Rio
Distributed stateful services inspired by Orleans
This crate provides a framework for scalable, distributed and stateful services based on message passing between objects
Application
Most of your application code will be written in forms of ServiceObjects and Messages
use async_trait;
use *;
use ;
use Arc;
Running Server
To run your application you need to spin up your servers, the Server
use *;
use ;
use SqlObjectPlacementProvider;
# // Copied from the snippet above
# use async_trait;
# use ;
# use Arc;
#
#
#
#
#
#
#
#
#
#
#
#
async
Client
Communicating with the cluster is just a matter of sending the serialized known messages via TCP.
The [client] module provides an easy way of achieving this:
use rio_rs::prelude::*;
use rio_rs::cluster::storage::sql::{SqlMembersStorage};
# // Copied from the snippet above
# use async_trait::async_trait;
# use serde::{Deserialize, Serialize};
# use std::sync::Arc;
#
# #[derive(TypeName, Message, Deserialize, Serialize)]
# pub struct HelloMessage {
# pub name: String
# }
#
# #[derive(TypeName, Message, Deserialize, Serialize)]
# pub struct HelloResponse {}
#
# #[derive(TypeName, FromId, Default)]
# pub struct HelloWorldService {
# pub id: String,
# }
#
# #[async_trait]
# impl Handler<HelloMessage> for HelloWorldService {
# type Returns = HelloResponse;
# async fn handle(
# &mut self,
# message: HelloMessage,
# app_data: Arc<AppData>,
# ) -> Result<Self::Returns, HandlerError> {
# println!("Hello world");
# Ok(HelloResponse {})
# }
# }
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
// Member storage configuration (Rendezvous)
let pool = SqlMembersStorage::pool()
.connect("sqlite::memory:")
.await?;
let members_storage = SqlMembersStorage::new(pool);
# members_storage.migrate().await;
// Create the client
let mut client = ClientBuilder::new()
.members_storage(members_storage)
.build()?;
let payload = HelloMessage { name: "Client".to_string() };
let response: HelloResponse = client
.send(
"HelloWorldService".to_string(),
"any-string-id".to_string(),
&payload,
).await?;
// response is a `HelloResponse {}`
Ok(())
}
Roadmap
There are a few things that must be done before v0.1.0:
- Naive server/client protocol
- Basic cluster support
- Basic placement support
- Object self shutdown
- Naive object persistence
- Public API renaming
- Reduce Boxed objects
- Create a Server builder
- Harden networking (only happy path is implemented)
- Use tower for client
- Remove unwrap from client and server services
- Improve
upsertperformance - Add more extensive tests to client/server integration
- Client/server keep alive
- Reduce static lifetimes
- Increase public API test coverage
- 100% documentation of public API
- Pub/sub
- Placement strategies
- Dockerized examples
- Supervision
- Ephemeral objects (aka regular actors)
- Code of conduct
- Remove magic numbers
- Object TTL
- Support service background task