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#![cfg_attr(any(), rustfmt::skip)]
///////////////////////////////////////////////
// //
// ! //
// This file is automatically generated! //
// Do not directly edit! //
// //
///////////////////////////////////////////////
newtype_enum! {
/// A League of Legends map.
pub newtype_enum Map(u8) {
/// `1`.
/// Summoner's Rift
/// Original Summer variant
SUMMONERS_RIFT_ORIGINAL_SUMMER_VARIANT = 1,
/// `2`.
/// Summoner's Rift
/// Original Autumn variant
SUMMONERS_RIFT_ORIGINAL_AUTUMN_VARIANT = 2,
/// `3`.
/// The Proving Grounds
/// Tutorial Map
THE_PROVING_GROUNDS = 3,
/// `4`.
/// Twisted Treeline
/// Original Version
TWISTED_TREELINE_ORIGINAL_VERSION = 4,
/// `8`.
/// The Crystal Scar
/// Dominion map
THE_CRYSTAL_SCAR = 8,
/// `10`.
/// Twisted Treeline
/// Last TT map
TWISTED_TREELINE = 10,
/// `11`.
/// Summoner's Rift
/// Current Version
SUMMONERS_RIFT = 11,
/// `12`.
/// Howling Abyss
/// ARAM map
HOWLING_ABYSS = 12,
/// `14`.
/// Butcher's Bridge
/// Alternate ARAM map
BUTCHERS_BRIDGE = 14,
/// `16`.
/// Cosmic Ruins
/// Dark Star: Singularity map
COSMIC_RUINS = 16,
/// `18`.
/// Valoran City Park
/// Star Guardian Invasion map
VALORAN_CITY_PARK = 18,
/// `19`.
/// Substructure 43
/// PROJECT: Hunters map
SUBSTRUCTURE_43 = 19,
/// `20`.
/// Crash Site
/// Odyssey: Extraction map
CRASH_SITE = 20,
/// `21`.
/// Nexus Blitz
/// Nexus Blitz map
NEXUS_BLITZ = 21,
/// `22`.
/// Convergence
/// Teamfight Tactics map
CONVERGENCE = 22,
/// `30`.
/// Arena
/// Map for 2v2v2v2 (`CHERRY`). Team up with a friend or venture solo in this new game mode. Face against multiple teams in chaotic battles across diverse arenas
ARENA = 30,
/// `33`.
/// Swarm
/// Map for Swarm (`STRAWBERRY`). Team up with a friend or venture solo in this horde survival mode.
SWARM = 33,
/// `35`.
/// The Bandlewood
/// Map for Brawl (`BRAWL`). Work together with your team to escort minions into the enemy portal. No roles, no lanes, no pressure. Just a five-on-five brawl.
THE_BANDLEWOOD = 35,
}
}