rilua 0.1.15

Lua 5.1.1 implemented in Rust, targeting the World of Warcraft addon variant.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
//! Math library: mathematical functions wrapping Rust's f64 methods.
//!
//! Reference: `lmathlib.c` in PUC-Rio Lua 5.1.1.

use crate::error::{LuaError, LuaResult, RuntimeError};
use crate::vm::execute::coerce_to_number;
use crate::vm::state::LuaState;
use crate::vm::value::Val;

// ---------------------------------------------------------------------------
// Constants
// ---------------------------------------------------------------------------

const PI: f64 = std::f64::consts::PI;
const RADIANS_PER_DEGREE: f64 = PI / 180.0;

/// RAND_MAX matching common C implementations (2^31 - 1).
const RAND_MAX: u64 = 0x7FFF_FFFF;

// ---------------------------------------------------------------------------
// Argument helpers
// ---------------------------------------------------------------------------

#[inline]
fn nargs(state: &LuaState) -> usize {
    state.top.saturating_sub(state.base)
}

#[inline]
fn arg(state: &LuaState, n: usize) -> Val {
    let idx = state.base + n;
    if idx < state.top {
        state.stack_get(idx)
    } else {
        Val::Nil
    }
}

fn bad_argument(name: &str, n: usize, msg: &str) -> LuaError {
    LuaError::Runtime(RuntimeError {
        message: format!("bad argument #{n} to '{name}' ({msg})"),
        level: 0,
        traceback: vec![],
    })
}

/// Extracts a number argument, coercing strings like `luaL_checknumber`.
fn check_number(state: &LuaState, name: &str, n: usize) -> LuaResult<f64> {
    let val = arg(state, n);
    match val {
        Val::Num(v) => Ok(v),
        Val::Str(_) => coerce_to_number(val, &state.gc)
            .ok_or_else(|| bad_argument(name, n + 1, "number expected")),
        _ => Err(bad_argument(name, n + 1, "number expected")),
    }
}

/// Extracts an integer argument (truncates float), matching `luaL_checkint`.
fn check_int(state: &LuaState, name: &str, n: usize) -> LuaResult<i32> {
    let v = check_number(state, name, n)?;
    #[allow(clippy::cast_possible_truncation)]
    Ok(v as i32)
}

// ---------------------------------------------------------------------------
// Return helpers
// ---------------------------------------------------------------------------

#[inline]
#[allow(clippy::unnecessary_wraps)]
fn push_num(state: &mut LuaState, n: f64) -> LuaResult<u32> {
    state.stack_set(state.base, Val::Num(n));
    state.top = state.base + 1;
    Ok(1)
}

// ---------------------------------------------------------------------------
// Single-argument math functions
// ---------------------------------------------------------------------------

pub fn math_abs(state: &mut LuaState) -> LuaResult<u32> {
    let x = check_number(state, "abs", 0)?;
    push_num(state, x.abs())
}

pub fn math_sin(state: &mut LuaState) -> LuaResult<u32> {
    let x = check_number(state, "sin", 0)?;
    push_num(state, x.sin())
}

pub fn math_cos(state: &mut LuaState) -> LuaResult<u32> {
    let x = check_number(state, "cos", 0)?;
    push_num(state, x.cos())
}

pub fn math_tan(state: &mut LuaState) -> LuaResult<u32> {
    let x = check_number(state, "tan", 0)?;
    push_num(state, x.tan())
}

pub fn math_sinh(state: &mut LuaState) -> LuaResult<u32> {
    let x = check_number(state, "sinh", 0)?;
    push_num(state, x.sinh())
}

pub fn math_cosh(state: &mut LuaState) -> LuaResult<u32> {
    let x = check_number(state, "cosh", 0)?;
    push_num(state, x.cosh())
}

pub fn math_tanh(state: &mut LuaState) -> LuaResult<u32> {
    let x = check_number(state, "tanh", 0)?;
    push_num(state, x.tanh())
}

pub fn math_asin(state: &mut LuaState) -> LuaResult<u32> {
    let x = check_number(state, "asin", 0)?;
    push_num(state, x.asin())
}

pub fn math_acos(state: &mut LuaState) -> LuaResult<u32> {
    let x = check_number(state, "acos", 0)?;
    push_num(state, x.acos())
}

pub fn math_atan(state: &mut LuaState) -> LuaResult<u32> {
    let x = check_number(state, "atan", 0)?;
    push_num(state, x.atan())
}

pub fn math_ceil(state: &mut LuaState) -> LuaResult<u32> {
    let x = check_number(state, "ceil", 0)?;
    push_num(state, x.ceil())
}

pub fn math_floor(state: &mut LuaState) -> LuaResult<u32> {
    let x = check_number(state, "floor", 0)?;
    push_num(state, x.floor())
}

pub fn math_sqrt(state: &mut LuaState) -> LuaResult<u32> {
    let x = check_number(state, "sqrt", 0)?;
    push_num(state, x.sqrt())
}

pub fn math_exp(state: &mut LuaState) -> LuaResult<u32> {
    let x = check_number(state, "exp", 0)?;
    push_num(state, x.exp())
}

pub fn math_log(state: &mut LuaState) -> LuaResult<u32> {
    let x = check_number(state, "log", 0)?;
    push_num(state, x.ln())
}

pub fn math_log10(state: &mut LuaState) -> LuaResult<u32> {
    let x = check_number(state, "log10", 0)?;
    push_num(state, x.log10())
}

// ---------------------------------------------------------------------------
// Two-argument math functions
// ---------------------------------------------------------------------------

pub fn math_atan2(state: &mut LuaState) -> LuaResult<u32> {
    let y = check_number(state, "atan2", 0)?;
    let x = check_number(state, "atan2", 1)?;
    push_num(state, y.atan2(x))
}

pub fn math_fmod(state: &mut LuaState) -> LuaResult<u32> {
    let x = check_number(state, "fmod", 0)?;
    let y = check_number(state, "fmod", 1)?;
    // Rust's % operator for f64 is IEEE 754 remainder (same as C fmod).
    push_num(state, x % y)
}

pub fn math_pow(state: &mut LuaState) -> LuaResult<u32> {
    let x = check_number(state, "pow", 0)?;
    let y = check_number(state, "pow", 1)?;
    push_num(state, x.powf(y))
}

pub fn math_ldexp(state: &mut LuaState) -> LuaResult<u32> {
    let x = check_number(state, "ldexp", 0)?;
    let e = check_int(state, "ldexp", 1)?;
    push_num(state, ldexp(x, e))
}

// ---------------------------------------------------------------------------
// Angle conversion
// ---------------------------------------------------------------------------

pub fn math_deg(state: &mut LuaState) -> LuaResult<u32> {
    let x = check_number(state, "deg", 0)?;
    push_num(state, x / RADIANS_PER_DEGREE)
}

pub fn math_rad(state: &mut LuaState) -> LuaResult<u32> {
    let x = check_number(state, "rad", 0)?;
    push_num(state, x * RADIANS_PER_DEGREE)
}

// ---------------------------------------------------------------------------
// Multi-return functions
// ---------------------------------------------------------------------------

/// `math.modf(x)` -- returns integer part and fractional part.
pub fn math_modf(state: &mut LuaState) -> LuaResult<u32> {
    let x = check_number(state, "modf", 0)?;
    let ip = x.trunc();
    let fp = x - ip;
    state.ensure_stack(state.base + 2);
    state.stack_set(state.base, Val::Num(ip));
    state.stack_set(state.base + 1, Val::Num(fp));
    state.top = state.base + 2;
    Ok(2)
}

/// `math.frexp(x)` -- returns mantissa and exponent such that x = m * 2^e.
pub fn math_frexp(state: &mut LuaState) -> LuaResult<u32> {
    let x = check_number(state, "frexp", 0)?;
    let (m, e) = frexp(x);
    state.ensure_stack(state.base + 2);
    state.stack_set(state.base, Val::Num(m));
    state.stack_set(state.base + 1, Val::Num(f64::from(e)));
    state.top = state.base + 2;
    Ok(2)
}

// ---------------------------------------------------------------------------
// Variadic functions
// ---------------------------------------------------------------------------

/// `math.min(x, ...)` -- returns the minimum of its arguments.
pub fn math_min(state: &mut LuaState) -> LuaResult<u32> {
    let n = nargs(state);
    if n == 0 {
        return Err(bad_argument("min", 1, "number expected"));
    }
    let mut dmin = check_number(state, "min", 0)?;
    for i in 1..n {
        let d = check_number(state, "min", i)?;
        if d < dmin {
            dmin = d;
        }
    }
    push_num(state, dmin)
}

/// `math.max(x, ...)` -- returns the maximum of its arguments.
pub fn math_max(state: &mut LuaState) -> LuaResult<u32> {
    let n = nargs(state);
    if n == 0 {
        return Err(bad_argument("max", 1, "number expected"));
    }
    let mut dmax = check_number(state, "max", 0)?;
    for i in 1..n {
        let d = check_number(state, "max", i)?;
        if d > dmax {
            dmax = d;
        }
    }
    push_num(state, dmax)
}

// ---------------------------------------------------------------------------
// Random number generation
// ---------------------------------------------------------------------------

/// Linear congruential generator step.
///
/// Uses glibc-compatible constants. Returns value in `[0, 2^31 - 1]`.
fn rng_next(state: &mut LuaState) -> u64 {
    // glibc LCG: next = (state * 1103515245 + 12345) mod 2^31
    state.rng_state = (state
        .rng_state
        .wrapping_mul(1_103_515_245)
        .wrapping_add(12345))
        & RAND_MAX;
    state.rng_state
}

/// `math.random([m [, n]])` -- pseudo-random number generator.
///
/// - No arguments: returns a uniform random float in `[0, 1)`.
/// - One argument `u`: returns a random integer in `[1, u]`.
/// - Two arguments `l, u`: returns a random integer in `[l, u]`.
pub fn math_random(state: &mut LuaState) -> LuaResult<u32> {
    // Generate base random value r in [0, 1).
    // The `%` avoids the (rare) case of r==1, matching PUC-Rio.
    let raw = rng_next(state);
    #[allow(clippy::cast_precision_loss)]
    let r: f64 = (raw % RAND_MAX) as f64 / RAND_MAX as f64;

    let n = nargs(state);
    match n {
        0 => {
            // No arguments: float in [0, 1).
            push_num(state, r)
        }
        1 => {
            // One argument: integer in [1, u].
            let u = check_int(state, "random", 0)?;
            if u < 1 {
                return Err(bad_argument("random", 1, "interval is empty"));
            }
            #[allow(clippy::cast_precision_loss)]
            let result = (r * f64::from(u)).floor() + 1.0;
            push_num(state, result)
        }
        2 => {
            // Two arguments: integer in [l, u].
            let l = check_int(state, "random", 0)?;
            let u = check_int(state, "random", 1)?;
            if l > u {
                return Err(bad_argument("random", 2, "interval is empty"));
            }
            #[allow(clippy::cast_precision_loss)]
            let result = (r * f64::from(u - l + 1)).floor() + f64::from(l);
            push_num(state, result)
        }
        _ => Err(LuaError::Runtime(RuntimeError {
            message: "wrong number of arguments".into(),
            level: 0,
            traceback: vec![],
        })),
    }
}

/// `math.randomseed(x)` -- sets the seed for the pseudo-random generator.
pub fn math_randomseed(state: &mut LuaState) -> LuaResult<u32> {
    let seed = check_int(state, "randomseed", 0)?;
    #[allow(clippy::cast_sign_loss)]
    {
        state.rng_state = seed as u64;
    }
    state.top = state.base;
    Ok(0)
}

// ---------------------------------------------------------------------------
// frexp / ldexp -- IEEE 754 bit manipulation
// ---------------------------------------------------------------------------

/// Decomposes `x` into mantissa `m` and exponent `e` such that
/// `x = m * 2^e`, where `0.5 <= |m| < 1` (or `m = 0` for zero input).
///
/// Equivalent to C's `frexp()`. Implemented via IEEE 754 bit manipulation
/// since Rust's standard library does not provide `frexp`.
fn frexp(x: f64) -> (f64, i32) {
    if x == 0.0 || x.is_nan() || x.is_infinite() {
        return (x, 0);
    }

    let bits = x.to_bits();
    let sign = bits & (1_u64 << 63);
    let exponent = ((bits >> 52) & 0x7FF) as i32;

    if exponent == 0 {
        // Subnormal: normalize by scaling up.
        let (m, e) = frexp(x * f64::from_bits(0x4330_0000_0000_0000)); // x * 2^52
        return (m, e - 52);
    }

    // Normal number: set biased exponent to 1022 -> value in [0.5, 1.0).
    // Biased exponent 1022 represents 2^(1022 - 1023) = 2^(-1).
    let mantissa_bits = sign | (0x3FE_u64 << 52) | (bits & 0x000F_FFFF_FFFF_FFFF);
    let mantissa = f64::from_bits(mantissa_bits);
    let exp = exponent - 1022;

    (mantissa, exp)
}

/// Computes `x * 2^e`. Equivalent to C's `ldexp()`.
fn ldexp(x: f64, e: i32) -> f64 {
    // Use successive multiplications to handle large exponents that
    // would overflow a single 2^e construction.
    // This matches the behavior of C ldexp for edge cases.
    let mut result = x;
    let mut exp = e;

    // Process in chunks of 1023 (max normal exponent).
    while exp > 1023 {
        result *= f64::from_bits(0x7FE0_0000_0000_0000); // 2^1023
        exp -= 1023;
    }
    while exp < -1022 {
        result *= f64::from_bits(0x0010_0000_0000_0000); // 2^(-1022)
        exp += 1022;
    }

    // Final multiplication with remaining exponent.
    #[allow(clippy::cast_sign_loss)]
    let bias = ((1023 + exp) as u64) << 52;
    result * f64::from_bits(bias)
}

// ---------------------------------------------------------------------------
// Tests
// ---------------------------------------------------------------------------

#[cfg(test)]
#[allow(clippy::float_cmp, clippy::suboptimal_flops)]
mod tests {
    use super::*;

    // --- frexp tests ---

    #[test]
    fn frexp_normal() {
        let (m, e) = frexp(8.0);
        assert!((0.5..1.0).contains(&m.abs()));
        assert!((m * 2.0_f64.powi(e) - 8.0).abs() < f64::EPSILON);
    }

    #[test]
    fn frexp_pi() {
        let (m, e) = frexp(PI);
        assert!((0.5..1.0).contains(&m.abs()));
        let reconstructed = m * 2.0_f64.powi(e);
        assert!(
            (reconstructed - PI).abs() < f64::EPSILON,
            "frexp(pi) roundtrip: {reconstructed} != {PI}"
        );
    }

    #[test]
    fn frexp_negative() {
        let (m, e) = frexp(-3.0);
        assert!(m < 0.0);
        assert!((0.5..1.0).contains(&m.abs()));
        assert!((m * 2.0_f64.powi(e) - (-3.0)).abs() < f64::EPSILON);
    }

    #[test]
    fn frexp_zero() {
        let (m, e) = frexp(0.0);
        assert_eq!(m, 0.0);
        assert_eq!(e, 0);
    }

    #[test]
    fn frexp_one() {
        let (m, e) = frexp(1.0);
        assert!((m - 0.5).abs() < f64::EPSILON);
        assert_eq!(e, 1);
    }

    #[test]
    fn frexp_nan() {
        let (m, _e) = frexp(f64::NAN);
        assert!(m.is_nan());
    }

    #[test]
    fn frexp_infinity() {
        let (m, _e) = frexp(f64::INFINITY);
        assert!(m.is_infinite());
    }

    #[test]
    fn frexp_subnormal() {
        let x = 5e-324_f64; // smallest subnormal
        let (m, e) = frexp(x);
        assert!((0.5..1.0).contains(&m.abs()));
        let reconstructed = ldexp(m, e);
        assert_eq!(reconstructed, x);
    }

    // --- ldexp tests ---

    #[test]
    fn ldexp_basic() {
        assert!((ldexp(0.5, 1) - 1.0).abs() < f64::EPSILON);
        assert!((ldexp(0.5, 2) - 2.0).abs() < f64::EPSILON);
        assert!((ldexp(1.0, 10) - 1024.0).abs() < f64::EPSILON);
    }

    #[test]
    fn ldexp_negative_exp() {
        assert!((ldexp(1.0, -1) - 0.5).abs() < f64::EPSILON);
        assert!((ldexp(1.0, -10) - (1.0 / 1024.0)).abs() < f64::EPSILON);
    }

    #[test]
    fn ldexp_large_exp() {
        assert!(ldexp(1.0, 1024).is_infinite());
    }

    #[test]
    fn ldexp_zero() {
        assert_eq!(ldexp(0.0, 100), 0.0);
    }

    #[test]
    fn frexp_ldexp_roundtrip() {
        for &x in &[1.0, -1.0, PI, 0.001, 1e100, 1e-100, 0.5, 256.0] {
            let (m, e) = frexp(x);
            let reconstructed = ldexp(m, e);
            assert!(
                (reconstructed - x).abs() < x.abs() * f64::EPSILON * 2.0,
                "roundtrip failed for {x}: frexp -> ({m}, {e}) -> {reconstructed}"
            );
        }
    }
}