1 2 3 4 5 6 7 8 9
@vertex fn vs_main(@location(0) pos: vec2<f32>) -> @builtin(position) vec4<f32> { return vec4(pos * vec2(2., -2.) + vec2(-1., 1.), 0., 1.); } @fragment fn fs_main() -> @location(0) vec4<f32> { return vec4(0., 0., 0., 0.); }