use serde::Serialize;
#[derive(Debug, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct TournamentCodeParamsV5 {
#[serde(skip_serializing_if = "Option::is_none")]
pub allowed_participants: Option<Vec<String>>,
pub metadata: Option<String>,
pub team_size: i32,
pub pick_type: GamePickType,
pub map_type: MapType,
pub spectator_type: SpectatorType,
pub enough_players: bool,
}
#[derive(Debug, Serialize)]
#[serde(rename_all = "SCREAMING_SNAKE_CASE")]
pub enum GamePickType {
BlindPick,
DraftMode,
AllRandom,
TournamentDraft,
}
#[derive(Debug, Serialize)]
#[serde(rename_all = "SCREAMING_SNAKE_CASE")]
pub enum MapType {
SummonersRift,
HowlingAbyss
}
#[derive(Debug, Serialize)]
#[serde(rename_all = "UPPERCASE")]
pub enum SpectatorType {
None,
LobbyOnly,
All,
}