rmcl 0.3.1

A fully featured Minecraft TUI launcher
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
// rendering for the new instance wizard. each step gets its own render fn
// and the popup resizes itself based on which step is active.

use super::state::{
    LoadState, WIZARD_STATE, WizardState, WizardStep, clamp_loader_version_index,
    clamp_version_index, ensure_loader_versions_loaded, ensure_versions_loaded, visible_versions,
};
use crate::config::theme::THEME;
use crate::instance::models::ModLoader;
use crate::tui::app::FocusedArea;
use crate::tui::widgets::popups::base::PopupFrame;
use ratatui::{
    Frame,
    layout::{Constraint, Direction, Layout, Rect},
    style::{Modifier, Style},
    text::{Line, Span},
    widgets::{List, ListItem, ListState, Paragraph, StatefulWidget, Widget, Wrap},
};
use tui_prompts::State as PromptState;

pub fn render(frame: &mut Frame, area: Rect, _focused: FocusedArea) {
    // grab the lock, kick off any lazy-loading, then clone and release.
    // data fetching happens here (in render) because the wizard is purely
    // reactive: version lists only load when you navigate to that step.
    let snapshot = match WIZARD_STATE.lock() {
        Ok(mut state) => {
            if state.step == WizardStep::Version {
                ensure_versions_loaded(&mut state);
                clamp_version_index(&mut state);
            }

            // vanilla has no loader version, so skip straight to confirm
            if state.step == WizardStep::LoaderVersion {
                if state.selected_loader() == ModLoader::Vanilla {
                    state.step = WizardStep::Confirm;
                } else {
                    clamp_loader_version_index(&mut state);
                    let game_version = state.selected_version().map(|v| v.id.clone());
                    let loader = state.selected_loader();
                    if let Some(game_version) = game_version {
                        ensure_loader_versions_loaded(&mut state, loader, game_version);
                    }
                }
            }

            state.clone()
        }
        Err(e) => {
            tracing::error!("Wizard state lock poisoned: {}", e);
            WizardState::default()
        }
    };

    let keybinds = step_keybinds(&snapshot);

    let search_line = snapshot.version_search.title_line();

    let theme = THEME.as_ref();
    let popup = PopupFrame {
        title: wizard_title(&snapshot),
        border_color: theme.text_dim(),
        bg: Some(theme.surface()),
        keybinds: Some(keybinds),
        search_line,
        content: Box::new(move |popup_area, buf| {
            let chunks = Layout::default()
                .direction(Direction::Vertical)
                .constraints([Constraint::Min(1)])
                .split(popup_area);

            match snapshot.step {
                WizardStep::Name => render_name_step(&snapshot, chunks[0], buf),
                WizardStep::Version => render_version_step(&snapshot, chunks[0], buf),
                WizardStep::Loader => render_loader_step(&snapshot, chunks[0], buf),
                WizardStep::LoaderVersion => render_loader_version_step(&snapshot, chunks[0], buf),
                WizardStep::Confirm => render_confirm_step(&snapshot, chunks[0], buf),
            }
        }),
    };

    frame.render_widget(popup, area);
}

pub fn popup_rect(frame_area: Rect) -> Rect {
    use ratatui::layout::Constraint;

    let step = match WIZARD_STATE.lock() {
        Ok(s) => s.step.clone(),
        Err(_) => WizardStep::Name,
    };

    let w = Constraint::Percentage(50);

    match step {
        WizardStep::Name => {
            let h = 6u16.min(frame_area.height.saturating_sub(4));
            frame_area.centered(w, Constraint::Length(h))
        }
        WizardStep::Version | WizardStep::LoaderVersion => {
            let h = (frame_area.height * 2 / 3)
                .max(10)
                .min(frame_area.height.saturating_sub(4));
            frame_area.centered(w, Constraint::Length(h))
        }
        WizardStep::Loader => {
            let h = 9u16.min(frame_area.height.saturating_sub(4));
            frame_area.centered(w, Constraint::Length(h))
        }
        WizardStep::Confirm => {
            let h = 8u16.min(frame_area.height.saturating_sub(4));
            frame_area.centered(w, Constraint::Length(h))
        }
    }
}

fn wizard_title(_state: &WizardState) -> Line<'static> {
    use crate::tui::widgets::styled_title;
    styled_title("New Instance", false)
}

fn step_keybinds(state: &WizardState) -> ratatui::text::Line<'static> {
    use crate::tui::widgets::popups::keybind_line;
    match state.step {
        WizardStep::Name => keybind_line(&[("Enter", " continue")]),
        WizardStep::Loader => keybind_line(&[("h", " back"), ("Enter", " select")]),
        WizardStep::Version => keybind_line(&[
            ("/", " search"),
            ("s", " snap"),
            ("h", " back"),
            ("Enter", " select"),
        ]),
        WizardStep::LoaderVersion => keybind_line(&[("h", " back"), ("Enter", " select")]),
        WizardStep::Confirm => keybind_line(&[("h", " back"), ("Enter", " create")]),
    }
}

fn render_name_step(state: &WizardState, area: Rect, buf: &mut ratatui::buffer::Buffer) {
    let theme = THEME.as_ref();
    let value = state.name_state.value();
    // \u{2588} is the full block char used as a fake blinking cursor
    let line = if value.is_empty() {
        Line::from(vec![
            Span::styled("Instance name...", Style::default().fg(theme.text_dim())),
            Span::styled(
                "\u{2588}",
                Style::default()
                    .fg(theme.text_dim())
                    .add_modifier(Modifier::SLOW_BLINK),
            ),
        ])
    } else {
        Line::from(vec![
            Span::styled(value, Style::default().fg(theme.text())),
            Span::styled(
                "\u{2588}",
                Style::default()
                    .fg(theme.text_dim())
                    .add_modifier(Modifier::SLOW_BLINK),
            ),
        ])
    };

    Paragraph::new(line).render(area, buf);
}

fn render_version_step(state: &WizardState, area: Rect, buf: &mut ratatui::buffer::Buffer) {
    let theme = THEME.as_ref();
    match &state.versions {
        LoadState::Idle | LoadState::Loading => {
            Paragraph::new("Loading versions...")
                .style(Style::default().fg(theme.text_dim()))
                .render(area, buf);
        }
        LoadState::Error(message) => {
            Paragraph::new(message.as_str())
                .wrap(Wrap { trim: true })
                .style(Style::default().fg(theme.error()))
                .render(area, buf);
        }
        LoadState::Loaded(_) => {
            let items: Vec<ListItem> = visible_versions(state)
                .into_iter()
                .map(|version| {
                    let suffix = if version.stable {
                        String::new()
                    } else {
                        " (snapshot)".to_string()
                    };
                    ListItem::new(Line::from(Span::styled(
                        format!("{}{}", version.id, suffix),
                        Style::default().fg(theme.text()),
                    )))
                })
                .collect();

            let list = List::new(items)
                .highlight_style(
                    Style::default()
                        .fg(theme.accent())
                        .add_modifier(Modifier::BOLD),
                )
                .highlight_symbol("â–¶ ");

            let mut list_state = ListState::default().with_selected(Some(state.version_idx));
            StatefulWidget::render(list, area, buf, &mut list_state);
        }
    }
}

fn render_loader_step(state: &WizardState, area: Rect, buf: &mut ratatui::buffer::Buffer) {
    let theme = THEME.as_ref();
    let loaders = [
        ModLoader::Vanilla,
        ModLoader::Fabric,
        ModLoader::Forge,
        ModLoader::NeoForge,
        ModLoader::Quilt,
    ];

    let items: Vec<ListItem> = loaders
        .into_iter()
        .map(|loader| {
            ListItem::new(Line::from(Span::styled(
                loader.to_string(),
                Style::default().fg(theme.text()),
            )))
        })
        .collect();

    let list = List::new(items)
        .highlight_style(
            Style::default()
                .fg(theme.accent())
                .add_modifier(Modifier::BOLD),
        )
        .highlight_symbol("â–¶ ");

    let mut list_state = ListState::default().with_selected(Some(state.loader_idx));
    StatefulWidget::render(list, area, buf, &mut list_state);
}

fn render_loader_version_step(state: &WizardState, area: Rect, buf: &mut ratatui::buffer::Buffer) {
    let theme = THEME.as_ref();
    if state.selected_loader() == ModLoader::Vanilla {
        Paragraph::new("Vanilla has no loader version.")
            .style(Style::default().fg(theme.text_dim()))
            .render(area, buf);
        return;
    }

    match &state.loader_versions {
        LoadState::Idle | LoadState::Loading => {
            Paragraph::new(format!("Loading {} versions...", state.selected_loader()))
                .style(Style::default().fg(theme.text_dim()))
                .render(area, buf);
        }
        LoadState::Error(message) => {
            Paragraph::new(message.as_str())
                .wrap(Wrap { trim: true })
                .style(Style::default().fg(theme.error()))
                .render(area, buf);
        }
        LoadState::Loaded(versions) => {
            let items: Vec<ListItem> = versions
                .iter()
                .map(|version| {
                    ListItem::new(Line::from(Span::styled(
                        version.clone(),
                        Style::default().fg(theme.text()),
                    )))
                })
                .collect();

            let list = List::new(items)
                .highlight_style(
                    Style::default()
                        .fg(theme.accent())
                        .add_modifier(Modifier::BOLD),
                )
                .highlight_symbol("â–¶ ");

            let mut list_state = ListState::default().with_selected(Some(state.loader_version_idx));
            StatefulWidget::render(list, area, buf, &mut list_state);
        }
    }
}

fn render_confirm_step(state: &WizardState, area: Rect, buf: &mut ratatui::buffer::Buffer) {
    let theme = THEME.as_ref();
    let game_version = state
        .selected_version()
        .map(|version| version.id.as_str())
        .unwrap_or("<not selected>");
    let loader = state.selected_loader();
    let loader_version = if loader == ModLoader::Vanilla {
        "n/a".to_string()
    } else {
        state
            .selected_loader_version()
            .unwrap_or_else(|| "<not selected>".to_string())
    };

    let label_style = Style::default().fg(theme.text_dim());

    Paragraph::new(vec![
        Line::from(vec![
            Span::styled("Name: ", label_style),
            Span::raw(state.name_state.value()),
        ]),
        Line::from(vec![
            Span::styled("MC: ", label_style),
            Span::raw(game_version),
        ]),
        Line::from(vec![
            Span::styled("Loader: ", label_style),
            Span::raw(loader.to_string()),
        ]),
        Line::from(vec![
            Span::styled("Loader version: ", label_style),
            Span::raw(loader_version),
        ]),
    ])
    .style(Style::default().fg(theme.text()))
    .wrap(Wrap { trim: true })
    .render(area, buf);
}

#[cfg(test)]
mod tests {
    use super::*;
    use ratatui::Terminal;
    use ratatui::backend::TestBackend;

    // WIZARD_STATE is a process-global static; without serialisation, parallel
    // tests would race when each test sets the step and then renders, since
    // render re-acquires the WIZARD_STATE mutex internally. this guard mutex
    // ensures only one wizard snapshot test runs at a time.
    static TEST_SERIAL: std::sync::Mutex<()> = std::sync::Mutex::new(());

    fn reset_wizard_state(step: WizardStep) {
        let mut guard = WIZARD_STATE.lock().expect("WIZARD_STATE lock");
        *guard = WizardState::default();
        guard.step = step;
    }

    #[test]
    fn new_instance_renders_name_step() {
        let _serial = TEST_SERIAL.lock().unwrap_or_else(|e| e.into_inner());
        // Name is the default step; render touches no network helpers.
        reset_wizard_state(WizardStep::Name);

        let backend = TestBackend::new(60, 12);
        let mut terminal = Terminal::new(backend).unwrap();
        terminal
            .draw(|f| render(f, f.area(), FocusedArea::Popup))
            .unwrap();
        insta::assert_snapshot!(terminal.backend());
    }

    #[test]
    fn new_instance_renders_loader_step() {
        let _serial = TEST_SERIAL.lock().unwrap_or_else(|e| e.into_inner());
        // Loader step is reached after Name; render just paints the hardcoded
        // loader list, no network.
        reset_wizard_state(WizardStep::Loader);

        let backend = TestBackend::new(60, 12);
        let mut terminal = Terminal::new(backend).unwrap();
        terminal
            .draw(|f| render(f, f.area(), FocusedArea::Popup))
            .unwrap();
        insta::assert_snapshot!(terminal.backend());
    }

    // Version step: pre-populate versions as LoadState::Loaded so
    // ensure_versions_loaded short-circuits and never spawns a network task.
    // the three synthetic versions are marked stable=true so they show with
    // show_snapshots=false (the default).
    #[test]
    fn new_instance_renders_version_step() {
        use crate::instance::loader::GameVersion;

        let _serial = TEST_SERIAL.lock().unwrap_or_else(|e| e.into_inner());
        {
            let mut guard = WIZARD_STATE.lock().expect("WIZARD_STATE lock");
            *guard = WizardState::default();
            guard.step = WizardStep::Version;
            guard.versions = LoadState::Loaded(vec![
                GameVersion {
                    id: "1.20.1".into(),
                    stable: true,
                },
                GameVersion {
                    id: "1.19.4".into(),
                    stable: true,
                },
                GameVersion {
                    id: "1.18.2".into(),
                    stable: true,
                },
            ]);
        }

        let backend = TestBackend::new(60, 14);
        let mut terminal = Terminal::new(backend).unwrap();
        terminal
            .draw(|f| render(f, f.area(), FocusedArea::Popup))
            .unwrap();
        insta::assert_snapshot!(terminal.backend());
    }

    // LoaderVersion step: needs both versions and loader_versions pre-loaded.
    // pick a non-Vanilla loader (loader_idx=2 = Forge) so the step doesn't
    // skip itself to Confirm.
    #[test]
    fn new_instance_renders_loader_version_step() {
        use crate::instance::loader::GameVersion;

        let _serial = TEST_SERIAL.lock().unwrap_or_else(|e| e.into_inner());
        {
            let mut guard = WIZARD_STATE.lock().expect("WIZARD_STATE lock");
            *guard = WizardState::default();
            guard.step = WizardStep::LoaderVersion;
            guard.loader_idx = 2; // Forge
            guard.versions = LoadState::Loaded(vec![GameVersion {
                id: "1.20.1".into(),
                stable: true,
            }]);
            guard.loader_versions = LoadState::Loaded(vec![
                "47.2.0".into(),
                "47.1.0".into(),
                "47.0.50".into(),
            ]);
        }

        let backend = TestBackend::new(60, 14);
        let mut terminal = Terminal::new(backend).unwrap();
        terminal
            .draw(|f| render(f, f.area(), FocusedArea::Popup))
            .unwrap();
        insta::assert_snapshot!(terminal.backend());
    }

    // Confirm step: paints a summary, no network, no list. requires
    // versions + loader_versions Loaded so selected_*() return Some.
    #[test]
    fn new_instance_renders_confirm_step() {
        use crate::instance::loader::GameVersion;
        use tui_prompts::TextState;

        let _serial = TEST_SERIAL.lock().unwrap_or_else(|e| e.into_inner());
        {
            let mut guard = WIZARD_STATE.lock().expect("WIZARD_STATE lock");
            *guard = WizardState::default();
            guard.step = WizardStep::Confirm;
            guard.loader_idx = 1; // Fabric
            guard.versions = LoadState::Loaded(vec![GameVersion {
                id: "1.20.1".into(),
                stable: true,
            }]);
            guard.loader_versions = LoadState::Loaded(vec!["0.15.0".into()]);
            // TextState exposes only constructors; rebuilding with the
            // desired initial value is the supported path.
            guard.name_state = TextState::new().with_value("MyPack");
        }

        let backend = TestBackend::new(60, 12);
        let mut terminal = Terminal::new(backend).unwrap();
        terminal
            .draw(|f| render(f, f.area(), FocusedArea::Popup))
            .unwrap();
        insta::assert_snapshot!(terminal.backend());
    }
}