rlnc 0.8.7

Random Linear Network Coding
Documentation
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use super::consts::BOUNDARY_MARKER;
use crate::RLNCError;
use rand::Rng;

#[cfg(all(feature = "parallel", not(any(target_arch = "x86", target_arch = "x86_64", target_arch = "aarch64"))))]
use crate::common::gf256::Gf256;
#[cfg(not(feature = "parallel"))]
use crate::common::simd::gf256_mul_vec_by_scalar_then_add_into_vec;
#[cfg(all(feature = "parallel", any(target_arch = "x86", target_arch = "x86_64", target_arch = "aarch64")))]
use crate::common::simd::{gf256_inplace_add_vectors, gf256_inplace_mul_vec_by_scalar};
#[cfg(feature = "parallel")]
use rayon::prelude::*;

/// Random Linear Network Coding (RLNC) Encoder.
///
/// It is responsible for ensuring pading, dividing padded data into pieces and
/// generating coded pieces based on random sampled coding vectors.
#[derive(Clone, Debug)]
pub struct Encoder {
    data: Vec<u8>,
    piece_count: usize,
    piece_byte_len: usize,
}

impl Encoder {
    /// Number of pieces original data got split into and being coded together.
    pub fn get_piece_count(&self) -> usize {
        self.piece_count
    }

    /// After padding the original data, it gets split into `self.get_piece_count()` many pieces, which results into these many bytes per piece.
    pub fn get_piece_byte_len(&self) -> usize {
        self.piece_byte_len
    }

    /// Each full coded piece consists of `self.get_piece_count()` random coefficients, appended by corresponding encoded piece of `self.get_piece_byte_len()` bytes.
    pub fn get_full_coded_piece_byte_len(&self) -> usize {
        self.get_piece_count() + self.get_piece_byte_len()
    }

    /// Creates a new `Encoder` without adding any padding to the input data.
    /// This is suitable if the input data length is already a multiple of the
    /// desired piece count. This interface is used by Recoder.
    ///
    /// # Returns
    /// * Returns `Ok(Encoder)` on success.
    /// * Returns `Err(RLNCError::DataLengthZero)` if `data` is empty.
    /// * Returns `Err(RLNCError::PieceCountZero)` if `piece_count` is zero.
    /// * Returns `Err(RLNCError::DataLengthMismatch)` if the data length is not a multiple of the piece count.
    pub(crate) fn without_padding(data: Vec<u8>, piece_count: usize) -> Result<Encoder, RLNCError> {
        if data.is_empty() {
            return Err(RLNCError::DataLengthZero);
        }
        if piece_count == 0 {
            return Err(RLNCError::PieceCountZero);
        }

        let in_data_len = data.len();
        let piece_byte_len = in_data_len / piece_count;
        let computed_total_data_len = piece_byte_len * piece_count;

        if computed_total_data_len != in_data_len {
            return Err(RLNCError::DataLengthMismatch);
        }

        Ok(Encoder {
            data,
            piece_count,
            piece_byte_len,
        })
    }

    /// Creates a new `Encoder` while padding the input data.
    ///
    /// The input data is padded with zeros to ensure its length is a multiple
    /// of `piece_count * piece_byte_len`, where `piece_byte_len` is calculated
    /// such that the original data plus a boundary marker fits within
    /// `piece_count` pieces. A boundary marker (`BOUNDARY_MARKER`) is placed
    /// at the end of the original data before zero padding.
    ///
    /// # Returns
    /// * Returns `Ok(Encoder)` on success.
    /// * Returns `Err(RLNCError::DataLengthZero)` if `data` is empty.
    /// * Returns `Err(RLNCError::PieceCountZero)` if `piece_count` is zero.
    pub fn new(mut data: Vec<u8>, piece_count: usize) -> Result<Encoder, RLNCError> {
        if data.is_empty() {
            return Err(RLNCError::DataLengthZero);
        }
        if piece_count == 0 {
            return Err(RLNCError::PieceCountZero);
        }

        let in_data_len = data.len();
        let boundary_marker_len = 1;
        let piece_byte_len = (in_data_len + boundary_marker_len).div_ceil(piece_count);
        let padded_data_len = piece_count * piece_byte_len;

        data.resize(padded_data_len, 0);
        data[in_data_len] = BOUNDARY_MARKER;

        Ok(Encoder {
            data,
            piece_count,
            piece_byte_len,
        })
    }

    /// Erasure codes the data held by the encoder using a provided coding vector. This function
    /// is used by the Recoder, to avoid any memory allocation during recoding.
    ///
    /// The output buffer `coded_data` will contain only coded data portion of the
    /// full erasure-coded piece. Its length must be equal to `self.get_piece_byte_len()`.
    /// It's caller responsibility to fill `coding_vector` with random coding coefficients.
    ///
    /// This implementation might benefit from SIMD assisted fast GF(2^8) arithmetic on some targets
    /// such as `x86_64` and `aarch64`. In case you want `rayon` data-parallelism to kick-in, you have
    /// to opt-in for `parallel` feature, which should enable the other implementation.
    ///
    /// # Arguments
    /// * `coding_vector` - A slice to random coding vector which is to be used for preparing a new coded piece.
    /// * `coded_data` - A mutable slice to write the coded data into.
    ///
    /// # Returns
    /// * Returns `Ok(())` on success.
    /// * Returns `Err(RLNCError::CodingVectorLengthMismatch)` if the length of `coding_vector` is not `self.get_piece_count()`.
    /// * Returns `Err(RLNCError::InvalidOutputBuffer)` if the length of `coded_data` is not `self.get_piece_byte_len()`.
    #[cfg(not(feature = "parallel"))]
    pub(crate) fn code_with_coding_vector(&self, coding_vector: &[u8], coded_data: &mut [u8]) -> Result<(), RLNCError> {
        if coding_vector.len() != self.piece_count {
            return Err(RLNCError::CodingVectorLengthMismatch);
        }
        if coded_data.len() != self.piece_byte_len {
            return Err(RLNCError::InvalidOutputBuffer);
        }

        coded_data.fill(0);

        self.data
            .chunks_exact(self.piece_byte_len)
            .zip(coding_vector)
            .for_each(|(piece, &random_symbol)| gf256_mul_vec_by_scalar_then_add_into_vec(coded_data, piece, random_symbol));

        Ok(())
    }

    /// Erasure codes the data held by the encoder using a provided coding vector. This function
    /// is used by the Recoder, to avoid any memory allocation during recoding.
    ///
    /// The output buffer `coded_data` will contain only coded data portion of the
    /// full erasure-coded piece. Its length must be equal to `self.get_piece_byte_len()`.
    /// It's caller responsibility to fill `coding_vector` with random coding coefficients.
    ///
    /// This implementation uses `rayon` data-parallelism for fast erasure-coding. One might
    /// want that in some scenarios, but note this same function without `parallel` feature-gate also
    /// performs well when running on target for which this library has GF(2^8) SIMD support.
    /// Currently we support optimized GF(2^8) vector arithmetic for `x86_64` and `aarchh64`.
    ///
    /// # Arguments
    /// * `coding_vector` - A slice to random coding vector which is to be used for preparing a new coded piece.
    /// * `coded_data` - A mutable slice to write the coded data into.
    ///
    /// # Returns
    /// * Returns `Ok(())` on success.
    /// * Returns `Err(RLNCError::CodingVectorLengthMismatch)` if the length of `coding_vector` is not `self.get_piece_count()`.
    /// * Returns `Err(RLNCError::InvalidOutputBuffer)` if the length of `coded_data` is not `self.get_piece_byte_len()`.
    #[cfg(feature = "parallel")]
    pub(crate) fn code_with_coding_vector(&self, coding_vector: &[u8], coded_data: &mut [u8]) -> Result<(), RLNCError> {
        if coding_vector.len() != self.piece_count {
            return Err(RLNCError::CodingVectorLengthMismatch);
        }
        if coded_data.len() != self.piece_byte_len {
            return Err(RLNCError::InvalidOutputBuffer);
        }

        coded_data.copy_from_slice(
            &self
                .data
                .par_chunks_exact(self.piece_byte_len)
                .zip(coding_vector)
                .map(|(piece, &random_symbol)| {
                    #[cfg(any(target_arch = "x86", target_arch = "x86_64", target_arch = "aarch64"))]
                    {
                        let mut scalar_x_piece = piece.to_vec();
                        gf256_inplace_mul_vec_by_scalar(&mut scalar_x_piece, random_symbol);

                        scalar_x_piece
                    }

                    #[cfg(not(any(target_arch = "x86", target_arch = "x86_64", target_arch = "aarch64")))]
                    {
                        piece.iter().map(move |&symbol| (Gf256::new(symbol) * Gf256::new(random_symbol)).get())
                    }
                })
                .fold(
                    || vec![0u8; self.piece_byte_len],
                    |mut acc, cur| {
                        #[cfg(any(target_arch = "x86", target_arch = "x86_64", target_arch = "aarch64"))]
                        gf256_inplace_add_vectors(&mut acc, &cur);

                        #[cfg(not(any(target_arch = "x86", target_arch = "x86_64", target_arch = "aarch64")))]
                        acc.iter_mut().zip(cur).for_each(|(a, b)| {
                            *a ^= b;
                        });

                        acc
                    },
                )
                .reduce(
                    || vec![0u8; self.piece_byte_len],
                    |mut acc, cur| {
                        #[cfg(any(target_arch = "x86", target_arch = "x86_64", target_arch = "aarch64"))]
                        gf256_inplace_add_vectors(&mut acc, &cur);

                        #[cfg(not(any(target_arch = "x86", target_arch = "x86_64", target_arch = "aarch64")))]
                        acc.iter_mut().zip(cur).for_each(|(a, b)| {
                            *a ^= b;
                        });

                        acc
                    },
                ),
        );

        Ok(())
    }

    /// Produces a new coded piece, random sampling coding coefficients and
    /// writing full coded piece into the provided buffer.
    ///
    /// The output buffer `full_coded_piece` will contain the random sampled
    /// coding vector followed by the coded data. The length of `full_coded_piece`
    /// must be equal to `self.get_full_coded_piece_byte_len()`.
    ///
    /// # Arguments
    /// * `rng` - A mutable reference to a random number generator.
    /// * `full_coded_piece` - A mutable slice to write the full coded piece (coding vector + coded data) into.
    ///
    /// # Returns
    /// * Returns `Ok(())` on success.
    /// * Returns `Err(RLNCError::InvalidOutputBuffer)` if the length of `full_coded_piece` is incorrect.
    pub fn code_with_buf<R: Rng + ?Sized>(&self, rng: &mut R, full_coded_piece: &mut [u8]) -> Result<(), RLNCError> {
        if full_coded_piece.len() != self.get_full_coded_piece_byte_len() {
            return Err(RLNCError::InvalidOutputBuffer);
        }

        let (coding_vector, coded_data) = full_coded_piece.split_at_mut(self.piece_count);

        rng.fill_bytes(coding_vector);
        self.code_with_coding_vector(coding_vector, coded_data)
    }

    /// Produces a new coded piece, random sampling a coding vector.
    ///
    /// This is a convenience method that allocates a new `Vec<u8>` internally and
    /// then calls `code_with_buf`. If you want to control the allocation, use
    /// `code_with_buf` directly.
    ///
    /// # Arguments
    /// * `rng` - A mutable reference to a random number generator.
    ///
    /// # Returns
    /// A `Vec<u8>` containing the random sampled coding vector followed by the
    /// coded data. The length of the returned vector is `self.get_full_coded_piece_byte_len()`.
    pub fn code<R: Rng + ?Sized>(&self, rng: &mut R) -> Vec<u8> {
        let mut full_coded_piece = vec![0u8; self.get_full_coded_piece_byte_len()];
        unsafe { self.code_with_buf(rng, &mut full_coded_piece).unwrap_unchecked() };

        full_coded_piece
    }
}

#[cfg(test)]
mod tests {
    use super::{Encoder, RLNCError};
    use rand::Rng;

    #[test]
    fn test_encoder_without_padding_invalid_data() {
        let mut rng = rand::rng();

        // Test case: Data length is 0
        let data_byte_len_zero = 0usize;
        let piece_count_non_zero = 10usize;
        let data_zero: Vec<u8> = (0..data_byte_len_zero).map(|_| rng.random()).collect();

        let result_data_zero = Encoder::without_padding(data_zero, piece_count_non_zero);
        assert!(result_data_zero.is_err());
        assert_eq!(result_data_zero.expect_err("Expected DataLengthZero error"), RLNCError::DataLengthZero);

        // Test case: Piece count is 0
        let data_byte_len_non_zero = 100usize;
        let piece_count_zero = 0usize;
        let data_non_zero: Vec<u8> = (0..data_byte_len_non_zero).map(|_| rng.random()).collect();

        let result_piece_count_zero = Encoder::without_padding(data_non_zero, piece_count_zero);
        assert!(result_piece_count_zero.is_err());
        assert_eq!(result_piece_count_zero.expect_err("Expected PieceCountZero error"), RLNCError::PieceCountZero);

        // Test case: Data length not a multiple of piece_count
        let data_byte_len = 1001usize; // Not a multiple of 32
        let piece_count = 32usize;
        let data = (0..data_byte_len).map(|_| rng.random()).collect::<Vec<u8>>();

        let result = Encoder::without_padding(data, piece_count);
        assert!(result.is_err());
        assert_eq!(result.expect_err("Expected DataLengthMismatch error"), RLNCError::DataLengthMismatch);

        // Test case: Valid input
        let data_byte_len_valid = 100usize;
        let piece_count_valid = 10usize;
        let data_valid = (0..data_byte_len_valid).map(|_| rng.random()).collect::<Vec<u8>>();

        let result_valid = Encoder::without_padding(data_valid, piece_count_valid);
        assert!(result_valid.is_ok());
    }

    #[test]
    fn test_encoder_new_invalid_inputs() {
        let mut rng = rand::rng();

        // Test case: Data length is 0
        let data_byte_len_zero = 0;
        let piece_count_non_zero = 5;
        let data_zero: Vec<u8> = (0..data_byte_len_zero).map(|_| rng.random()).collect();

        let result_data_zero = Encoder::new(data_zero, piece_count_non_zero);
        assert!(result_data_zero.is_err());
        assert_eq!(result_data_zero.expect_err("Expected DataLengthZero error"), RLNCError::DataLengthZero);

        // Test case: Piece count is 0
        let data_byte_len_non_zero = 100;
        let piece_count_zero = 0;
        let data_non_zero: Vec<u8> = (0..data_byte_len_non_zero).map(|_| rng.random()).collect();

        let result_piece_count_zero = Encoder::new(data_non_zero, piece_count_zero);
        assert!(result_piece_count_zero.is_err());
        assert_eq!(result_piece_count_zero.expect_err("Expected PieceCountZero error"), RLNCError::PieceCountZero);

        // Test case: Both data length and piece count are 0
        let data_byte_len_both_zero = 0;
        let piece_count_both_zero = 0;
        let data_both_zero: Vec<u8> = (0..data_byte_len_both_zero).map(|_| rng.random()).collect();

        let result_both_zero = Encoder::new(data_both_zero, piece_count_both_zero);
        assert!(result_both_zero.is_err());
        assert_eq!(
            result_both_zero.expect_err("Expected DataLengthZero error for both zero inputs"),
            RLNCError::DataLengthZero
        );

        // Test case 4: Valid input
        let data_byte_len_valid = 1024;
        let piece_count_valid = 32;
        let data_valid = (0..data_byte_len_valid).map(|_| rng.random()).collect::<Vec<u8>>();

        let result_valid = Encoder::new(data_valid, piece_count_valid);
        assert!(result_valid.is_ok());
    }

    #[test]
    fn test_encoder_code_with_coding_vector_invalid_inputs() {
        let mut rng = rand::rng();

        let data_byte_len = 1024usize;
        let piece_count = 32usize;
        let data = (0..data_byte_len).map(|_| rng.random()).collect::<Vec<u8>>();
        let encoder = Encoder::new(data, piece_count).expect("Failed to create Encoder for invalid inputs test");

        // Test case 1: Coding vector is shorter than expected
        let short_coding_vector: Vec<u8> = (0..(encoder.get_piece_count() - 1)).map(|_| rng.random()).collect();
        let mut coded_data = vec![0u8; encoder.get_piece_byte_len()];

        let result_short = encoder.code_with_coding_vector(&short_coding_vector, &mut coded_data);

        assert!(result_short.is_err());
        assert_eq!(
            result_short.expect_err("Expected CodingVectorLengthMismatch error for short coding vector"),
            RLNCError::CodingVectorLengthMismatch
        );

        // Test case 2: Coded data buffer is shorter than expected
        let coding_vector: Vec<u8> = (0..encoder.get_piece_count()).map(|_| rng.random()).collect();
        let mut short_coded_data = vec![0u8; encoder.get_piece_byte_len() - 1];

        let result_short = encoder.code_with_coding_vector(&coding_vector, &mut short_coded_data);

        assert!(result_short.is_err());
        assert_eq!(
            result_short.expect_err("Expected InvalidOutputBuffer error for short coded data buffer"),
            RLNCError::InvalidOutputBuffer
        );

        // Test case 3: Coding vector is longer than expected
        let long_coding_vector: Vec<u8> = (0..(encoder.get_piece_count() + 1)).map(|_| rng.random()).collect();
        let mut coded_data = vec![0u8; encoder.get_piece_byte_len()];

        let result_long = encoder.code_with_coding_vector(&long_coding_vector, &mut coded_data);

        assert!(result_long.is_err());
        assert_eq!(
            result_long.expect_err("Expected CodingVectorLengthMismatch error for long coding vector"),
            RLNCError::CodingVectorLengthMismatch
        );

        // Test case 4: Coded data buffer is longer than expected
        let coding_vector: Vec<u8> = (0..encoder.get_piece_count()).map(|_| rng.random()).collect();
        let mut long_coded_data = vec![0u8; encoder.get_piece_byte_len() + 1];

        let result_long = encoder.code_with_coding_vector(&coding_vector, &mut long_coded_data);

        assert!(result_long.is_err());
        assert_eq!(
            result_long.expect_err("Expected InvalidOutputBuffer error for long coded data buffer"),
            RLNCError::InvalidOutputBuffer
        );

        // Test case 5: Empty coding vector
        let empty_coding_vector: Vec<u8> = vec![];
        let mut coded_data = vec![0u8; encoder.get_full_coded_piece_byte_len()];

        let result_empty = encoder.code_with_coding_vector(&empty_coding_vector, &mut coded_data);

        assert!(result_empty.is_err());
        assert_eq!(
            result_empty.expect_err("Expected CodingVectorLengthMismatch error for empty coding vector"),
            RLNCError::CodingVectorLengthMismatch
        );

        // Test case 6: Empty coding vector
        let coding_vector: Vec<u8> = (0..encoder.get_piece_count()).map(|_| rng.random()).collect();
        let mut empty_coded_data: Vec<u8> = vec![];

        let result_empty = encoder.code_with_coding_vector(&coding_vector, &mut empty_coded_data);

        assert!(result_empty.is_err());
        assert_eq!(
            result_empty.expect_err("Expected InvalidOutputBuffer error for empty coded data buffer"),
            RLNCError::InvalidOutputBuffer
        );

        // Test case 7: Valid coding vector
        let valid_coding_vector: Vec<u8> = (0..encoder.get_piece_count()).map(|_| rng.random()).collect();
        let mut valid_coded_data = vec![0u8; encoder.get_piece_byte_len()];

        let result_valid = encoder.code_with_coding_vector(&valid_coding_vector, &mut valid_coded_data);

        assert!(result_valid.is_ok());
    }

    #[test]
    fn test_encoder_code_with_buf_invalid_inputs() {
        let mut rng = rand::rng();

        let data_byte_len = 1024usize;
        let piece_count = 32usize;
        let data = (0..data_byte_len).map(|_| rng.random()).collect::<Vec<u8>>();
        let encoder = Encoder::new(data, piece_count).expect("Failed to create Encoder for invalid inputs test");

        // Test case 1: Coded piece buffer is shorter than expected
        let mut short_coded_piece = vec![0u8; encoder.get_full_coded_piece_byte_len() - 1];
        let result_short = encoder.code_with_buf(&mut rng, &mut short_coded_piece);

        assert!(result_short.is_err());
        assert_eq!(
            result_short.expect_err("Expected InvalidOutputBuffer error for short coded piece buffer"),
            RLNCError::InvalidOutputBuffer
        );

        // Test case 2: Coded piece buffer is longer than expected
        let mut long_coded_piece = vec![0u8; encoder.get_full_coded_piece_byte_len() + 1];
        let result_long = encoder.code_with_buf(&mut rng, &mut long_coded_piece);

        assert!(result_long.is_err());
        assert_eq!(
            result_long.expect_err("Expected InvalidOutputBuffer error for long coded piece buffer"),
            RLNCError::InvalidOutputBuffer
        );

        // Test case 3: Empty coded piece buffer
        let mut empty_coded_piece: Vec<u8> = vec![];
        let result_empty = encoder.code_with_buf(&mut rng, &mut empty_coded_piece);

        assert!(result_empty.is_err());
        assert_eq!(
            result_empty.expect_err("Expected InvalidOutputBuffer error for empty coded piece buffer"),
            RLNCError::InvalidOutputBuffer
        );

        // Test case 4: Valid full coded piece buffer
        let mut coded_piece = vec![0u8; encoder.get_full_coded_piece_byte_len()];
        let result_valid = encoder.code_with_buf(&mut rng, &mut coded_piece);

        assert!(result_valid.is_ok());
    }

    #[test]
    fn test_encoder_getters() {
        let mut rng = rand::rng();

        // Test case 1: Single piece (minimum piece count)
        let data_byte_len_single = 100usize;
        let piece_count_single = 1usize;
        let data_single = (0..data_byte_len_single).map(|_| rng.random()).collect::<Vec<u8>>();
        let encoder_single = Encoder::new(data_single.clone(), piece_count_single).expect("Failed to create Encoder (single piece)");

        assert_eq!(encoder_single.get_piece_count(), piece_count_single);
        assert_eq!(encoder_single.get_piece_byte_len(), (data_byte_len_single + 1).div_ceil(piece_count_single));
        assert_eq!(
            encoder_single.get_full_coded_piece_byte_len(),
            piece_count_single + (data_byte_len_single + 1).div_ceil(piece_count_single)
        );

        // Test case 2: Single byte data with single piece
        let piece_count_min = 1usize;
        let data_min = vec![42u8];
        let encoder_min = Encoder::new(data_min, piece_count_min).expect("Failed to create Encoder (min data)");

        assert_eq!(encoder_min.get_piece_count(), piece_count_min);
        assert_eq!(encoder_min.get_piece_byte_len(), 2); // 1 byte data + 1 boundary marker
        assert_eq!(encoder_min.get_full_coded_piece_byte_len(), 3); // 1 coeff + 2 data bytes

        // Test case 3: Data length equals piece count (each piece gets 1 data byte + padding)
        let data_byte_len_eq = 10usize;
        let piece_count_eq = 10usize;
        let data_eq = (0..data_byte_len_eq).map(|_| rng.random()).collect::<Vec<u8>>();
        let encoder_eq = Encoder::new(data_eq, piece_count_eq).expect("Failed to create Encoder (equal length)");

        assert_eq!(encoder_eq.get_piece_count(), piece_count_eq);
        assert_eq!(encoder_eq.get_piece_byte_len(), (data_byte_len_eq + 1).div_ceil(piece_count_eq)); // 2 bytes per piece
        assert_eq!(encoder_eq.get_full_coded_piece_byte_len(), piece_count_eq + 2);

        // Test case 4: Large piece count (many small pieces)
        let data_byte_len_large = 100usize;
        let piece_count_large = 50usize;
        let data_large = (0..data_byte_len_large).map(|_| rng.random()).collect::<Vec<u8>>();
        let encoder_large = Encoder::new(data_large, piece_count_large).expect("Failed to create Encoder (large piece count)");

        assert_eq!(encoder_large.get_piece_count(), piece_count_large);
        assert_eq!(encoder_large.get_piece_byte_len(), (data_byte_len_large + 1).div_ceil(piece_count_large));
        assert_eq!(
            encoder_large.get_full_coded_piece_byte_len(),
            piece_count_large + (data_byte_len_large + 1).div_ceil(piece_count_large)
        );
    }
}