use crate::{backends::*, prelude::request_redraw};
use ribir_core::{
prelude::{image::ColorFormat, *},
window::{ShellWindow, WindowId},
};
use winit::{
dpi::{LogicalPosition, LogicalSize},
event_loop::EventLoopWindowTarget,
};
pub trait WinitBackend {
fn new(window: &winit::window::Window) -> Self;
fn on_resize(&mut self, size: DeviceSize);
fn begin_frame(&mut self);
fn draw_commands(
&mut self,
viewport: DeviceRect,
commands: Vec<PaintCommand>,
surface_color: Color,
);
fn end_frame(&mut self);
}
pub struct WinitShellWnd {
pub(crate) winit_wnd: winit::window::Window,
backend: Backend,
cursor: CursorIcon,
}
impl ShellWindow for WinitShellWnd {
fn id(&self) -> WindowId { new_id(self.winit_wnd.id()) }
fn device_pixel_ratio(&self) -> f32 { self.winit_wnd.scale_factor() as f32 }
fn inner_size(&self) -> Size {
let size = self
.winit_wnd
.inner_size()
.to_logical(self.winit_wnd.scale_factor());
Size::new(size.width, size.height)
}
fn outer_size(&self) -> Size {
let size = self
.winit_wnd
.outer_size()
.to_logical(self.winit_wnd.scale_factor());
Size::new(size.width, size.height)
}
fn request_resize(&mut self, size: Size) {
let size = self
.winit_wnd
.request_inner_size(LogicalSize::new(size.width, size.height))
.map(|size| Size::new(size.width as f32, size.height as f32));
if let Some(size) = size {
self.on_resize(size);
if let Some(wnd) = AppCtx::get_window(self.id()) {
request_redraw(&wnd);
}
}
}
fn on_resize(&mut self, size: Size) {
let size: DeviceSize = (size * self.device_pixel_ratio())
.ceil()
.to_i32()
.cast_unit();
self.backend.on_resize(size);
}
fn set_min_size(&mut self, size: Size) {
self
.winit_wnd
.set_min_inner_size(Some(LogicalSize::new(size.width, size.height)))
}
fn set_cursor(&mut self, cursor: CursorIcon) {
self.cursor = cursor;
self.winit_wnd.set_cursor_icon(cursor)
}
#[inline]
fn cursor(&self) -> CursorIcon { self.cursor }
#[inline]
fn set_title(&mut self, title: &str) { self.winit_wnd.set_title(title) }
#[inline]
fn set_icon(&mut self, icon: &PixelImage) {
assert!(icon.color_format() == ColorFormat::Rgba8);
let win_icon =
winit::window::Icon::from_rgba(icon.pixel_bytes().to_vec(), icon.width(), icon.height())
.unwrap();
self.winit_wnd.set_window_icon(Some(win_icon));
}
#[inline]
fn set_ime_cursor_area(&mut self, rect: &Rect) {
let position: LogicalPosition<f32> = LogicalPosition::new(rect.origin.x, rect.origin.y);
let size: LogicalSize<f32> = LogicalSize::new(rect.size.width, rect.size.height);
self.winit_wnd.set_ime_cursor_area(position, size);
}
#[inline]
fn set_visible(&mut self, visible: bool) { self.winit_wnd.set_visible(visible) }
#[inline]
fn set_resizable(&mut self, resizable: bool) { self.winit_wnd.set_resizable(resizable) }
#[inline]
fn is_resizable(&self) -> bool { self.winit_wnd.is_resizable() }
#[inline]
fn is_minimized(&self) -> bool { self.winit_wnd.is_minimized().unwrap_or_default() }
#[inline]
fn set_minimized(&mut self, minimized: bool) {
if minimized {
self.winit_wnd.set_minimized(minimized);
} else {
self.winit_wnd.set_visible(true);
self.winit_wnd.set_minimized(minimized);
}
}
#[inline]
fn focus_window(&mut self) { self.winit_wnd.focus_window() }
#[inline]
fn set_decorations(&mut self, decorations: bool) { self.winit_wnd.set_decorations(decorations) }
#[inline]
fn set_ime_allowed(&mut self, allowed: bool) { self.winit_wnd.set_ime_allowed(allowed); }
#[inline]
fn as_any(&self) -> &dyn std::any::Any { self }
#[inline]
fn as_any_mut(&mut self) -> &mut dyn Any { self }
#[inline]
fn begin_frame(&mut self) { self.backend.begin_frame() }
#[inline]
fn draw_commands(&mut self, viewport: Rect, mut commands: Vec<PaintCommand>, surface: Color) {
commands.iter_mut().for_each(|c| match c {
PaintCommand::ColorPath { path, .. }
| PaintCommand::ImgPath { path, .. }
| PaintCommand::RadialGradient { path, .. }
| PaintCommand::LinearGradient { path, .. }
| PaintCommand::Clip(path) => path.scale(self.winit_wnd.scale_factor() as f32),
PaintCommand::PopClip => {}
});
let scale = self.winit_wnd.scale_factor() as f32;
let viewport: DeviceRect = viewport
.scale(scale, scale)
.round_out()
.to_i32()
.cast_unit();
self.backend.draw_commands(viewport, commands, surface);
}
#[inline]
fn end_frame(&mut self) { self.backend.end_frame() }
}
pub(crate) fn new_id(id: winit::window::WindowId) -> WindowId {
let id: u64 = id.into();
id.into()
}
impl WinitShellWnd {
pub(crate) fn new<T>(size: Option<Size>, window_target: &EventLoopWindowTarget<T>) -> Self {
let mut winit_wnd = winit::window::WindowBuilder::new();
if let Some(size) = size {
winit_wnd = winit_wnd.with_inner_size(LogicalSize::new(size.width, size.height));
}
let winit_wnd = winit_wnd.build(window_target).unwrap();
WinitShellWnd {
backend: Backend::new(&winit_wnd),
winit_wnd,
cursor: CursorIcon::Default,
}
}
}