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use std::{error::Error, ffi::CString, io};
use ash::{version::DeviceV1_0, vk};
use crate::compute::Compute;
pub struct Shader<'a> {
pub shader_module: vk::ShaderModule,
pub pipeline_layout: vk::PipelineLayout,
pub pipeline: vk::Pipeline,
pub set_layouts: Vec<vk::DescriptorSetLayout>,
pub binding_count: usize,
device: &'a ash::Device,
}
impl <'a> Shader<'_> {
fn module(
binary: &[u32]
) -> Result<rspirv::dr::Module, Box<dyn Error>> {
let mut loader = rspirv::dr::Loader::new();
rspirv::binary::parse_words(binary, &mut loader)?;
Ok(loader.module())
}
fn binding_count(
module: &rspirv::dr::Module
) -> Result<usize, Box<dyn Error>> {
let binding_count = module
.annotations
.iter()
.flat_map(|f| f
.operands
.iter()
.filter_map(|op| match op {
rspirv::dr::Operand::Decoration(d) => match d {
rspirv::spirv::Decoration::Binding => Some(rspirv::spirv::Decoration::Binding),
_ => None
},
_ => None
})
.collect::<Vec<rspirv::spirv::Decoration>>()
).count();
Ok(binding_count)
}
fn descriptor_set_layout_bindings(
binding_count: usize
) -> Vec<vk::DescriptorSetLayoutBinding> {
(0..binding_count)
.into_iter()
.map(|i|
vk::DescriptorSetLayoutBinding::builder()
.binding(i as u32)
.descriptor_type(vk::DescriptorType::STORAGE_BUFFER)
.descriptor_count(1)
.stage_flags(vk::ShaderStageFlags::COMPUTE)
.build()
)
.collect::<Vec<vk::DescriptorSetLayoutBinding>>()
}
pub fn create(
device: &'a ash::Device,
bindings: &[vk::DescriptorSetLayoutBinding],
binary: &[u32],
) -> Result<Shader<'a>, Box<dyn Error>> {
let set_layout = unsafe { device.create_descriptor_set_layout(
&vk::DescriptorSetLayoutCreateInfo::builder().bindings(bindings),
None,
)? };
let set_layouts = vec![set_layout];
let pipeline_layout = unsafe { device.create_pipeline_layout(
&vk::PipelineLayoutCreateInfo::builder().set_layouts(&set_layouts),
None,
)? };
let shader_entry_name = CString::new("main")?;
let shader_module = unsafe { device.create_shader_module(&vk::ShaderModuleCreateInfo::builder().code(binary), None)? };
let entry_point = vk::PipelineShaderStageCreateInfo {
p_name: shader_entry_name.as_ptr(),
module: shader_module,
stage: vk::ShaderStageFlags::COMPUTE,
flags: vk::PipelineShaderStageCreateFlags::ALLOW_VARYING_SUBGROUP_SIZE_EXT|
vk::PipelineShaderStageCreateFlags::REQUIRE_FULL_SUBGROUPS_EXT,
..Default::default()
};
let pipelines = unsafe { device.create_compute_pipelines(
vk::PipelineCache::null(),
&[vk::ComputePipelineCreateInfo::builder()
.stage(entry_point)
.layout(pipeline_layout)
.build()
],
None,
) };
let pipeline = match pipelines {
Ok(f) => f[0],
Err((_, err)) => return Err(Box::new(err)),
};
Ok(Shader{shader_module, pipeline_layout, pipeline, set_layouts, device, binding_count: bindings.len()})
}
pub fn new<R: io::Read + io::Seek>(
compute: &'a Compute,
x: &mut R
) -> Result<Shader<'a>, Box<dyn Error>> {
let binary = ash::util::read_spv(x)?;
let module = Shader::module(&binary)?;
let binding_count = Shader::binding_count(&module)?;
let bindings = Shader::descriptor_set_layout_bindings(binding_count);
let shader = Shader::create(&compute.device, &bindings, &binary)?;
Ok(shader)
}
}
impl <'a> Drop for Shader<'a> {
fn drop(
&mut self
) {
unsafe {
self.device.destroy_pipeline_layout(self.pipeline_layout, None);
self.device.destroy_shader_module(self.shader_module, None);
for set_layout in self.set_layouts.to_owned() {
self.device.destroy_descriptor_set_layout(set_layout, None);
}
self.device.destroy_pipeline(self.pipeline, None);
}
}
}