//! Tests for the pixels simulator window.
#[cfg(feature = "simulator")]
use rlvgl_platform::WgpuDisplay;
#[cfg(feature = "simulator")]
#[test]
fn pixels_window_draws() {
if std::env::var_os("DISPLAY").is_none() && std::env::var_os("WAYLAND_DISPLAY").is_none() {
eprintln!("skipping pixels_window_draws: no display");
return;
}
let _disp = WgpuDisplay::new(4, 4);
// success is not crashing when constructing the display
}
#[cfg(not(feature = "simulator"))]
#[test]
fn pixels_window_draws() {
// Simulator feature not enabled; nothing to test.
}