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// Copyright (c) 2023-present, Raphael Amorim.
//
// This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree.
//
// island.rs was originally retired from boo editor
// which is licensed under MIT license.
use crate::context::ContextManager;
use crate::renderer::helpers::spring::Spring;
use rio_backend::event::{EventProxy, ProgressReport, ProgressState};
use rio_backend::sugarloaf::text::DrawOpts;
use rio_backend::sugarloaf::{Attributes, Sugarloaf};
use rustc_hash::FxHashMap;
use std::borrow::Cow;
use std::time::Instant;
pub const ISLAND_HEIGHT: f32 = 34.0;
const PROGRESS_BAR_HEIGHT: f32 = 3.0;
const PROGRESS_BAR_TIMEOUT_SECS: u64 = 15;
const TITLE_FONT_SIZE: f32 = 12.0;
const TAB_PADDING_X: f32 = 24.0;
const TITLE_ELLIPSIS: char = '…';
const DRAG_THRESHOLD: f32 = 4.0;
const DRAG_ANIMATION_LENGTH: f32 = 0.15;
const DRAG_MAX_DT: f32 = 0.05;
pub const ISLAND_MARGIN_RIGHT: f32 = 8.0;
/// Color picker constants
const PICKER_SWATCH_SIZE: f32 = 18.0;
const PICKER_SWATCH_GAP: f32 = 4.0;
const PICKER_PADDING: f32 = 6.0;
const PICKER_INPUT_HEIGHT: f32 = 26.0;
const PICKER_INPUT_FONT_SIZE: f32 = 12.0;
const PICKER_INPUT_MARGIN_TOP: f32 = 8.0;
const PICKER_TOP_PADDING: f32 = 4.0;
const PICKER_HEIGHT: f32 = PICKER_TOP_PADDING
+ PICKER_SWATCH_SIZE
+ PICKER_PADDING * 2.0
+ PICKER_INPUT_MARGIN_TOP
+ PICKER_INPUT_HEIGHT
+ PICKER_PADDING;
const PICKER_COLORS: [[f32; 4]; 6] = [
// red
[0.86, 0.26, 0.27, 1.0],
// orange
[0.90, 0.57, 0.22, 1.0],
// yellow
[0.85, 0.78, 0.25, 1.0],
// green
[0.34, 0.70, 0.38, 1.0],
// blue
[0.30, 0.55, 0.85, 1.0],
// purple
[0.68, 0.40, 0.80, 1.0],
];
/// Left margin on macOS to account for traffic light buttons
#[cfg(target_os = "macos")]
pub const ISLAND_MARGIN_LEFT_MACOS: f32 = 76.0;
struct TabDrag {
// Index of the dragged tab, follows the tab as it reorders.
tab_index: usize,
// Mouse x at press (unscaled), for the drag threshold.
press_x: f32,
// press_x − tab_left_x, keeps the grab point under the cursor.
grab_offset: f32,
// Latest unscaled mouse x.
current_x: f32,
// True once movement exceeded `DRAG_THRESHOLD`.
started: bool,
}
fn fit_title_to_width<'a>(
sugarloaf: &mut Sugarloaf,
title: &'a str,
max_width: f32,
) -> Cow<'a, str> {
let attrs = Attributes::default();
fit_title_with_widths(title, max_width, |c| {
sugarloaf.char_advance(c, attrs, TITLE_FONT_SIZE)
})
}
fn fit_title_with_widths<'a>(
title: &'a str,
max_width: f32,
mut char_width: impl FnMut(char) -> f32,
) -> Cow<'a, str> {
let suffix_width = char_width(TITLE_ELLIPSIS);
// `truncate_ix` tracks the last byte offset at which the prefix so
// far still has room for the suffix. Updated before adding the next
// char's width so the moment we detect overflow we already know
// where to cut.
let mut accumulated: f32 = 0.0;
let mut truncate_ix: usize = 0;
for (ix, c) in title.char_indices() {
if accumulated + suffix_width <= max_width {
truncate_ix = ix;
}
accumulated += char_width(c);
if accumulated > max_width {
let mut out = String::with_capacity(truncate_ix + TITLE_ELLIPSIS.len_utf8());
out.push_str(&title[..truncate_ix]);
out.push(TITLE_ELLIPSIS);
return Cow::Owned(out);
}
}
Cow::Borrowed(title)
}
/// Equal-width tab strip geometry, in logical px. Single source of
/// truth shared by rendering, hit-testing, the color picker, and the
/// drag-reorder math.
#[derive(Clone, Copy, PartialEq)]
pub struct TabStripLayout {
pub left_margin: f32,
pub available_width: f32,
pub tab_width: f32,
}
/// Compute the tab strip layout from the physical window width.
pub fn tab_strip_layout(
window_width: f32,
scale_factor: f32,
num_tabs: usize,
) -> TabStripLayout {
#[cfg(target_os = "macos")]
let left_margin = ISLAND_MARGIN_LEFT_MACOS;
#[cfg(not(target_os = "macos"))]
let left_margin = 0.0;
let available_width =
(window_width / scale_factor) - ISLAND_MARGIN_RIGHT - left_margin;
let tab_width = available_width / num_tabs.max(1) as f32;
TabStripLayout {
left_margin,
available_width,
tab_width,
}
}
pub struct Island {
pub hide_if_single: bool,
pub inactive_text_color: [f32; 4],
pub active_text_color: [f32; 4],
pub border_color: [f32; 4],
/// Current progress bar state
progress_state: Option<ProgressState>,
/// Current progress value (0-100)
progress_value: Option<u8>,
/// When the *current* state began. Reset only when transitioning into a
/// new state, so the indeterminate animation phase is not yanked back to
/// zero by repeated identical OSC 9;4 reports (issue #1509).
progress_started_at: Option<Instant>,
/// Last time we saw an OSC 9;4 report — bumped on every report, used by
/// the stale-bar dismissal timer. Decoupled from `progress_started_at`
/// for the same reason.
progress_last_seen: Option<Instant>,
/// Progress bar color
pub progress_bar_color: [f32; 4],
/// Progress bar error color
pub progress_bar_error_color: [f32; 4],
/// Which tab has the color picker open (None = closed)
color_picker_tab: Option<usize>,
/// Current rename input text while picker is open
rename_input: String,
/// Caret blink timer
rename_caret_time: Instant,
/// In-progress tab drag (reorder by dragging)
drag: Option<TabDrag>,
/// Per-tab x-offset springs: displaced tabs sliding into their slot
/// and the released tab settling after a drag. Keyed by tab index.
slide_springs: FxHashMap<usize, Spring>,
/// Timestamp of the last spring advance, for per-frame dt.
last_anim_frame: Instant,
}
impl Island {
pub fn new(
inactive_text_color: [f32; 4],
active_text_color: [f32; 4],
border_color: [f32; 4],
hide_if_single: bool,
) -> Self {
Self {
hide_if_single,
inactive_text_color,
active_text_color,
border_color,
progress_state: None,
progress_value: None,
progress_started_at: None,
progress_last_seen: None,
// Default progress bar color (blue-ish)
progress_bar_color: [0.3, 0.6, 1.0, 1.0],
// Default error color (red-ish)
progress_bar_error_color: [1.0, 0.3, 0.3, 1.0],
color_picker_tab: None,
rename_input: String::new(),
rename_caret_time: Instant::now(),
drag: None,
slide_springs: FxHashMap::default(),
last_anim_frame: Instant::now(),
}
}
pub fn update_colors(
&mut self,
inactive_text_color: [f32; 4],
active_text_color: [f32; 4],
border_color: [f32; 4],
) {
self.inactive_text_color = inactive_text_color;
self.active_text_color = active_text_color;
self.border_color = border_color;
}
/// Update the progress bar state from an OSC 9;4 report.
///
/// `progress_last_seen` is bumped on every (non-Remove) report so the
/// stale-bar dismissal timer keeps the bar alive while the TUI is
/// actively reporting. `progress_started_at` is reset only when the
/// state actually transitions, so a TUI sending the same `OSC 9;4;3`
/// every 100 ms (issue #1509) doesn't yank the indeterminate animation
/// phase back to zero on every report. Mirrors ghostty's split between
/// `glib.timeoutAdd` (heartbeat) and `GtkProgressBar`'s internal pulse
/// state (animation).
pub fn set_progress_report(&mut self, report: ProgressReport) {
match report.state {
ProgressState::Remove => {
self.progress_state = None;
self.progress_value = None;
self.progress_started_at = None;
self.progress_last_seen = None;
}
new_state => {
let now = Instant::now();
self.progress_last_seen = Some(now);
let transitioning = self.progress_state != Some(new_state);
self.progress_state = Some(new_state);
self.progress_value = report.progress;
if transitioning {
self.progress_started_at = Some(now);
}
}
}
}
/// Check if the island needs continuous rendering (for animations)
pub fn needs_redraw(&self) -> bool {
// A held drag doesn't need continuous frames: the floating tab
// only moves on CursorMoved (which requests its own redraws);
// only the slide springs animate between input events.
matches!(self.progress_state, Some(ProgressState::Indeterminate))
|| !self.slide_springs.is_empty()
}
/// Arm a tab drag at mouse press. The drag only `started`s once the
/// pointer moves past `DRAG_THRESHOLD`.
pub fn start_drag(&mut self, tab_index: usize, grab_offset: f32, x: f32) {
self.drag = Some(TabDrag {
tab_index,
press_x: x,
grab_offset,
current_x: x,
started: false,
});
}
/// Feed a mouse move into the armed drag. Returns `true` once the
/// drag is active (threshold exceeded).
pub fn update_drag(&mut self, x: f32) -> bool {
match self.drag.as_mut() {
Some(drag) => {
drag.current_x = x;
if !drag.started && (x - drag.press_x).abs() > DRAG_THRESHOLD {
drag.started = true;
}
drag.started
}
None => false,
}
}
/// Whether a drag is armed or active.
pub fn is_dragging(&self) -> bool {
self.drag.is_some()
}
/// Index of the dragged tab, if a drag is active.
pub fn drag_index(&self) -> Option<usize> {
self.drag
.as_ref()
.filter(|d| d.started)
.map(|d| d.tab_index)
}
/// Left edge of the floating (dragged) tab, clamped to the tab strip.
fn drag_floating_left(
&self,
left_margin: f32,
available_width: f32,
tab_width: f32,
) -> Option<f32> {
let drag = self.drag.as_ref().filter(|d| d.started)?;
let left = drag.current_x - drag.grab_offset;
// `.max(0.0)` keeps the clamp range valid (min ≤ max) even if a
// pathologically narrow window makes available_width < tab_width.
let max_left = left_margin + (available_width - tab_width).max(0.0);
Some(left.clamp(left_margin, max_left))
}
/// Center x of the floating tab — the reference point that decides
/// which slot the drag targets.
pub fn drag_center(
&self,
left_margin: f32,
available_width: f32,
tab_width: f32,
) -> Option<f32> {
self.drag_floating_left(left_margin, available_width, tab_width)
.map(|left| left + tab_width / 2.0)
}
/// Finish a drag: seed a settle spring from the floating position
/// into the slot so the tab slides into place.
pub fn end_drag(&mut self, left_margin: f32, available_width: f32, tab_width: f32) {
if let (Some(floating_left), Some(drag)) = (
self.drag_floating_left(left_margin, available_width, tab_width),
self.drag.as_ref().filter(|d| d.started),
) {
let slot_x = left_margin + drag.tab_index as f32 * tab_width;
let offset = floating_left - slot_x;
if offset.abs() > 0.01 {
let spring = self
.slide_springs
.entry(drag.tab_index)
.or_insert_with(Spring::new);
spring.position = offset;
}
}
self.drag = None;
}
/// Drop an armed/active drag without any settle animation.
pub fn cancel_drag(&mut self) {
self.drag = None;
}
/// New index of tab `i` after the tab at `from` rotated to `to`.
fn remap_index(i: usize, from: usize, to: usize) -> usize {
if i == from {
to
} else if from < to && i > from && i <= to {
i - 1
} else if to < from && i >= to && i < from {
i + 1
} else {
i
}
}
/// Re-key all per-tab-index state after the tab at `from` moved to
/// `to` (rotate semantics, matching
/// `ContextManager::move_current_tab_to`), then seed slide springs
/// on the displaced tabs so they animate into their new slot.
pub fn remap_tab_move(&mut self, from: usize, to: usize, tab_width: f32) {
if from == to {
return;
}
self.slide_springs = self
.slide_springs
.drain()
.map(|(i, v)| (Self::remap_index(i, from, to), v))
.collect();
if let Some(picker) = self.color_picker_tab {
self.color_picker_tab = Some(Self::remap_index(picker, from, to));
}
if let Some(ref mut drag) = self.drag {
drag.tab_index = Self::remap_index(drag.tab_index, from, to);
}
// Displaced tabs shifted one slot away from `from` toward `to`'s
// side; seed (or accumulate into) a spring so each one starts at
// its old x and slides to the new slot. The moved tab itself ends
// at `to`, which both ranges exclude — while dragging it floats,
// and on a keyboard move it jumps (no old position to animate
// from that wouldn't fight the selection change).
let (range, delta) = if from < to {
// Tabs at from+1..=to moved left by one: now at from..to.
(from..to, tab_width)
} else {
// Tabs at to..from moved right by one: now at to+1..=from.
(to + 1..from + 1, -tab_width)
};
for i in range {
let spring = self.slide_springs.entry(i).or_insert_with(Spring::new);
spring.position += delta;
}
}
/// Re-key per-tab state after tabs `a` and `b` swapped places —
/// `ContextManager::move_current_to_prev/next` semantics, which swap
/// (including the wrap-around end-to-end case) instead of rotating.
/// Adjacent swaps get slide springs; wrap-around jumps don't (a
/// full-bar slide reads as glitch, not motion).
pub fn remap_tab_swap(&mut self, a: usize, b: usize, tab_width: f32) {
if a == b {
return;
}
let swap_key = |i: usize| {
if i == a {
b
} else if i == b {
a
} else {
i
}
};
self.slide_springs = self
.slide_springs
.drain()
.map(|(i, v)| (swap_key(i), v))
.collect();
if let Some(picker) = self.color_picker_tab {
self.color_picker_tab = Some(swap_key(picker));
}
if a.abs_diff(b) == 1 {
let delta = (b as f32 - a as f32) * tab_width;
let spring = self.slide_springs.entry(a).or_insert_with(Spring::new);
spring.position += delta;
let spring = self.slide_springs.entry(b).or_insert_with(Spring::new);
spring.position -= delta;
}
}
/// Check if the progress bar should be auto-dismissed due to timeout.
/// Uses `progress_last_seen` (heartbeat), not `progress_started_at`, so
/// a long-running TUI that keeps reporting stays visible.
fn check_progress_timeout(&mut self) {
if let Some(last_seen) = self.progress_last_seen {
if last_seen.elapsed().as_secs() >= PROGRESS_BAR_TIMEOUT_SECS {
self.progress_state = None;
self.progress_value = None;
self.progress_started_at = None;
self.progress_last_seen = None;
}
}
}
/// Render the progress bar below the island
fn render_progress_bar(
&mut self,
sugarloaf: &mut Sugarloaf,
window_width: f32,
scale_factor: f32,
) {
// Check for timeout first
self.check_progress_timeout();
let state = match self.progress_state {
Some(s) => s,
None => return, // No progress bar to render
};
let width = window_width / scale_factor;
let y_position = ISLAND_HEIGHT;
// Determine color based on state
let color = match state {
ProgressState::Error => self.progress_bar_error_color,
_ => self.progress_bar_color,
};
match state {
ProgressState::Remove => {
// Should not reach here, but just in case
}
ProgressState::Set | ProgressState::Error | ProgressState::Pause => {
// Render progress bar with specific percentage
let progress = self.progress_value.unwrap_or(0) as f32 / 100.0;
let bar_width = width * progress;
if bar_width > 0.0 {
sugarloaf.rect(
None,
0.0,
y_position,
bar_width,
PROGRESS_BAR_HEIGHT,
color,
0.0, // Same depth as other rects
0,
);
}
}
ProgressState::Indeterminate => {
// For indeterminate, show a pulsing/moving indicator.
// Phase is anchored to `progress_started_at` (set only on
// state transition) — using `progress_last_seen` here would
// freeze the bar at position 0 for any TUI that heartbeats
// its OSC 9;4;3 faster than `cycle_ms`. (Issue #1509.)
let elapsed = self
.progress_started_at
.map(|t| t.elapsed().as_millis() as f32)
.unwrap_or(0.0);
// Move the bar from left to right over 2 seconds, then repeat
let cycle_ms = 2000.0;
let position = (elapsed % cycle_ms) / cycle_ms;
let bar_fraction = 0.2; // 20% of width
let bar_width = width * bar_fraction;
let x_pos = position * (width - bar_width);
sugarloaf.rect(
None,
x_pos,
y_position,
bar_width,
PROGRESS_BAR_HEIGHT,
color,
0.0,
0,
);
}
}
}
/// Get the height of the island
#[inline]
pub fn height(&self) -> f32 {
ISLAND_HEIGHT
}
/// Render tabs using equal-width layout
#[inline]
pub fn render(
&mut self,
sugarloaf: &mut Sugarloaf,
dimensions: (f32, f32, f32),
context_manager: &ContextManager<EventProxy>,
bg_color: [f32; 4],
) {
let (window_width, _window_height, scale_factor) = dimensions;
let num_tabs = context_manager.len();
let current_tab_index = context_manager.current_index();
// Immediate-mode: no cached ids to hide. If we early-return
// without drawing, the tabs just don't appear this frame.
if self.hide_if_single && num_tabs == 1 {
// No tab strip — drop any leftover drag/slide state so
// `needs_redraw` doesn't keep frames alive for invisible
// tabs.
self.drag = None;
self.slide_springs.clear();
self.render_progress_bar(sugarloaf, window_width, scale_factor);
return;
}
// A reorder that didn't come from this drag (tab closed via
// shell exit, keyboard move) breaks the drag.tab_index ==
// current_index invariant — drop the drag instead of floating
// a phantom tab over the wrong slot.
if self
.drag
.as_ref()
.is_some_and(|d| d.tab_index != current_tab_index)
{
self.drag = None;
}
// Advance the slide springs (drag-reorder animation) by this
// frame's dt; settled springs drop out of the map.
let now = Instant::now();
let dt = now
.duration_since(self.last_anim_frame)
.as_secs_f32()
.min(DRAG_MAX_DT);
self.last_anim_frame = now;
self.slide_springs
.retain(|_, s| s.update(dt, DRAG_ANIMATION_LENGTH));
let TabStripLayout {
left_margin,
available_width,
tab_width,
} = tab_strip_layout(window_width, scale_factor, num_tabs);
// Starting from left edge (with margin on macOS for traffic lights)
let mut x_position = left_margin;
// Active drag: the dragged tab is skipped in the slot loop and
// drawn floating (after the loop, on a higher layer) instead.
let drag_index = self.drag_index();
let floating_left =
self.drag_floating_left(left_margin, available_width, tab_width);
// Draw bottom border for the left margin area (traffic light space on macOS)
if left_margin > 0.0 {
sugarloaf.rect(
None,
0.0,
ISLAND_HEIGHT - 1.0,
left_margin,
0.5,
self.border_color,
0.1,
0,
);
}
// Render each tab
for tab_index in 0..num_tabs {
// The dragged tab floats — drawn after the loop instead.
if Some(tab_index) == drag_index {
x_position += tab_width;
continue;
}
let is_active = tab_index == current_tab_index;
// Slot position plus any slide-spring offset (tab still
// animating into its slot after a reorder).
let tab_x = x_position
+ self
.slide_springs
.get(&tab_index)
.map_or(0.0, |s| s.position);
// Get title for this tab, then truncate with a trailing
// ellipsis so overflowing titles can't bleed into the next
// tab or past the left edge (issue #1508).
let raw_title = self.get_title_for_tab(context_manager, tab_index);
if raw_title.is_empty() {
x_position += tab_width;
continue;
}
let max_text_width = (tab_width - TAB_PADDING_X * 2.0).max(0.0);
let title = fit_title_to_width(sugarloaf, &raw_title, max_text_width);
let text_color = if is_active {
self.active_text_color
} else {
self.inactive_text_color
};
let title_opts = DrawOpts {
font_size: TITLE_FONT_SIZE,
color: color_u8(text_color),
..DrawOpts::default()
};
// UI text always paints in a final pass above every rect,
// so the floating tab's opaque background can't occlude
// titles passing underneath it — skip a title once the
// floating tab intrudes past the slot's text padding (the
// widest a centered title can reach).
let hidden_by_drag = floating_left.is_some_and(|fl| {
let overlap = (tab_x + tab_width).min(fl + tab_width) - tab_x.max(fl);
overlap > TAB_PADDING_X
});
if !hidden_by_drag {
// Measure → centre → draw. Immediate mode, no cached
// text_id bookkeeping.
let ui = sugarloaf.text_mut();
let text_width = ui.measure(&title, &title_opts);
let text_x = tab_x + (tab_width - text_width) / 2.0;
let text_y = (ISLAND_HEIGHT / 2.0) - (TITLE_FONT_SIZE / 2.);
ui.draw(text_x, text_y, &title, &title_opts);
}
// Draw tab background color if set
if let Some(bg_color) = context_manager.custom_color(tab_index) {
sugarloaf.rect(
None,
tab_x,
0.0,
tab_width,
ISLAND_HEIGHT,
bg_color,
0.05,
0,
);
}
// Draw vertical left border (separator between tabs)
// Skip for first tab UNLESS it's active (then draw to separate from traffic lights)
if tab_index > 0 || (tab_index == 0 && is_active && left_margin > 0.0) {
sugarloaf.rect(
None,
tab_x,
0.0, // Start from top
0.5, // 1px width
ISLAND_HEIGHT,
self.border_color,
0.1, // Same depth as other island elements
0,
);
}
// Draw bottom border for inactive tabs (active tabs have no border)
if !is_active {
sugarloaf.rect(
None,
tab_x,
ISLAND_HEIGHT - 1.0,
tab_width,
0.5, // 1px height
self.border_color,
0.1, // Same depth as other island elements
0,
);
}
// Move to next tab position
x_position += tab_width;
}
// Draw the floating (dragged) tab above the slot tabs.
if let (Some(drag_idx), Some(floating_x)) = (drag_index, floating_left) {
// Soft elevation: faint dark bands just outside the lifted
// tab so it reads as floating over the strip.
const SHADOW_WIDTH: f32 = 3.0;
for shadow_x in [floating_x - SHADOW_WIDTH, floating_x + tab_width] {
sugarloaf.rect(
None,
shadow_x,
0.0,
SHADOW_WIDTH,
ISLAND_HEIGHT,
[0.0, 0.0, 0.0, 0.18],
0.05,
11,
);
}
// Opaque elevated background so the floating tab reads as
// lifted out of the strip while passing over other slots.
let mut fill = context_manager.custom_color(drag_idx).unwrap_or(bg_color);
fill[3] = 1.0;
sugarloaf.rect(
None,
floating_x,
0.0,
tab_width,
ISLAND_HEIGHT,
fill,
0.05,
11,
);
// Left/right edges so the tab keeps its outline mid-flight.
for edge_x in [floating_x, floating_x + tab_width - 0.5] {
sugarloaf.rect(
None,
edge_x,
0.0,
0.5,
ISLAND_HEIGHT,
self.border_color,
0.1,
11,
);
}
let raw_title = self.get_title_for_tab(context_manager, drag_idx);
if !raw_title.is_empty() {
let max_text_width = (tab_width - TAB_PADDING_X * 2.0).max(0.0);
let title = fit_title_to_width(sugarloaf, &raw_title, max_text_width);
let title_opts = DrawOpts {
font_size: TITLE_FONT_SIZE,
color: color_u8(self.active_text_color),
..DrawOpts::default()
};
let ui = sugarloaf.text_mut();
let text_width = ui.measure(&title, &title_opts);
let text_x = floating_x + (tab_width - text_width) / 2.0;
let text_y = (ISLAND_HEIGHT / 2.0) - (TITLE_FONT_SIZE / 2.);
ui.draw(text_x, text_y, &title, &title_opts);
}
}
// Render color picker if open
if let Some(picker_tab) = self.color_picker_tab {
if picker_tab < num_tabs {
let picker_tab_x = left_margin + picker_tab as f32 * tab_width;
let selected = context_manager.custom_color(picker_tab);
self.render_color_picker(sugarloaf, picker_tab_x, tab_width, selected);
}
}
// Render the progress bar below the island
self.render_progress_bar(sugarloaf, window_width, scale_factor);
}
/// Toggle the color picker for a given tab index
pub fn toggle_color_picker(
&mut self,
tab_index: usize,
current_title: &str,
context_manager: &mut ContextManager<EventProxy>,
) {
if self.color_picker_tab == Some(tab_index) {
self.apply_rename(context_manager);
self.color_picker_tab = None;
} else {
self.color_picker_tab = Some(tab_index);
// Initialize rename input with custom title or current displayed title
self.rename_input = context_manager
.custom_title(tab_index)
.map(str::to_string)
.unwrap_or_else(|| current_title.to_string());
self.rename_caret_time = Instant::now();
}
}
/// Close the color picker, applying any pending rename
pub fn close_color_picker(
&mut self,
context_manager: &mut ContextManager<EventProxy>,
) {
if self.color_picker_tab.is_some() {
self.apply_rename(context_manager);
}
self.color_picker_tab = None;
}
/// Dismiss the picker WITHOUT committing a pending rename. Used when the
/// tab set changes underneath it (e.g. a tab close), where the anchored
/// index may no longer point at the same tab.
pub fn dismiss_color_picker(&mut self) {
self.color_picker_tab = None;
}
/// Apply the rename input as a custom title for the current picker tab
fn apply_rename(&mut self, context_manager: &mut ContextManager<EventProxy>) {
if let Some(tab) = self.color_picker_tab {
let trimmed = self.rename_input.trim().to_string();
let title = (!trimmed.is_empty()).then_some(trimmed);
context_manager.set_custom_title(tab, title);
}
}
/// Handle keyboard input while the color picker (with rename field) is open.
/// Returns true if input was consumed.
pub fn handle_rename_input(
&mut self,
key_event: &rio_window::event::KeyEvent,
context_manager: &mut ContextManager<EventProxy>,
) -> bool {
use rio_window::event::ElementState;
use rio_window::keyboard::{Key, NamedKey};
if self.color_picker_tab.is_none() {
return false;
}
if key_event.state != ElementState::Pressed {
return true; // consume release events too
}
match &key_event.logical_key {
Key::Named(NamedKey::Escape) => {
// Cancel — discard input, close picker
self.color_picker_tab = None;
}
Key::Named(NamedKey::Enter) => {
// Confirm — apply rename and close
self.apply_rename(context_manager);
self.color_picker_tab = None;
}
Key::Named(NamedKey::Backspace) => {
self.rename_input.pop();
self.rename_caret_time = Instant::now();
}
_ => {
if let Some(text) = key_event.text.as_ref() {
let s = text.as_str();
if !s.is_empty() && s.chars().all(|c| !c.is_control()) {
self.rename_input.push_str(s);
self.rename_caret_time = Instant::now();
}
}
}
}
true
}
/// Check if a click hits a color swatch in the picker.
/// Returns true if the click was consumed.
pub fn handle_color_picker_click(
&mut self,
mouse_x: f32,
mouse_y: f32,
scale_factor: f32,
window_width: f32,
num_tabs: usize,
context_manager: &mut ContextManager<EventProxy>,
) -> bool {
let picker_tab = match self.color_picker_tab {
Some(t) => t,
None => return false,
};
let mouse_x_unscaled = mouse_x / scale_factor;
let mouse_y_unscaled = mouse_y / scale_factor;
// Compute the same tab layout as render()
let TabStripLayout {
left_margin,
tab_width,
..
} = tab_strip_layout(window_width, scale_factor, num_tabs);
let tab_x = left_margin + picker_tab as f32 * tab_width;
// Picker is rendered just below the island
let picker_y = ISLAND_HEIGHT;
// Check if click is within picker vertical range
if mouse_y_unscaled < picker_y || mouse_y_unscaled > picker_y + PICKER_HEIGHT {
// Click outside picker — apply rename and close
self.apply_rename(context_manager);
self.color_picker_tab = None;
return false;
}
// Total picker width — N color swatches + 1 reset swatch
let slot_count = PICKER_COLORS.len() + 1;
let total_swatches_width = slot_count as f32 * PICKER_SWATCH_SIZE
+ (slot_count - 1) as f32 * PICKER_SWATCH_GAP;
let picker_start_x = tab_x + (tab_width - total_swatches_width) / 2.0;
// Check each swatch
let swatch_y = picker_y + PICKER_PADDING + PICKER_TOP_PADDING;
let swatch_y_end = swatch_y + PICKER_SWATCH_SIZE;
for (i, color) in PICKER_COLORS.iter().enumerate() {
let swatch_x =
picker_start_x + i as f32 * (PICKER_SWATCH_SIZE + PICKER_SWATCH_GAP);
if mouse_x_unscaled >= swatch_x
&& mouse_x_unscaled <= swatch_x + PICKER_SWATCH_SIZE
&& mouse_y_unscaled >= swatch_y
&& mouse_y_unscaled <= swatch_y_end
{
context_manager.set_custom_color(picker_tab, Some(*color));
self.apply_rename(context_manager);
self.color_picker_tab = None;
return true;
}
}
// Reset swatch — clears any custom color for this tab
let reset_x = picker_start_x
+ PICKER_COLORS.len() as f32 * (PICKER_SWATCH_SIZE + PICKER_SWATCH_GAP);
if mouse_x_unscaled >= reset_x
&& mouse_x_unscaled <= reset_x + PICKER_SWATCH_SIZE
&& mouse_y_unscaled >= swatch_y
&& mouse_y_unscaled <= swatch_y_end
{
context_manager.set_custom_color(picker_tab, None);
self.apply_rename(context_manager);
self.color_picker_tab = None;
return true;
}
// Clicked in picker area but not on a swatch
true
}
/// Render the color picker dropdown below a tab
fn render_color_picker(
&mut self,
sugarloaf: &mut Sugarloaf,
tab_x: f32,
tab_width: f32,
selected_color: Option<[f32; 4]>,
) {
let padding = PICKER_PADDING;
let bg_y = ISLAND_HEIGHT;
// Compute total swatches width to derive the consistent inner content width
// N color swatches + 1 reset swatch
let slot_count = PICKER_COLORS.len() + 1;
let total_swatches_width = slot_count as f32 * PICKER_SWATCH_SIZE
+ (slot_count - 1) as f32 * PICKER_SWATCH_GAP;
let inner_width = total_swatches_width;
let bg_width = inner_width + padding * 2.0;
let bg_x = tab_x + (tab_width - bg_width) / 2.0;
let content_x = bg_x + padding;
// Background
sugarloaf.rounded_rect(
None,
bg_x,
bg_y,
bg_width,
PICKER_HEIGHT,
[0.15, 0.15, 0.15, 1.0],
0.0,
4.0,
10,
);
// Swatches — aligned to content_x
let swatch_y = bg_y + padding + PICKER_TOP_PADDING;
for (i, color) in PICKER_COLORS.iter().enumerate() {
let sx = content_x + i as f32 * (PICKER_SWATCH_SIZE + PICKER_SWATCH_GAP);
let is_selected = selected_color == Some(*color);
// Draw white border behind selected swatch
if is_selected {
let border = 2.0;
sugarloaf.rounded_rect(
None,
sx - border,
swatch_y - border,
PICKER_SWATCH_SIZE + border * 2.0,
PICKER_SWATCH_SIZE + border * 2.0,
[1.0, 1.0, 1.0, 1.0],
0.0,
4.0,
10,
);
}
sugarloaf.rounded_rect(
None,
sx,
swatch_y,
PICKER_SWATCH_SIZE,
PICKER_SWATCH_SIZE,
*color,
0.0,
3.0,
10,
);
}
// Reset swatch — neutral box with a diagonal slash, selected when no color is set
let reset_x = content_x
+ PICKER_COLORS.len() as f32 * (PICKER_SWATCH_SIZE + PICKER_SWATCH_GAP);
let reset_selected = selected_color.is_none();
if reset_selected {
let border = 2.0;
sugarloaf.rounded_rect(
None,
reset_x - border,
swatch_y - border,
PICKER_SWATCH_SIZE + border * 2.0,
PICKER_SWATCH_SIZE + border * 2.0,
[1.0, 1.0, 1.0, 1.0],
0.0,
4.0,
10,
);
}
sugarloaf.rounded_rect(
None,
reset_x,
swatch_y,
PICKER_SWATCH_SIZE,
PICKER_SWATCH_SIZE,
[0.22, 0.22, 0.22, 1.0],
0.0,
3.0,
10,
);
let slash_inset = 3.0;
sugarloaf.line(
reset_x + slash_inset,
swatch_y + PICKER_SWATCH_SIZE - slash_inset,
reset_x + PICKER_SWATCH_SIZE - slash_inset,
swatch_y + slash_inset,
1.5,
0.0,
[0.86, 0.26, 0.27, 1.0],
10,
);
// Rename text input — same left/right edge as swatches
let input_y = swatch_y + PICKER_SWATCH_SIZE + PICKER_INPUT_MARGIN_TOP;
let input_x = content_x;
let input_width = inner_width;
// Input background
sugarloaf.rounded_rect(
None,
input_x,
input_y,
input_width,
PICKER_INPUT_HEIGHT,
[0.10, 0.10, 0.10, 1.0],
0.0,
3.0,
10,
);
let text_inset = 6.0;
let text_x = input_x + text_inset;
let max_text_width = input_width - text_inset * 2.0;
let text_y = input_y + (PICKER_INPUT_HEIGHT - PICKER_INPUT_FONT_SIZE) / 2.0;
let text_color = if self.rename_input.is_empty() {
[0.45, 0.45, 0.45, 1.0]
} else {
[0.93, 0.93, 0.93, 1.0]
};
let rename_opts = DrawOpts {
font_size: PICKER_INPUT_FONT_SIZE,
color: color_u8(text_color),
..DrawOpts::default()
};
// Determine visible text: trim from the front if it overflows.
let display_text: String = if self.rename_input.is_empty() {
"Tab title...".to_string()
} else {
let input = self.rename_input.as_str();
let chars: Vec<char> = input.chars().collect();
let ui = sugarloaf.text_mut();
let mut start = 0;
let full_width = ui.measure(input, &rename_opts);
if full_width > max_text_width {
let mut lo = 0;
let mut hi = chars.len();
while lo < hi {
let mid = (lo + hi) / 2;
let substr: String = chars[mid..].iter().collect();
let w = ui.measure(&substr, &rename_opts);
if w > max_text_width {
lo = mid + 1;
} else {
hi = mid;
}
}
start = lo;
}
chars[start..].iter().collect()
};
let rendered_width =
sugarloaf
.text_mut()
.draw(text_x, text_y, &display_text, &rename_opts);
let rendered_width = if self.rename_input.is_empty() {
0.0
} else {
rendered_width
};
// Blinking caret
let elapsed = self.rename_caret_time.elapsed().as_millis();
let show_caret = (elapsed / 500).is_multiple_of(2);
if show_caret {
let caret_x = text_x + rendered_width;
if caret_x <= input_x + input_width {
sugarloaf.rect(
None,
caret_x,
input_y + 4.0,
1.5,
PICKER_INPUT_HEIGHT - 8.0,
[0.93, 0.93, 0.93, 1.0],
0.0,
10,
);
}
}
}
/// Whether the color picker is currently open
pub fn is_color_picker_open(&self) -> bool {
self.color_picker_tab.is_some()
}
/// Get the title text for a specific tab index
fn get_title_for_tab(
&self,
context_manager: &ContextManager<EventProxy>,
tab_index: usize,
) -> String {
// Custom user-set title takes priority
if let Some(custom) = context_manager.custom_title(tab_index) {
return custom.to_string();
}
if let Some(context_title) = context_manager.title(tab_index) {
if !context_title.content.is_empty() {
return context_title.content.clone();
}
// Fallback to program name if title is empty
if let Some(ref extra) = context_title.extra {
if !extra.program.is_empty() {
return extra.program.clone();
}
}
}
// Default fallback - show tab number
String::from("~")
}
}
#[inline]
fn color_u8(c: [f32; 4]) -> [u8; 4] {
[
(c[0].clamp(0.0, 1.0) * 255.0) as u8,
(c[1].clamp(0.0, 1.0) * 255.0) as u8,
(c[2].clamp(0.0, 1.0) * 255.0) as u8,
(c[3].clamp(0.0, 1.0) * 255.0) as u8,
]
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_island_constants() {
// Verify all constants are set correctly
assert_eq!(ISLAND_HEIGHT, 34.0);
assert_eq!(TITLE_FONT_SIZE, 12.0);
assert_eq!(TAB_PADDING_X, 24.0);
assert_eq!(ISLAND_MARGIN_RIGHT, 8.0);
#[cfg(target_os = "macos")]
assert_eq!(ISLAND_MARGIN_LEFT_MACOS, 76.0);
}
#[test]
fn test_island_initialization() {
let inactive_color = [0.5, 0.5, 0.5, 1.0];
let active_color = [0.9, 0.9, 0.9, 1.0];
let border_color = [0.7, 0.7, 0.7, 1.0];
let island = Island::new(inactive_color, active_color, border_color, true);
assert_eq!(island.inactive_text_color, inactive_color);
assert_eq!(island.active_text_color, active_color);
assert_eq!(island.border_color, border_color);
assert!(island.hide_if_single);
}
#[test]
fn test_island_height() {
let island = Island::new(
[0.8, 0.8, 0.8, 1.0],
[1.0, 1.0, 1.0, 1.0],
[0.8, 0.8, 0.8, 1.0],
false,
);
assert_eq!(island.height(), ISLAND_HEIGHT);
}
fn test_island() -> Island {
Island::new(
[0.5, 0.5, 0.5, 1.0],
[0.9, 0.9, 0.9, 1.0],
[0.7, 0.7, 0.7, 1.0],
false,
)
}
#[test]
fn progress_first_report_seeds_started_and_seen() {
let mut island = test_island();
island.set_progress_report(ProgressReport {
state: ProgressState::Indeterminate,
progress: None,
});
assert!(island.progress_started_at.is_some());
assert!(island.progress_last_seen.is_some());
assert_eq!(island.progress_state, Some(ProgressState::Indeterminate));
}
#[test]
fn progress_repeated_same_state_keeps_started_at_stable() {
// Issue #1509: a TUI that heartbeats `OSC 9;4;3` (or any same-state
// report) must NOT restart the indeterminate animation phase, or the
// pulsing block snaps back to the left edge on every report.
let mut island = test_island();
island.set_progress_report(ProgressReport {
state: ProgressState::Indeterminate,
progress: None,
});
let first_started = island.progress_started_at.unwrap();
let first_seen = island.progress_last_seen.unwrap();
// Sleep so a subsequent Instant::now() is observably later — the
// started_at field must stay equal while last_seen advances.
std::thread::sleep(std::time::Duration::from_millis(15));
island.set_progress_report(ProgressReport {
state: ProgressState::Indeterminate,
progress: None,
});
assert_eq!(
island.progress_started_at,
Some(first_started),
"started_at must not move on a same-state heartbeat"
);
assert!(
island.progress_last_seen.unwrap() > first_seen,
"last_seen must advance on every report"
);
}
#[test]
fn progress_state_transition_resets_started_at() {
// Set → Indeterminate is a real state change, so the animation
// anchor should be reseated. (Set has no animation, but the
// started_at field still becomes meaningful as soon as we hit
// Indeterminate.)
let mut island = test_island();
island.set_progress_report(ProgressReport {
state: ProgressState::Set,
progress: Some(50),
});
let first = island.progress_started_at.unwrap();
std::thread::sleep(std::time::Duration::from_millis(15));
island.set_progress_report(ProgressReport {
state: ProgressState::Indeterminate,
progress: None,
});
assert!(
island.progress_started_at.unwrap() > first,
"transitioning into a new state must move started_at forward"
);
assert_eq!(island.progress_state, Some(ProgressState::Indeterminate));
}
#[test]
fn progress_set_value_change_does_not_reseat_started_at() {
// Same `Set` state with a different percentage is still the same
// state — only the value updates. started_at stays put; the bar
// just redraws at the new fraction.
let mut island = test_island();
island.set_progress_report(ProgressReport {
state: ProgressState::Set,
progress: Some(20),
});
let first = island.progress_started_at.unwrap();
std::thread::sleep(std::time::Duration::from_millis(15));
island.set_progress_report(ProgressReport {
state: ProgressState::Set,
progress: Some(60),
});
assert_eq!(island.progress_started_at, Some(first));
assert_eq!(island.progress_value, Some(60));
}
/// Each char = 1.0 wide, including the ellipsis. Easy arithmetic.
fn fixed_unit_width(_c: char) -> f32 {
1.0
}
fn rendered_width(s: &str, char_width: impl FnMut(char) -> f32) -> f32 {
s.chars().map(char_width).sum()
}
#[test]
fn title_fits_is_returned_unchanged() {
assert_eq!(
fit_title_with_widths("hello", 10.0, fixed_unit_width),
"hello"
);
assert_eq!(fit_title_with_widths("hi", 2.0, fixed_unit_width), "hi");
}
#[test]
fn title_that_fits_borrows_without_allocating() {
// Confirms the zero-allocation "no truncation" hot path: when the
// full title fits, the returned Cow must stay Borrowed so the
// render loop doesn't allocate a new String every frame.
let out = fit_title_with_widths("ok", 10.0, fixed_unit_width);
assert!(
matches!(out, Cow::Borrowed(_)),
"expected borrowed, got {out:?}"
);
}
#[test]
fn title_zero_budget_returns_ellipsis() {
// Historically this was short-circuited to return the full title;
// now it falls through the loop and returns "…" consistently with
// tiny-but-positive budgets.
assert_eq!(fit_title_with_widths("abc", 0.0, fixed_unit_width), "…");
}
#[test]
fn title_overflow_gets_ellipsized_and_fits_budget() {
// "hello world" budgeted at 5 → best we can do without exceeding
// is "hell" (4) + "…" (1) = 5. Anything more overflows.
let out = fit_title_with_widths("hello world", 5.0, fixed_unit_width);
assert_eq!(out, "hell…");
assert!(
rendered_width(&out, fixed_unit_width) <= 5.0,
"truncated width {} must be ≤ budget 5",
rendered_width(&out, fixed_unit_width)
);
}
#[test]
fn title_respects_budget_with_wide_chars() {
// Mixed widths: 'W' = 2.0, others (including ellipsis) = 1.0.
// Title "WxWxW", budget 4.0. Walk:
// ix=0 W: before add, 0+1(suffix) ≤ 4 → truncate_ix=0; accum→2
// ix=1 x: 2+1 ≤ 4 → truncate_ix=1; accum→3
// ix=2 W: 3+1 ≤ 4 → truncate_ix=2; accum→5; 5>4 → cut.
// Output: title[..2] + "…" = "Wx…", width 2+1+1 = 4 ≤ 4 ✓
let widths = |c: char| if c == 'W' { 2.0 } else { 1.0 };
let out = fit_title_with_widths("WxWxW", 4.0, widths);
assert_eq!(out, "Wx…");
assert!(rendered_width(&out, widths) <= 4.0);
}
#[test]
fn title_truncation_preserves_utf8_boundaries() {
// Each emoji/char = 2.0 wide; ellipsis = 2.0.
// Title "🎟🎟🎟" = 6.0. Budget 4.0 → one emoji + "…" = 4.0 ≤ 4 ✓.
// Crucial: the byte index we cut at must be on a UTF-8 boundary.
let w = |_c: char| 2.0;
let out = fit_title_with_widths("🎟🎟🎟", 4.0, w);
assert_eq!(out, "🎟…");
assert!(out.chars().count() == 2, "{out:?} should be 2 graphemes");
}
#[test]
fn title_budget_smaller_than_ellipsis_still_returns_ellipsis() {
// Budget 0.5 < ellipsis_width 1.0: first char overflows, prefix is
// empty, we return just "…" so the user at least sees *something*
// indicating truncation rather than a blank tab label.
let out = fit_title_with_widths("abc", 0.5, fixed_unit_width);
assert_eq!(out, "…");
}
#[test]
fn title_empty_input_returned_as_is() {
assert_eq!(fit_title_with_widths("", 10.0, fixed_unit_width), "");
}
#[test]
fn title_exact_fit_not_truncated() {
// Title "abcd" = 4.0, budget 4.0 → fits exactly, no truncation.
assert_eq!(fit_title_with_widths("abcd", 4.0, fixed_unit_width), "abcd");
}
#[test]
fn tab_strip_layout_geometry() {
// 1000 physical px @ 2x scale → 500 logical px window.
let layout = tab_strip_layout(1000.0, 2.0, 4);
#[cfg(target_os = "macos")]
{
assert_eq!(layout.left_margin, ISLAND_MARGIN_LEFT_MACOS);
assert_eq!(layout.available_width, 500.0 - 8.0 - 76.0);
assert_eq!(layout.tab_width, (500.0 - 8.0 - 76.0) / 4.0);
}
#[cfg(not(target_os = "macos"))]
{
assert_eq!(layout.left_margin, 0.0);
assert_eq!(layout.available_width, 492.0);
assert_eq!(layout.tab_width, 123.0);
}
// Zero tabs clamps the divisor.
assert!(tab_strip_layout(1000.0, 2.0, 0).tab_width.is_finite());
}
#[test]
fn remap_tab_move_forward_rotates_indices() {
// Move tab 1 → 3: tabs 2 and 3 shift left by one.
assert_eq!(Island::remap_index(1, 1, 3), 3);
assert_eq!(Island::remap_index(2, 1, 3), 1);
assert_eq!(Island::remap_index(3, 1, 3), 2);
assert_eq!(Island::remap_index(0, 1, 3), 0);
assert_eq!(Island::remap_index(4, 1, 3), 4);
}
#[test]
fn remap_tab_move_backward_rotates_indices() {
// Move tab 3 → 0: tabs 0, 1, 2 shift right by one.
assert_eq!(Island::remap_index(3, 3, 0), 0);
assert_eq!(Island::remap_index(0, 3, 0), 1);
assert_eq!(Island::remap_index(1, 3, 0), 2);
assert_eq!(Island::remap_index(2, 3, 0), 3);
assert_eq!(Island::remap_index(4, 3, 0), 4);
}
#[test]
fn remap_tab_move_carries_picker_and_springs() {
let mut island = test_island();
island.color_picker_tab = Some(3);
// Tab 1 → 3 (rotate): the open picker shifts 3 → 2. Per-tab colors
// and titles now live on the tab in ContextManager (see
// context::test::test_custom_color_* / test_custom_title_*), so they
// no longer need remapping here.
island.remap_tab_move(1, 3, 100.0);
assert_eq!(island.color_picker_tab, Some(2));
// Displaced tabs (now at 1 and 2) got slide springs of +width.
assert_eq!(island.slide_springs.len(), 2);
assert_eq!(island.slide_springs.get(&1).unwrap().position, 100.0);
assert_eq!(island.slide_springs.get(&2).unwrap().position, 100.0);
}
#[test]
fn drag_threshold_gates_start() {
let mut island = test_island();
island.start_drag(0, 10.0, 50.0);
assert!(island.is_dragging());
assert_eq!(island.drag_index(), None, "not started below threshold");
assert!(!island.update_drag(52.0));
assert!(island.update_drag(58.0), "8px exceeds threshold");
assert_eq!(island.drag_index(), Some(0));
island.cancel_drag();
assert!(!island.is_dragging());
}
#[test]
fn drag_center_clamps_to_strip() {
let mut island = test_island();
// Tab 0 grabbed 10px from its left edge, strip spans 0..400 with
// 100-wide tabs.
island.start_drag(0, 10.0, 50.0);
island.update_drag(200.0); // started
let center = island.drag_center(0.0, 400.0, 100.0).unwrap();
assert_eq!(center, 190.0 + 50.0);
// Dragged far right: floating left clamps to 300, center 350.
island.update_drag(1000.0);
assert_eq!(island.drag_center(0.0, 400.0, 100.0), Some(350.0));
// Far left: clamps to 0, center 50.
island.update_drag(-500.0);
assert_eq!(island.drag_center(0.0, 400.0, 100.0), Some(50.0));
}
#[test]
fn end_drag_seeds_settle_spring() {
let mut island = test_island();
island.start_drag(2, 0.0, 200.0);
island.update_drag(250.0); // floating left = 250, slot x = 200
island.end_drag(0.0, 400.0, 100.0);
assert!(!island.is_dragging());
let spring = island.slide_springs.get(&2).unwrap();
assert_eq!(spring.position, 50.0);
}
#[test]
fn progress_remove_clears_all_progress_state() {
let mut island = test_island();
island.set_progress_report(ProgressReport {
state: ProgressState::Set,
progress: Some(50),
});
island.set_progress_report(ProgressReport {
state: ProgressState::Remove,
progress: None,
});
assert!(island.progress_state.is_none());
assert!(island.progress_value.is_none());
assert!(island.progress_started_at.is_none());
assert!(island.progress_last_seen.is_none());
}
}