rmk 0.9.0

Keyboard firmware written in Rust
Documentation
use embedded_graphics::pixelcolor::BinaryColor;
use embedded_graphics::prelude::*;

use crate::display::{DisplayRenderer, RenderContext};

// RMK logo — 128×32, SSD1306 page format (4 pages × 128 columns).
// Original: joric OLED logo generator, centred on a 128×32 canvas.
const LOGO: [u8; 512] = [
    // Page 0: 32 zeros (left pad) + 64 bytes logo + 32 zeros (right pad)
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0xF8, 0x18, 0x18,
    0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x38, 0x78, 0xF8, 0xF8, 0x18, 0x18, 0x18,
    0x18, 0x18, 0x18, 0x18, 0x18, 0x38, 0x78, 0x78, 0x38, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xF8, 0xF8,
    0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xF8, 0xF8, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xF8, 0xF0, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    // Page 1: 32 zeros + 64 bytes logo + 32 zeros
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x1E, 0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0xFF, 0xFF, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x40, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x20, 0x20, 0x70, 0xFF, 0xFF, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    // Page 2: 32 zeros + 64 bytes logo + 32 zeros
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xF0, 0xF0,
    0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xFF, 0xFF, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xFF, 0xFF, 0xF0, 0xF0, 0xF0,
    0xF0, 0xF0, 0xF0, 0xFF, 0xFC, 0xF0, 0xF0, 0xF0, 0xF0, 0xFC, 0xFF, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xFF, 0xFF,
    0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xFE, 0xFF, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xFF, 0xFF, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    // Page 3: 32 zeros + 64 bytes logo + 32 zeros
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x0F, 0x0F, 0x0F,
    0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x07, 0x07, 0x03, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
    0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x03, 0x03, 0x03, 0x03, 0x03, 0x0F, 0x0F,
    0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x07, 0x07, 0x03, 0x03, 0x01, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
];

/// Static logo renderer — displays the RMK logo on a 128×32 OLED.
///
/// Draws once and never changes. Useful as a splash screen or idle logo.
#[derive(Default)]
pub struct LogoRenderer;

impl DisplayRenderer<BinaryColor> for LogoRenderer {
    fn render<D: DrawTarget<Color = BinaryColor>>(&mut self, ctx: &RenderContext, display: &mut D) {
        display.clear(BinaryColor::Off).ok();
        if ctx.sleeping {
            return;
        }
        draw_page_format_frame(display, &LOGO, 128, 0, 0);
    }
}

/// Draw a frame stored in SSD1306 page format onto an embedded-graphics display.
fn draw_page_format_frame<D: DrawTarget<Color = BinaryColor>>(
    display: &mut D,
    data: &[u8],
    cols: usize,
    offset_x: i32,
    offset_y: i32,
) {
    let pages = data.len() / cols;
    for page in 0..pages {
        for col in 0..cols {
            let byte = data[page * cols + col];
            if byte == 0 {
                continue;
            }
            for bit in 0..8u32 {
                if byte & (1 << bit) != 0 {
                    let x = col as i32 + offset_x;
                    let y = page as i32 * 8 + bit as i32 + offset_y;
                    Pixel(Point::new(x, y), BinaryColor::On).draw(display).ok();
                }
            }
        }
    }
}