use bevy::prelude::*;
use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin};
use rmf_site_camera::plugins::CameraSetupPlugin;
use rmf_site_picking::{InspectorService, InspectorServicePlugin, SelectionPlugin};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(EguiPlugin {
enable_multipass_for_primary_context: false,
})
.add_plugins(CameraSetupPlugin)
.add_plugins(InspectorServicePlugin)
.add_plugins(SelectionPlugin::<InspectorService>::default())
.add_plugins(WorldInspectorPlugin::default())
.add_systems(Startup, setup)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
Mesh3d(meshes.add(Circle::new(4.0))),
MeshMaterial3d(materials.add(Color::Srgba(Srgba::GREEN * 0.25))),
Transform::from_xyz(0.0, 0.0, -0.5),
Name::new("base_plate"),
));
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
Transform::from_xyz(0.0, 0.5, 0.0),
));
commands.spawn((
PointLight {
shadows_enabled: true,
..default()
},
Transform::from_xyz(4.0, 8.0, 4.0),
));
}