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use crate::action::Phase;
use crate::hand_evaluator_3p::HandEvaluator3P;
use crate::parser::mjai_to_tid;
use crate::replay::{Action as LogAction, MjaiEvent};
use crate::state_3p::GameState3P;
use crate::types::{Meld, MeldType, Wind};
fn parse_mjai_tile(s: &str) -> u8 {
mjai_to_tid(s).unwrap_or(0)
}
pub trait GameState3PEventHandler {
fn apply_mjai_event(&mut self, event: MjaiEvent);
fn apply_log_action(&mut self, action: &LogAction);
}
impl GameState3PEventHandler for GameState3P {
fn apply_mjai_event(&mut self, event: MjaiEvent) {
match event {
MjaiEvent::StartKyoku {
bakaze,
honba,
kyoutaku,
scores,
dora_marker,
tehais,
oya,
..
} => {
self.honba = honba;
self.riichi_sticks = kyoutaku as u32;
self.players.iter_mut().enumerate().for_each(|(i, p)| {
p.score = scores[i];
});
self.round_wind = match bakaze.as_str() {
"E" => Wind::East as u8,
"S" => Wind::South as u8,
"W" => Wind::West as u8,
"N" => Wind::North as u8,
_ => Wind::East as u8,
};
self.oya = oya;
self.wall.dora_indicators = vec![parse_mjai_tile(&dora_marker)];
for (i, hand_strs) in tehais.iter().enumerate() {
let mut hand = Vec::new();
for tile_str in hand_strs {
hand.push(parse_mjai_tile(tile_str));
}
hand.sort();
self.players[i].hand = hand;
}
for p in &mut self.players {
p.discards.clear();
p.melds.clear();
p.riichi_declared = false;
p.riichi_stage = false;
}
self.drawn_tile = None;
self.current_player = self.oya;
self.needs_tsumo = true;
self.is_done = false;
}
MjaiEvent::Tsumo { actor, pai } => {
let tile = parse_mjai_tile(&pai);
self.current_player = actor as u8;
self.drawn_tile = Some(tile);
self.players[actor].hand.push(tile);
self.players[actor].hand.sort();
if !self.wall.tiles.is_empty() {
self.wall.tiles.pop();
}
self.needs_tsumo = false;
}
MjaiEvent::Dahai { actor, pai, .. } => {
let tile = parse_mjai_tile(&pai);
self.current_player = actor as u8;
if let Some(idx) = self.players[actor].hand.iter().position(|&t| t == tile) {
self.players[actor].hand.remove(idx);
}
self.players[actor].discards.push(tile);
self.last_discard = Some((actor as u8, tile));
self.drawn_tile = None;
if self.players[actor].riichi_stage {
self.players[actor].riichi_declared = true;
}
self.needs_tsumo = true;
}
MjaiEvent::Pon {
actor,
pai,
consumed,
..
} => {
let tile = parse_mjai_tile(&pai);
self.current_player = actor as u8;
let c1 = parse_mjai_tile(&consumed[0]);
let c2 = parse_mjai_tile(&consumed[1]);
let form_tiles = vec![tile, c1, c2];
for t in &[c1, c2] {
if let Some(idx) = self.players[actor].hand.iter().position(|&x| x == *t) {
self.players[actor].hand.remove(idx);
}
}
self.players[actor].melds.push(Meld {
meld_type: MeldType::Pon,
tiles: form_tiles,
opened: true,
from_who: -1,
called_tile: Some(tile),
});
self.drawn_tile = None;
self.needs_tsumo = false;
}
MjaiEvent::Chi {
actor,
pai,
consumed,
..
} => {
// Chi shouldn't happen in 3P, but handle gracefully
let tile = parse_mjai_tile(&pai);
self.current_player = actor as u8;
let c1 = parse_mjai_tile(&consumed[0]);
let c2 = parse_mjai_tile(&consumed[1]);
let form_tiles = vec![tile, c1, c2];
for t in &[c1, c2] {
if let Some(idx) = self.players[actor].hand.iter().position(|&x| x == *t) {
self.players[actor].hand.remove(idx);
}
}
self.players[actor].melds.push(Meld {
meld_type: MeldType::Chi,
tiles: form_tiles,
opened: true,
from_who: -1,
called_tile: Some(tile),
});
self.drawn_tile = None;
self.needs_tsumo = false;
}
MjaiEvent::Kan {
actor,
pai,
consumed,
..
} => {
let tile = parse_mjai_tile(&pai);
self.current_player = actor as u8;
let mut tiles = vec![tile];
for c in &consumed {
tiles.push(parse_mjai_tile(c));
}
for c in &consumed {
let tv = parse_mjai_tile(c);
if let Some(idx) = self.players[actor].hand.iter().position(|&x| x == tv) {
self.players[actor].hand.remove(idx);
}
}
self.players[actor].melds.push(Meld {
meld_type: MeldType::Daiminkan,
tiles,
opened: true,
from_who: -1,
called_tile: Some(tile),
});
self.needs_tsumo = true;
}
MjaiEvent::Ankan { actor, consumed } => {
let mut tiles = Vec::new();
for c in &consumed {
let t = parse_mjai_tile(c);
tiles.push(t);
if let Some(idx) = self.players[actor].hand.iter().position(|&x| x == t) {
self.players[actor].hand.remove(idx);
}
}
self.players[actor].melds.push(Meld {
meld_type: MeldType::Ankan,
tiles,
opened: false,
from_who: -1,
called_tile: None,
});
self.needs_tsumo = true;
}
MjaiEvent::Kakan { actor, pai } => {
let tile = parse_mjai_tile(&pai);
if let Some(idx) = self.players[actor].hand.iter().position(|&x| x == tile) {
self.players[actor].hand.remove(idx);
}
for m in self.players[actor].melds.iter_mut() {
if m.meld_type == MeldType::Pon && m.tiles[0] / 4 == tile / 4 {
m.meld_type = MeldType::Kakan;
m.tiles.push(tile);
break;
}
}
self.needs_tsumo = true;
}
MjaiEvent::Reach { actor } => {
self.players[actor].riichi_stage = true;
}
MjaiEvent::ReachAccepted { actor } => {
self.players[actor].riichi_declared = true;
self.riichi_sticks += 1;
self.players[actor].score -= 1000;
}
MjaiEvent::Dora { dora_marker } => {
let tile = parse_mjai_tile(&dora_marker);
self.wall.dora_indicators.push(tile);
}
MjaiEvent::Kita { actor } => {
let north_id = 30;
if let Some(idx) = self.players[actor]
.hand
.iter()
.position(|&t| t / 4 == north_id)
{
let tile = self.players[actor].hand.remove(idx);
self.players[actor].kita_tiles.push(tile);
}
self.needs_tsumo = true;
}
MjaiEvent::Hora { .. } | MjaiEvent::Ryukyoku { .. } | MjaiEvent::EndKyoku => {
self.is_done = true;
}
_ => {}
}
}
fn apply_log_action(&mut self, action: &LogAction) {
let np: u8 = 3;
match action {
LogAction::DiscardTile {
seat,
tile,
is_liqi,
is_wliqi,
..
} => {
let s = *seat;
let t = *tile;
let is_tsumogiri = if let Some(dt) = self.drawn_tile {
dt == t
} else {
false
};
if let Some(idx) = self.players[s].hand.iter().position(|&x| x == t) {
self.players[s].hand.remove(idx);
}
self.players[s].hand.sort();
self.players[s].discards.push(t);
self.players[s].discard_from_hand.push(!is_tsumogiri);
self.players[s]
.discard_is_riichi
.push(*is_liqi || *is_wliqi);
self.last_discard = Some((s as u8, t));
self.drawn_tile = None;
self.players[s].riichi_declared =
self.players[s].riichi_declared || *is_liqi || *is_wliqi;
if *is_wliqi {
self.players[s].double_riichi_declared = true;
}
if *is_liqi || *is_wliqi {
self.players[s].riichi_declaration_index =
Some(self.players[s].discards.len() - 1);
self.riichi_pending_acceptance = Some(s as u8);
}
// Track nagashi eligibility: discard must be terminal/honor
self.players[s].nagashi_eligible &= crate::types::is_terminal_tile(t);
self.current_player = (s as u8 + 1) % np;
self.phase = Phase::WaitAct;
self.active_players = vec![self.current_player];
self.needs_tsumo = true;
self.is_first_turn = false;
self.is_after_kan = false;
}
LogAction::DealTile { seat, tile, .. } => {
// Accept pending riichi deposit (discard was not ronned)
if let Some(rp) = self.riichi_pending_acceptance.take() {
self.players[rp as usize].score -= 1000;
self.riichi_sticks += 1;
}
self.players[*seat].hand.push(*tile);
self.drawn_tile = Some(*tile);
self.current_player = *seat as u8;
self.phase = Phase::WaitAct;
self.active_players = vec![self.current_player];
self.is_rinshan_flag = self.is_after_kan && *seat == self.current_player as usize;
self.needs_tsumo = false;
self.is_after_kan = false;
self.players[*seat].hand.sort();
if !self.wall.tiles.is_empty() {
self.wall.tiles.pop();
}
}
LogAction::ChiPengGang {
seat,
meld_type,
tiles,
froms,
} => {
// Accept pending riichi deposit (discard was not ronned)
if let Some(rp) = self.riichi_pending_acceptance.take() {
self.players[rp as usize].score -= 1000;
self.riichi_sticks += 1;
}
// Discard was called → discarder loses nagashi eligibility
if let Some((discarder_pid, _)) = self.last_discard {
self.players[discarder_pid as usize].nagashi_eligible = false;
}
for (i, t) in tiles.iter().enumerate() {
if i < froms.len()
&& froms[i] == *seat
&& let Some(idx) = self.players[*seat].hand.iter().position(|&x| x == *t)
{
self.players[*seat].hand.remove(idx);
}
}
self.players[*seat].hand.sort();
let from_who = froms
.iter()
.find(|&&f| f != *seat)
.map(|&f| f as i8)
.unwrap_or(-1);
let ct = tiles
.iter()
.zip(froms.iter())
.find(|&(_, &f)| f != *seat)
.map(|(&t, _)| t);
let discarder = from_who.max(0) as u8;
self.players[*seat].melds.push(Meld {
meld_type: *meld_type,
tiles: tiles.clone(),
opened: true,
from_who,
called_tile: ct,
});
// PAO detection: daisangen (3 dragon melds) or daisuushii (4 wind melds)
if (*meld_type == MeldType::Pon || *meld_type == MeldType::Daiminkan)
&& let Some(&called) = ct.as_ref()
{
let tile_val = called / 4;
if (31..=33).contains(&tile_val) {
let dragon_melds = self.players[*seat]
.melds
.iter()
.filter(|m| {
let t = m.tiles[0] / 4;
(31..=33).contains(&t) && m.meld_type != MeldType::Chi
})
.count();
if dragon_melds == 3 {
self.players[*seat].pao.insert(37, discarder);
}
} else if (27..=30).contains(&tile_val) {
let wind_melds = self.players[*seat]
.melds
.iter()
.filter(|m| {
let t = m.tiles[0] / 4;
(27..=30).contains(&t) && m.meld_type != MeldType::Chi
})
.count();
if wind_melds == 4 {
self.players[*seat].pao.insert(50, discarder);
}
}
}
self.current_player = *seat as u8;
self.phase = Phase::WaitAct;
self.active_players = vec![self.current_player];
let is_gang = *meld_type == MeldType::Daiminkan;
self.needs_tsumo = is_gang;
self.is_first_turn = false;
self.is_after_kan = is_gang;
}
LogAction::AnGangAddGang {
seat,
meld_type,
tiles,
..
} => {
if *meld_type == MeldType::Ankan {
let t_val = tiles[0] / 4;
for _ in 0..4 {
if let Some(idx) = self.players[*seat]
.hand
.iter()
.position(|&x| x / 4 == t_val)
{
self.players[*seat].hand.remove(idx);
}
}
let mut m_tiles = vec![t_val * 4, t_val * 4 + 1, t_val * 4 + 2, t_val * 4 + 3];
if t_val == 4 {
m_tiles = vec![16, 17, 18, 19];
} else if t_val == 13 {
m_tiles = vec![52, 53, 54, 55];
} else if t_val == 22 {
m_tiles = vec![88, 89, 90, 91];
}
self.players[*seat].melds.push(Meld {
meld_type: *meld_type,
tiles: m_tiles,
opened: false,
from_who: -1,
called_tile: None,
});
} else {
let tile = tiles[0];
if let Some(idx) = self.players[*seat].hand.iter().position(|&x| x == tile) {
self.players[*seat].hand.remove(idx);
}
for m in self.players[*seat].melds.iter_mut() {
if m.meld_type == MeldType::Pon && m.tiles[0] / 4 == tile / 4 {
m.meld_type = MeldType::Kakan;
m.tiles.push(tile);
m.tiles.sort();
break;
}
}
}
self.players[*seat].hand.sort();
self.current_player = *seat as u8;
self.phase = Phase::WaitAct;
self.active_players = vec![self.current_player];
self.needs_tsumo = true;
self.is_first_turn = false;
self.is_after_kan = true;
// Record as last_discard so chankan ron (Hule) can identify
// the kan declarer as the payer (e.g. kokushi chankan on ankan).
self.last_discard = Some((*seat as u8, tiles[0]));
}
LogAction::Dora { dora_marker } => {
self.wall.dora_indicators.push(*dora_marker);
}
LogAction::BaBei { seat, .. } => {
// Accept pending riichi deposit (discard was not ronned)
if let Some(rp) = self.riichi_pending_acceptance.take() {
self.players[rp as usize].score -= 1000;
self.riichi_sticks += 1;
}
// Remove a North tile from hand and add to kita_tiles
let north_34: u8 = 30; // 4z = North
if let Some(idx) = self.players[*seat]
.hand
.iter()
.position(|&x| x / 4 == north_34)
{
let tile = self.players[*seat].hand.remove(idx);
self.players[*seat].kita_tiles.push(tile);
// Record as last_discard so ron-on-kita (Hule) can identify
// the kita declarer as the payer.
self.last_discard = Some((*seat as u8, tile));
}
self.players[*seat].hand.sort();
self.current_player = *seat as u8;
self.phase = Phase::WaitAct;
self.active_players = vec![self.current_player];
self.needs_tsumo = true;
self.is_first_turn = false;
self.is_after_kan = true; // Rinshan draw follows Kita, like after Kan
}
LogAction::Hule { hules } => {
// If a riichi deposit is pending and this is a ron, the deposit
// is voided (MjSoul does not deduct it when the discard is ronned).
// Also detect chankan-on-Kita: mjsoul marks it as zimo=true,
// but the winner is not the current player.
let first_is_ron = hules
.first()
.is_some_and(|h| !h.zimo || h.seat as u8 != self.current_player);
if first_is_ron {
self.riichi_pending_acceptance = None;
}
let honba = self.honba;
let riichi_on_table = self.riichi_sticks;
let mut honba_taken = false;
for h in hules {
let winner = h.seat;
// Detect chankan-on-Kita: zimo=true but winner != current player
let is_tsumo = h.zimo && h.seat as u8 == self.current_player;
if is_tsumo {
let is_oya = (winner as u8) == self.oya;
// Check PAO (sekinin barai) for yakuman tsumo
let mut pao_payer = None;
let mut pao_yakuman_val: i32 = 0;
let mut total_yakuman_val: i32 = 0;
if h.yiman {
for &yid in &h.fans {
let val: i32 = if [47, 48, 49, 50].contains(&yid) {
2
} else {
1
};
total_yakuman_val += val;
if let Some(&liable) = self.players[winner].pao.get(&(yid as u8)) {
pao_yakuman_val += val;
pao_payer = Some(liable);
}
}
}
if pao_yakuman_val > 0 {
// PAO tsumo: pao payer pays the full tsumo total
// for the liable portion.
let tsumo_total: i32 = if is_oya {
// Oya: each ko pays xian, total = xian * (np-1)
h.point_zimo_xian as i32 * (np as i32 - 1)
} else {
// Ko: oya pays qin, each other ko pays xian
h.point_zimo_qin as i32 + h.point_zimo_xian as i32 * (np as i32 - 2)
};
let pao_amt = if total_yakuman_val > 0 {
tsumo_total * pao_yakuman_val / total_yakuman_val
} else {
tsumo_total
};
let non_pao_amt = tsumo_total - pao_amt;
if let Some(pp) = pao_payer {
self.players[pp as usize].score -= pao_amt;
self.players[winner].score += pao_amt;
}
// Non-PAO part split normally
if non_pao_amt > 0 {
for i in 0..np as usize {
if i != winner {
let share = if is_oya {
non_pao_amt / (np as i32 - 1)
} else if (i as u8) == self.oya {
// Approximate: qin share
h.point_zimo_qin as i32 * non_pao_amt / tsumo_total
} else {
h.point_zimo_xian as i32 * non_pao_amt / tsumo_total
};
self.players[i].score -= share;
self.players[winner].score += share;
}
}
}
// Honba paid by pao payer
if let Some(pp) = pao_payer {
let honba_total = honba as i32 * (np as i32 - 1) * 100;
self.players[pp as usize].score -= honba_total;
self.players[winner].score += honba_total;
}
} else {
// Standard tsumo distribution (no pao)
for i in 0..np as usize {
if i != winner {
let base_pay = if is_oya {
h.point_zimo_xian
} else if (i as u8) == self.oya {
h.point_zimo_qin
} else {
h.point_zimo_xian
};
let pay = base_pay as i32 + honba as i32 * 100;
self.players[i].score -= pay;
self.players[winner].score += pay;
}
}
}
} else if let Some((discarder, _)) = self.last_discard {
// Ron
let ron_honba = if !honba_taken {
honba_taken = true;
honba
} else {
0
};
// Check PAO for ron
let mut pao_payer = None;
let mut pao_yakuman_val: i32 = 0;
let mut total_yakuman_val: i32 = 0;
if h.yiman {
for &yid in &h.fans {
let val: i32 = if [47, 48, 49, 50].contains(&yid) {
2
} else {
1
};
total_yakuman_val += val;
if let Some(&liable) = self.players[winner].pao.get(&(yid as u8)) {
pao_yakuman_val += val;
pao_payer = Some(liable);
}
}
}
if pao_yakuman_val > 0 {
let pp = pao_payer.unwrap_or(discarder);
let ron_total = h.point_rong as i32;
let pao_amt = ron_total * pao_yakuman_val / total_yakuman_val;
let honba_pts = ron_honba as i32 * (np as i32 - 1) * 100;
// PAO ron: split between pao payer and discarder
let pao_share = pao_amt / 2 + honba_pts;
let discarder_share = ron_total - pao_amt / 2;
self.players[pp as usize].score -= pao_share;
self.players[discarder as usize].score -= discarder_share;
self.players[winner].score += pao_share + discarder_share;
} else {
// Standard ron
let pay =
h.point_rong as i32 + ron_honba as i32 * (np as i32 - 1) * 100;
self.players[discarder as usize].score -= pay;
self.players[winner].score += pay;
}
}
}
// Distribute riichi sticks to first winner
if !hules.is_empty() {
let winner = hules[0].seat;
self.players[winner].score += riichi_on_table as i32 * 1000;
self.riichi_sticks = 0;
}
self.is_done = true;
}
LogAction::NoTile => {
// Finalize pending riichi deposit (exhaustive draw, not ronned)
if let Some(rp) = self.riichi_pending_acceptance.take() {
self.players[rp as usize].score -= 1000;
self.riichi_sticks += 1;
}
// Check for nagashi mangan first
let mut nagashi_winners = Vec::new();
for (i, p) in self.players.iter().enumerate() {
if p.nagashi_eligible {
nagashi_winners.push(i as u8);
}
}
if !nagashi_winners.is_empty() {
// Nagashi mangan: apply mangan tsumo payment (no honba)
for &w in &nagashi_winners {
let is_oya = w == self.oya;
let score_res = crate::score::calculate_score(5, 30, is_oya, true, 0, np);
if is_oya {
for i in 0..np as usize {
if i as u8 != w {
self.players[i].score -= score_res.pay_tsumo_ko as i32;
self.players[w as usize].score += score_res.pay_tsumo_ko as i32;
}
}
} else {
for i in 0..np as usize {
if i as u8 != w {
let pay = if i as u8 == self.oya {
score_res.pay_tsumo_oya as i32
} else {
score_res.pay_tsumo_ko as i32
};
self.players[i].score -= pay;
self.players[w as usize].score += pay;
}
}
}
}
} else {
// Regular tenpai/noten payments (pool = 2000 in 3P)
let mut tenpai = [false; 3];
for (i, p) in self.players.iter().enumerate() {
if i < 3 {
let calc = HandEvaluator3P::new(p.hand.clone(), p.melds.clone());
tenpai[i] = calc.is_tenpai();
}
}
let num_tp = tenpai.iter().filter(|&&t| t).count();
if num_tp > 0 && num_tp < 3 {
let pk = 2000 / num_tp as i32;
let pn = 2000 / (3 - num_tp) as i32;
for (i, tp) in tenpai.iter().enumerate() {
let delta = if *tp { pk } else { -pn };
self.players[i].score += delta;
}
}
}
self.is_done = true;
}
LogAction::LiuJu { .. } => {
self.is_done = true;
}
_ => {}
}
}
}