use crate::{impl_query_self_only, prelude::*};
#[derive(SingleChild, Declare, Clone)]
pub struct Visibility {
#[declare(builtin)]
pub visible: bool,
}
impl Render for Visibility {
#[inline]
fn perform_layout(&self, clamp: BoxClamp, ctx: &mut LayoutCtx) -> Size {
if self.visible {
ctx.assert_perform_single_child_layout(clamp)
} else {
ZERO_SIZE
}
}
#[inline]
fn paint(&self, ctx: &mut PaintingCtx) {
if !self.visible {
ctx.painter().apply_alpha(0.);
}
}
fn can_overflow(&self) -> bool { self.visible }
fn hit_test(&self, _: &HitTestCtx, _: Point) -> HitTest {
HitTest {
hit: false,
can_hit_child: self.visible,
}
}
}
impl Query for Visibility {
impl_query_self_only!();
}
impl Visibility {
#[inline]
pub fn new(visible: bool) -> Self { Self { visible } }
}