use super::*;
use crate::parser::{Position, RlError};
use std::collections::HashMap;
#[derive(Clone, Copy, PartialEq, Eq, Debug, Hash, Default)]
pub struct EventId(pub usize);
impl Id for EventId {
fn index(&self) -> usize {
self.0
}
}
#[derive(Debug, Clone)]
pub struct Event {
id: EventId,
name: String,
guard: Option<Expr>,
effects: Vec<Effect>,
position: Option<Position>,
}
impl Event {
pub fn new<S: Into<String>>(
name: S,
guard: Option<Expr>,
effects: Vec<Effect>,
position: Option<Position>,
) -> Self {
let id = EventId::default();
let name = name.into();
Self {
id,
name,
guard,
effects,
position,
}
}
pub fn guard(&self) -> &Option<Expr> {
&self.guard
}
pub fn effects(&self) -> &Vec<Effect> {
&self.effects
}
pub fn resolve_resource(&mut self, map: &HashMap<String, ResourceId>) -> Result<(), RlError> {
match &mut self.guard {
Some(e) => {
e.resolve_resource(map)?;
}
None => {}
}
for x in self.effects.iter_mut() {
x.resolve_resource(map)?;
}
Ok(())
}
pub fn resolve_state(&mut self, map: &HashMap<String, StateId>) -> Result<(), RlError> {
match &mut self.guard {
Some(e) => {
e.resolve_state(map)?;
}
None => {}
}
for x in self.effects.iter_mut() {
x.resolve_state(map)?;
}
Ok(())
}
}
impl Named<EventId> for Event {
fn id(&self) -> EventId {
self.id
}
fn set_id(&mut self, id: EventId) {
self.id = id;
}
fn name(&self) -> &str {
&self.name
}
fn position(&self) -> Option<Position> {
self.position.clone()
}
}
impl ToLang for Event {
fn to_lang(&self, skillset: &Skillset) -> String {
let mut s = String::new();
s.push_str(&format!("\t\t{} {{\n", self.name));
match &self.guard {
Some(guard) => s.push_str(&format!("\t\t\tguard {}\n", guard.to_lang(skillset))),
None => {}
}
if !self.effects.is_empty() {
s.push_str("\t\t\teffect {\n");
for x in self.effects.iter() {
s.push_str(&format!("\t\t\t\t{}\n", x.to_lang(skillset)))
}
s.push_str("\t\t\t}\n");
}
s.push_str("\t\t}\n");
s
}
}
impl std::fmt::Display for Event {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{}", self.name())
}
}