rlua 0.20.1

High level bindings to Lua 5.x
Documentation
use std::f32;
use std::iter::FromIterator;

use rlua::{Function, Lua, MetaMethod, Result, RluaCompat, UserData, UserDataMethods, Variadic};

fn main() -> Result<()> {
    // You can create a new Lua state with `Lua::new()`.  This loads the default Lua std library
    // *without* the debug library.  You can get more control over this with the other
    // `Lua::xxx_new_xxx` functions.
    let lua = Lua::new();

    // In order to interact with Lua values at all, you must do so inside a callback given to the
    // `Lua::context` method.  This provides some extra safety and allows the rlua API to avoid some
    // extra runtime checks.
    lua.context(|lua_ctx| {
        // You can get and set global variables.  Notice that the globals table here is a permanent
        // reference to _G, and it is mutated behind the scenes as Lua code is loaded.  This API is
        // based heavily around sharing and internal mutation (just like Lua itself).

        let globals = lua_ctx.globals();

        globals.set("string_var", "hello")?;
        globals.set("int_var", 42)?;

        Ok::<_, rlua::Error>(())
    })?;

    lua.context(|lua_ctx| {
        // The Lua state lives inside the top-level `Lua` value, and all state changes persist
        // between `Lua::context` calls.  This is another table reference in another context call,
        // but it refers to the same table _G.

        let globals = lua_ctx.globals();

        assert_eq!(globals.get::<_, String>("string_var")?, "hello");
        assert_eq!(globals.get::<_, i64>("int_var")?, 42);

        Ok::<_, rlua::Error>(())
    })?;

    lua.context(|lua_ctx| {
        let globals = lua_ctx.globals();

        // You can load and evaluate Lua code.  The returned type of `Context::load` is a builder
        // that allows you to change settings before running Lua code.  Here, we are using it to set
        // the name of the laoded chunk to "example code", which will be used when Lua error
        // messages are printed.

        lua_ctx
            .load(
                r#"
                global = 'foo'..'bar'
            "#,
            )
            .set_name("example code")
            .exec()?;
        assert_eq!(globals.get::<_, String>("global")?, "foobar");

        assert_eq!(lua_ctx.load("1 + 1").eval::<i32>()?, 2);
        assert_eq!(lua_ctx.load("false == false").eval::<bool>()?, true);
        assert_eq!(lua_ctx.load("return 1 + 2").eval::<i32>()?, 3);

        // You can create and manage Lua tables

        let array_table = lua_ctx.create_table()?;
        array_table.set(1, "one")?;
        array_table.set(2, "two")?;
        array_table.set(3, "three")?;
        assert_eq!(array_table.len()?, 3);

        let map_table = lua_ctx.create_table()?;
        map_table.set("one", 1)?;
        map_table.set("two", 2)?;
        map_table.set("three", 3)?;
        let v: i64 = map_table.get("two")?;
        assert_eq!(v, 2);

        // You can pass values like `Table` back into Lua

        globals.set("array_table", array_table)?;
        globals.set("map_table", map_table)?;

        lua_ctx
            .load(
                r#"
                for k, v in pairs(array_table) do
                    print(k, v)
                end

                for k, v in pairs(map_table) do
                    print(k, v)
                end
            "#,
            )
            .exec()?;

        // You can load Lua functions

        let print: Function = globals.get("print")?;
        print.call::<_, ()>("hello from rust")?;

        // This API generally handles variadics using tuples.  This is one way to call a function with
        // multiple parameters:

        print.call::<_, ()>(("hello", "again", "from", "rust"))?;

        // But, you can also pass variadic arguments with the `Variadic` type.

        print.call::<_, ()>(Variadic::from_iter(
            ["hello", "yet", "again", "from", "rust"].iter().cloned(),
        ))?;

        // You can bind rust functions to Lua as well.  Callbacks receive a `Context` as their first
        // parameter, and the arguments given to the function as the second parameter.  The type of
        // the arguments can be anything that is convertible from the parameters given by Lua, in
        // this case, the function expects two string sequences.

        let check_equal =
            lua_ctx.create_function(|_, (list1, list2): (Vec<String>, Vec<String>)| {
                // This function just checks whether two string lists are equal, and in an inefficient way.
                // Lua callbacks return `rlua::Result`, an Ok value is a normal return, and an Err return
                // turns into a Lua 'error'.  Again, any type that is convertible to Lua may be returned.
                Ok(list1 == list2)
            })?;
        globals.set("check_equal", check_equal)?;

        // You can also accept runtime variadic arguments to rust callbacks.

        let join = lua_ctx.create_function(|_, strings: Variadic<String>| {
            // (This is quadratic!, it's just an example!)
            Ok(strings.iter().fold("".to_owned(), |a, b| a + b))
        })?;
        globals.set("join", join)?;

        assert_eq!(
            lua_ctx
                .load(r#"check_equal({"a", "b", "c"}, {"a", "b", "c"})"#)
                .eval::<bool>()?,
            true
        );
        assert_eq!(
            lua_ctx
                .load(r#"check_equal({"a", "b", "c"}, {"d", "e", "f"})"#)
                .eval::<bool>()?,
            false
        );
        assert_eq!(
            lua_ctx.load(r#"join("a", "b", "c")"#).eval::<String>()?,
            "abc"
        );

        // Callbacks receive a context value as their first parameter so that they can use it to
        // create new Lua values, if necessary.  Often times this is not necessary and the context
        // parameter can be ignored.

        let create_table = lua_ctx.create_function(|lua_ctx, ()| {
            let t = lua_ctx.create_table()?;
            t.set(1, 1)?;
            t.set(2, 2)?;
            Ok(t)
        })?;
        globals.set("create_table", create_table)?;

        assert_eq!(lua_ctx.load(r#"create_table()[2]"#).eval::<i32>()?, 2);

        // You can create userdata with methods and metamethods defined on them.
        // Here's a worked example that shows many of the features of this API
        // together

        #[derive(Copy, Clone, mlua::FromLua)]
        struct Vec2(f32, f32);

        impl UserData for Vec2 {
            fn add_methods<'lua, M: UserDataMethods<'lua, Self>>(methods: &mut M) {
                methods.add_method("magnitude", |_, vec, ()| {
                    let mag_squared = vec.0 * vec.0 + vec.1 * vec.1;
                    Ok(mag_squared.sqrt())
                });

                methods.add_meta_function(MetaMethod::Add, |_, (vec1, vec2): (Vec2, Vec2)| {
                    Ok(Vec2(vec1.0 + vec2.0, vec1.1 + vec2.1))
                });
            }
        }

        let vec2_constructor = lua_ctx.create_function(|_, (x, y): (f32, f32)| Ok(Vec2(x, y)))?;
        globals.set("vec2", vec2_constructor)?;

        assert!(
            (lua_ctx
                .load("(vec2(1, 2) + vec2(2, 2)):magnitude()")
                .eval::<f32>()?
                - 5.0)
                .abs()
                < f32::EPSILON
        );

        // Normally, Rust types passed to `Lua` must be `Send`, because `Lua` itself is `Send`, and
        // must be `'static`, because there is no way to be sure of their lifetime inside the Lua
        // state.  There is, however, a limited way to lift both of these requirements.  You can
        // call `Context::scope` to create userdata and callbacks types that only live for as long
        // as the call to scope, but do not have to be `Send` OR `'static`.

        {
            let mut rust_val = 0;

            lua_ctx.scope(|scope| {
                // We create a 'sketchy' Lua callback that holds a mutable reference to the variable
                // `rust_val`.  Outside of a `Context::scope` call, this would not be allowed
                // because it could be unsafe.

                lua_ctx.globals().set(
                    "sketchy",
                    scope.create_function_mut(|_, ()| {
                        rust_val = 42;
                        Ok(())
                    })?,
                )?;

                lua_ctx.load("sketchy()").exec()
            })?;

            assert_eq!(rust_val, 42);
        }

        // We were able to run our 'sketchy' function inside the scope just fine.  However, if we
        // try to run our 'sketchy' function outside of the scope, the function we created will have
        // been invalidated and we will generate an error.  If our function wasn't invalidated, we
        // might be able to improperly access the freed `rust_val` which would be unsafe.
        assert!(lua_ctx.load("sketchy()").exec().is_err());

        Ok(())
    })
}