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//! The search process, without backjumping.
use crate::{
cells::{CellRef, State},
rules::Rule,
search::{Reason, SetCell},
world::World,
};
#[cfg(feature = "serde")]
use crate::{error::Error, save::ReasonSer};
/// Reasons for setting a cell.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum ReasonNoBackjump {
/// Known before the search starts,
Known,
/// Decides the state of a cell by choice.
Decide,
/// Determines the state of a cell by other cells.
Deduce,
/// Tries another state of a cell when the original state
/// leads to a conflict.
///
/// Remembers the number of remaining states to try.
///
/// Only used in Generations rules.
TryAnother(usize),
}
impl<'a, R: Rule + 'a> Reason<'a, R> for ReasonNoBackjump {
const KNOWN: Self = ReasonNoBackjump::Known;
const DECIDED: Self = ReasonNoBackjump::Decide;
const LEVEL: bool = false;
fn from_cell(_cell: CellRef<'a, R>) -> Self {
ReasonNoBackjump::Deduce
}
fn is_decided(&self) -> bool {
matches!(
self,
ReasonNoBackjump::Decide | ReasonNoBackjump::TryAnother(_)
)
}
fn go(world: &mut World<'a, R, Self>, step: &mut u64) -> bool {
world.go(step)
}
fn retreat(world: &mut World<'a, R, Self>) -> bool {
world.retreat()
}
fn presearch(world: World<'a, R, Self>) -> World<'a, R, Self> {
world.presearch()
}
#[cfg(feature = "serde")]
fn ser(&self) -> ReasonSer {
match self {
ReasonNoBackjump::Known => ReasonSer::Known,
ReasonNoBackjump::Decide => ReasonSer::Decide,
ReasonNoBackjump::Deduce => ReasonSer::Deduce,
ReasonNoBackjump::TryAnother(n) => ReasonSer::TryAnother(*n),
}
}
#[cfg(feature = "serde")]
fn deser(ser: &ReasonSer, _world: &World<'a, R, Self>) -> Result<Self, Error> {
Ok(match *ser {
ReasonSer::Known => ReasonNoBackjump::Known,
ReasonSer::Decide => ReasonNoBackjump::Decide,
ReasonSer::TryAnother(n) => ReasonNoBackjump::TryAnother(n),
_ => ReasonNoBackjump::Deduce,
})
}
}
impl<'a, R: Rule> World<'a, R, ReasonNoBackjump> {
/// Consistifies a cell.
///
/// Examines the state and the neighborhood descriptor of the cell,
/// and makes sure that it can validly produce the cell in the next
/// generation. If possible, determines the states of some of the
/// cells involved.
///
/// Returns `false` if there is a conflict,
/// `true` if the cells are consistent.
fn consistify(&mut self, cell: CellRef<'a, R>) -> bool {
Rule::consistify(self, cell)
}
/// Consistifies a cell, its neighbors, and its predecessor.
///
/// Returns `false` if there is a conflict,
/// `true` if the cells are consistent.
fn consistify10(&mut self, cell: CellRef<'a, R>) -> bool {
self.consistify(cell)
&& {
if let Some(pred) = cell.pred {
self.consistify(pred)
} else {
true
}
}
&& cell.nbhd.iter().all(|&neigh| {
if let Some(neigh) = neigh {
self.consistify(neigh)
} else {
true
}
})
}
/// Deduces all the consequences by [`consistify`](Self::consistify) and symmetry.
///
/// Returns `false` if there is a conflict,
/// `true` if the cells are consistent.
fn proceed(&mut self) -> bool {
while self.check_index < self.set_stack.len() as u32 {
let cell = self.set_stack[self.check_index as usize].cell;
let state = cell.state.get().unwrap();
// Determines some cells by symmetry.
for &sym in cell.sym.iter() {
if let Some(old_state) = sym.state.get() {
if state != old_state {
return false;
}
} else if !self.set_cell(sym, state, ReasonNoBackjump::Deduce) {
return false;
}
}
// Determines some cells by `consistify`.
if !self.consistify10(cell) {
return false;
}
self.check_index += 1;
}
true
}
/// Retreats to the last time when a unknown cell is decided by choice,
/// and switch that cell to the other state.
///
/// Returns `true` if successes,
/// `false` if it goes back to the time before the first cell is set.
fn retreat(&mut self) -> bool {
while let Some(SetCell { cell, reason }) = self.set_stack.pop() {
match reason {
ReasonNoBackjump::Decide => {
let state;
let reason;
if R::IS_GEN {
let State(j) = cell.state.get().unwrap();
state = State((j + 1) % self.rule.gen());
reason = ReasonNoBackjump::TryAnother(self.rule.gen() - 2);
} else {
state = !cell.state.get().unwrap();
reason = ReasonNoBackjump::Deduce;
}
self.check_index = self.set_stack.len() as u32;
self.next_unknown = cell.next;
self.clear_cell(cell);
if self.set_cell(cell, state, reason) {
return true;
}
}
ReasonNoBackjump::TryAnother(n) => {
let State(j) = cell.state.get().unwrap();
let state = State((j + 1) % self.rule.gen());
let reason = if n == 1 {
ReasonNoBackjump::Deduce
} else {
ReasonNoBackjump::TryAnother(n - 1)
};
self.check_index = self.set_stack.len() as u32;
self.next_unknown = cell.next;
self.clear_cell(cell);
if self.set_cell(cell, state, reason) {
return true;
}
}
ReasonNoBackjump::Known => {
break;
}
ReasonNoBackjump::Deduce => {
self.clear_cell(cell);
}
}
}
self.set_stack.clear();
self.check_index = 0;
self.next_unknown = None;
false
}
/// Keeps proceeding and backtracking,
/// until there are no more cells to examine (and returns `true`),
/// or the backtracking goes back to the time before the first cell is set
/// (and returns `false`).
///
/// It also records the number of steps it has walked in the parameter
/// `step`. A step consists of a [`proceed`](Self::proceed) and a [`retreat`](Self::retreat).
fn go(&mut self, step: &mut u64) -> bool {
loop {
*step += 1;
if self.proceed() {
return true;
} else {
self.conflicts += 1;
if !self.retreat() {
return false;
}
}
}
}
/// Deduces all cells that could be deduced before the first decision.
pub(crate) fn presearch(mut self) -> Self {
loop {
if self.proceed() {
self.set_stack.clear();
self.check_index = 0;
return self;
} else {
self.conflicts += 1;
if !self.retreat() {
return self;
}
}
}
}
}