use super::{PickerAction, PickerItem, UiPicker};
use crate::skills::Skill;
pub(super) fn skill_picker(skills: Vec<Skill>) -> UiPicker {
let items = skills
.into_iter()
.map(|skill| PickerItem {
label: skill.name.clone(),
detail: Some(skill.description),
preview: None,
badge: None,
value: skill.name,
})
.collect::<Vec<_>>();
UiPicker::new(
"loaded skills",
"enter inserts command, type regex filter, esc cancel",
items,
PickerAction::InsertSkillCommand,
)
}