use bevy::prelude::*;
use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin};
use rmf_site_animate::{Bobbing, Spinning, VisualCueAnimationsPlugin};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_plugins(EguiPlugin {
enable_multipass_for_primary_context: false,
})
.add_plugins(VisualCueAnimationsPlugin)
.add_plugins(WorldInspectorPlugin::default())
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
Mesh3d(meshes.add(Circle::new(4.0))),
MeshMaterial3d(materials.add(Color::WHITE)),
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
));
commands.spawn((
PointLight {
shadows_enabled: true,
..default()
},
Transform::from_xyz(4.0, 8.0, 4.0),
));
commands.spawn((
Camera3d::default(),
Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
));
let center = Transform::from_xyz(0.0, 1.0, 0.0).translation;
let cube = Mesh3d(meshes.add(Cuboid::from_size((1.0, 1.0, 1.0).into())));
commands.spawn((
cube.clone(),
MeshMaterial3d::<StandardMaterial>::default(),
Transform::from_translation(center + Vec3::new(-1.0, 0.0, 0.0)),
Spinning::default(),
Name::new("Spinning Cube"),
));
commands.spawn((
cube,
MeshMaterial3d::<StandardMaterial>::default(),
Transform::from_translation(center + Vec3::new(1.0, 0.0, 0.0)),
Bobbing::default(),
Name::new("Bobbing Cube"),
));
}