rl_ball_sym
Rust implementation of Rocket League's ball physics; Inspired by Samuel P. Mish's C++ utils called RLUtilities with accuracy improvements from RocketSim and other miscellaneous performance improvements.
Running
Make sure you have Rust/Cargo installed, then just run cargo test --release in the terminal.
Example implementations
Check out the examples folder! If you want to run them and don't know how:
cargo run --example example_name
For example, to run the example basic.rs:
cargo run --example basic
Performance numbers
Numbers are from a system running Ubuntu 23.10 with a Ryzen 9 5900X and 3600MHz CL18 RAM.
Numbers will vary depending on your system. Only default features are enabled.
load_standard: Loads 8028 triangles, executes in around655µsload_hoops: Loads 15732 triangles, executes in around1.35msload_dropshot: Loads 3616 triangles, executes in around300µsload_standard_throwback: Loads 9272 triangles, executes in around815µsget_ball_prediction_struct_for_time: standard + 8 seconds, executes in around180µsget_ball_prediction: standard + 6 seconds, executes in around145µsget_ball_prediction: Hoops + 6 seconds, executes in around140µsget_ball_prediction: Dropshot + 6 seconds, executes in around115µsget_ball_prediction: standard + Throwback Stadium + 6 seconds, executes in around145µs
Features
standard: Enable loading the standard maphoops: Enable loading the hoops mapdropshot: Enable loading the dropshot mapthrowback: Enable loading the throwback map (with standard game rules)compression: Minimize the size of the produced binaries by compressing the binary field data at compile time. Will slightly slow download_x()functions.