use cratePlayer;
/// Points / point differences. Usually increments of 100.
pub type GamePoints = i64;
/// Wind index --- 0, 1, 2, 3 => east, south, west, north.
///
/// Note that this is _identical_ to [`Player`] --- see its definition.
pub type Wind = Player;
/// Catch-all error for cases where details of the error are unnecessary.
;