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//! This module holds the [`Game`] trait.
use crate;
/// This trait can be implemented on any type that represents the state of a game. Doing so requires
/// implementations that inform the trait of which moves each player can [`Game::perform`] and how
/// well each player is doing in any particular state. In return, this trait will provide a method
/// that calculates the [`Game::best_move`] the current player can make.
///
/// The const generic in [`Game<N>`] represents the number of players in this game.