use crate::keymap::{ComboDefinition, Keymap, Layer, LayerKeymap, TapDanceDefinition};
use super::prelude::*;
#[rustfmt::skip]
pub const EMPTY_LAYER: LayerKeymap<ROWS, COLS> = [
[ _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ ],
[ _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ ],
[ _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ ],
[ _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ ],
[ _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ , _____ ],
];
pub const EMPTY_KEYMAP: Keymap<LAYER_COUNT, ROWS, COLS, ENC_COUNT, 2, 4, 2, 3> = Keymap {
layers: [
Layer {
keymap: EMPTY_LAYER,
..Layer::const_default()
},
Layer {
keymap: EMPTY_LAYER,
..Layer::const_default()
},
Layer {
keymap: EMPTY_LAYER,
..Layer::const_default()
},
Layer {
keymap: EMPTY_LAYER,
..Layer::const_default()
},
Layer {
keymap: EMPTY_LAYER,
..Layer::const_default()
},
],
tap_dance: [
Some(TapDanceDefinition {
tap: [
Some(KeyCode::Key(Key::A)),
Some(KeyCode::Key(Key::B)),
Some(KeyCode::Layer(LayerOp::Toggle(2))),
None,
],
hold: [
Some(KeyCode::Modifier(Modifier::LCtrl)),
Some(KeyCode::Layer(LayerOp::Momentary(1))),
None,
None,
],
}),
None,
],
combo: [
Some(ComboDefinition {
src: [Some(KeyCode::Key(Key::G)), Some(KeyCode::Key(Key::H)), None],
dst: KeyCode::Key(Key::I),
}),
None,
],
};