's possible to reduce the
context size to the 1000 registers of each type (4250 bytes) with the following
feature:
rmodbus = { version = "*", features = ["nostd", "smallcontext"] }
Vectors
Some of rmodbus functions use vectors to store result. In std mode, either
standard std::vec::Vec or FixedVec can be
used. In nostd mode, only FixedVec is supported.
Modbus client
Modbus client is designed with same principles as the server: the crate gives
frame generator / processor, while the frames can be read / written with any
source and with any required way.
TCP client Example:
use std::io::{Read, Write};
use std::net::TcpStream;
use std::time::Duration;
use rmodbus::{client::ModbusRequest, guess_response_frame_len, ModbusProto};
fn main() {
let timeout = Duration::from_secs(1);
let mut stream = TcpStream::connect("localhost:5502").unwrap();
stream.set_read_timeout(Some(timeout)).unwrap();
stream.set_write_timeout(Some(timeout)).unwrap();
let mut mreq = ModbusRequest::new(1, ModbusProto::TcpUdp);
mreq.tr_id = 2;
let mut request = Vec::new();
mreq.generate_set_coils_bulk(0, &[true, true], &mut request)
.unwrap();
stream.write(&request).unwrap();
let mut buf = [0u8; 6];
stream.read_exact(&mut buf).unwrap();
let mut response = Vec::new();
response.extend_from_slice(&buf);
let len = guess_response_frame_len(&buf, ModbusProto::TcpUdp).unwrap();
if len > 6 {
let mut rest = vec![0u8; (len - 6) as usize];
stream.read_exact(&mut rest).unwrap();
response.extend(rest);
}
mreq.parse_ok(&response).unwrap();
mreq.generate_get_coils(0, 2, &mut request).unwrap();
stream.write(&request).unwrap();
let mut buf = [0u8; 6];
stream.read_exact(&mut buf).unwrap();
let mut response = Vec::new();
response.extend_from_slice(&buf);
let len = guess_response_frame_len(&buf, ModbusProto::TcpUdp).unwrap();
if len > 6 {
let mut rest = vec![0u8; (len - 6) as usize];
stream.read_exact(&mut rest).unwrap();
response.extend(rest);
}
let mut data = Vec::new();
mreq.parse_bool(&response, &mut data).unwrap();
for i in 0..data.len() {
println!("{} {}", i, data[i]);
}
}
Changelog
v0.5
v0.4
-
Modbus context is no longer created automatically and no mutex guard is
provided by default. Use ModbusContext::new() to create context object and
then use it as you wish - protect with any kind of Mutex, with RwLock or just
put into UnsafeCell.
-
Context SDK changes: all functions moved inside context, removed unnecessary
ones, function args optimized.
-
FixedVec support included by default, both in std and nostd.
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Added support for 64-bit integers