rlx-vulkan 0.2.10

Native Vulkan compute backend for RLX (raw `ash` + embedded SPIR-V compute kernels)
Documentation
#version 450
// Element-wise comparison → 1.0 / 0.0 in the f32 arena.
// op: 0 eq 1 ne 2 lt 3 le 4 gt 5 ge.
layout(local_size_x = 256) in;

layout(std430, binding = 0) buffer Arena { float data[]; };

layout(push_constant) uniform PC {
    uint n;
    uint a_off;
    uint b_off;
    uint c_off;
    uint a_mod;
    uint b_mod;
    uint op;
} pc;

void main() {
    uint i = gl_GlobalInvocationID.x;
    if (i >= pc.n) { return; }
    uint ai = (pc.a_mod == 0u) ? i : (i % pc.a_mod);
    uint bi = (pc.b_mod == 0u) ? i : (i % pc.b_mod);
    float a = data[pc.a_off + ai];
    float b = data[pc.b_off + bi];
    bool r = false;
    switch (pc.op) {
        case 0u: r = (a == b); break;
        case 1u: r = (a != b); break;
        case 2u: r = (a <  b); break;
        case 3u: r = (a <= b); break;
        case 4u: r = (a >  b); break;
        case 5u: r = (a >= b); break;
        default: r = false; break;
    }
    data[pc.c_off + i] = r ? 1.0 : 0.0;
}