use rival::cache::WithCache;
use rival::game::Game;
use rival::games::TicTacToe;
#[test]
fn tictactoe() {
let mut game = TicTacToe::new();
for _ in 0..9 {
let m = game.best_move().unwrap();
game.perform(&m);
println!("{}", game);
}
assert!(game.moves().is_empty());
assert_eq!(game.value(), [0, 0]);
}
#[test]
fn cached_tictactoe() {
let mut game = TicTacToe::new().with_cache(20000);
for _ in 0..9 {
let m = game.best_move().unwrap();
game.perform(&m);
println!("{}", game);
}
assert!(game.moves().is_empty());
assert_eq!(game.value(), [0, 0]);
}