use crate::prelude::*;
#[derive(Declare)]
pub struct Visibility {
#[declare(builtin)]
pub visible: bool,
}
impl ComposeChild for Visibility {
type Child = Widget;
fn compose_child(this: impl StateWriter<Value = Self>, child: Self::Child) -> impl WidgetBuilder {
fn_widget! {
@FocusScope {
skip_descendants: pipe!(!$this.get_visible()),
can_focus: pipe!($this.get_visible()),
@VisibilityRender {
display: pipe!($this.get_visible()),
@ { child }
}
}
}
}
}
#[derive(SingleChild, Query, Declare, Clone)]
struct VisibilityRender {
display: bool,
}
impl Render for VisibilityRender {
#[inline]
fn perform_layout(&self, clamp: BoxClamp, ctx: &mut LayoutCtx) -> Size {
if self.display {
ctx.assert_perform_single_child_layout(clamp)
} else {
ZERO_SIZE
}
}
#[inline]
fn paint(&self, ctx: &mut PaintingCtx) {
if !self.display {
ctx.painter().apply_alpha(0.);
}
}
fn hit_test(&self, _: &HitTestCtx, _: Point) -> HitTest {
HitTest {
hit: false,
can_hit_child: self.display,
}
}
}
impl Visibility {
#[inline]
pub fn new(visible: bool) -> Self { Self { visible } }
#[inline]
fn get_visible(&self) -> bool { self.visible }
}