rlvgl-platform 0.2.5

Platform backends, blitters, and hardware integration for rlvgl.
Documentation
//! Tests for the pixels simulator window.
#[cfg(feature = "simulator")]
use rlvgl_platform::WgpuDisplay;

#[cfg(feature = "simulator")]
#[test]
fn pixels_window_draws() {
    if std::env::var_os("DISPLAY").is_none() && std::env::var_os("WAYLAND_DISPLAY").is_none() {
        eprintln!("skipping pixels_window_draws: no display");
        return;
    }
    let _disp = WgpuDisplay::new(4, 4);
    // success is not crashing when constructing the display
}

#[cfg(not(feature = "simulator"))]
#[test]
fn pixels_window_draws() {
    // Simulator feature not enabled; nothing to test.
}